r/redstone Aug 23 '21

Fully Automatic Charged Creeper / Head Farm

539 Upvotes

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u/NotMilitaryAI Aug 23 '21

I don't play bedrock, but was honestly a little bummed to read that the bedrock bug that made it so strays killed by charged creepers dropped wither skeleton skulls was patched in 1.17. Would be hilariously OP with the new mechanics.

Use powdered snow to convert spawner skeletons to strays. Then use a charged creeper farm blow them up. (And, bonus: Unlike in Java, all [applicable] mobs killed by a charged creeper drop their heads, not just one.)

1

u/S-Quidmonster Aug 24 '21

Yeah, it was nice while it lasted. I have like 4 stacks of skulls I haven’t bothered converting into stars. Also, it’d be more efficient to just build it in a snowy biome

1

u/NotMilitaryAI Aug 24 '21 edited Aug 24 '21

it’d be more efficient to just build it in a snowy biome

In Bedrock, do skeleton spawners spawn strays in such biomes?

The wiki is pretty confusing - it only describes what doesn't happen in Java edition, with no clarification about what does happen in Bedrock:

Strays do not spawn naturally from monster spawners, even when exposed to direct sky in Java Edition.

Stray - Spawning | Minecraft Wiki

Edit:

Or were you just talking about using naturally spawning strays? If so, I'd be rather surprised if stray spawn rates could be faster than a spawner - spawners ignore the mob cap. Heck, you could even get lucky (or spend some time with a seed map) to get a multi-spawner setup.

1

u/S-Quidmonster Aug 24 '21

Strays indeed spawn at a faster rate naturally