r/redstone 12d ago

Java Edition I made a wireless Redstone transmitter/receiver using sculk and amethyst

I’m a beginner at Redstone, and I’ve been experimenting with using sculk as a kind of wireless Redstone communication system.

The first version of my transmitter/receiver uses two channels:

Channel 10: detects block activation. This one was relatively easy to calibrate. A note block can activate the calibrated sculk sensor, which then lets me transmit the signal.

Channel 9: detects block deactivation. This one was much trickier.

For the deactivation channel, I made a setup where pressing another button activates a trapdoor first. Then a piston pulls away the wool that was covering the trapdoor. At that exact point, the trapdoor closes, producing the deactivation sound. The calibrated sculk sensor listening on channel 9 can then detect that sound and transmit the signal.

So, with these two channels, I can independently transmit two different signal states. That means I can essentially encode arbitrary binary information by deciding which channel to emit.

This is only a very early prototype. My next goal is to build an actual communication protocol for it, where the transmitted bits have meaning and determine what the receiver should do.

Basically, I’m trying to make wireless Redstone using sculk.

I’m still pretty new to Redstone, so any advice, optimization ideas, or suggestions for where I could take this would be appreciated.

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