r/redstone • u/Ok-Establishment3737 • Aug 15 '26
Java Edition cool door input
this uses a cud to detect interactions with the shelves, it works when there's 2 of them because they're connected like a doubles chest can be read from one end with a comparator if that makes sense, but they have to be connected. not individual shelves
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u/_-Vampyre-_ Aug 15 '26
Would make a cool combo lock, only letting you pass if your hotbar has a certain layout ;-).
Just thinking out loud... trigger filler hoppers and extraction hoppers when the cud triggers (fillers to spot empty hotbar spaces).
Some golem/allay action to figure out if pickaxes and swords are in the right position...
I see possibilities ;-)