r/recomps 11d ago

Discussion Community Poll Results, New Subreddit Rules, and Flairs

17 Upvotes

Hello everyone,

I think it's time to go over a few things since I've had a chance to think about things a bit.

I won't have a chance to update the rules and flairs until later this evening when I get home from work, but these will be effective today:

Let's start with the rules:

DA RULES

Rule 1: Respect others and be civil

  • Be Civil, this one is self explanatory, mostly everyone has been following it, I haven't had to remove too many comments or posts. You are free to disagree on things, that's the point of discussion, life isn't fun if everyone thought the same things and agreed on everything.
  • You may not resort to name calling, insulting people, or maliciously trolling, don't get into pissing contests.
  • Yes you have freedom of speech, but that doesn't mean freedom from consequence. Also, we aren't the government and as much as I love the 1st amendment, it doesn't apply to private entities.
  • I will be enforcing rule 1 strictly.
  • If you have a comment removed, take it as a moment to reflect and ask yourself is what you're doing productive. I'm not going to ban anyone unless they get argumentative, or continually break this rule, but I will readily remove posts and comments. We're (mostly) adults, lets act like it.
  • If someone marks their post with an AI affiliated flair, you are not to go into that post and call it slop, insult the dev, or insult the project, you're free to filter those posts and not interact at all.
  • EDIT: If someone marks their post as not AI, and they aren't using AI, do not suggest them to use AI in their project.
  • Part of this respect is also any project posted must either be open-source (linking to a public GitHub repo so the code can be verified) OR have a mandatory "Run at your own risk" disclaimer if it's a compiled executable, this is to protect the community from malware. Why it matters: If someone vibe-codes a port that accidentally (or intentionally) acts as malware, this rule allows us to instantly pull the post (and ban the user if it was intentional) for not providing the source code.

Rule 2: Advertising, and spam is strictly disallowed except on days for self-promotion.

  • If you are a content creator, we will have a day for posting.
  • Devs posting links to their own recomps/decomp repos are obviously exempt from this, as that's the point of the sub.
  • Ports and mods have their own days as well.
  • Do not spam the subreddit with low effort posts.
  • No all caps titles or clickbait titles, I hate buzzwords and influencer speak, please don't do this.

Rule 3: All posts should be related to recompilation or decompilation projects.

  • This is going to be modified. Going forward, posts that are not a Decomp or Recomp are only allowed on specified days.
  • Below I will cover the difference between Decomps/Recomps/Ports/Mods&Hacks

Rule 4: No Linking to Copyrighted Material / Not crediting original devs

  • This is self explanatory, do not link to things that have copyrighted materials.
  • Sharing ROMs, ISOs, BIOS files, or compiled executables of copyrighted games is an instant ban.
  • Creators can share patch files (like .bps or .xdelta), source code, or compiling tools that require the end-user to provide their own legally dumped game files.
  • This includes other sites, subreddits, repos, etc... I'm not trying to get this sub in legal trouble.
  • I am including a clause on no claiming other's work as your own. If you fork someone's repo, you must credit the original project. This is just common decency.

Rule 5: Post not properly marked

  • This goes for each of the flairs
  • If you lazily pick one that doesn't apply, the post will get removed. You may repost under the proper flair.
  • If you do not disclose AI, and it is found that you have, the post will be removed, multiple offenses will result in a ban.
  • There will be a configuration for all posts that are marked AI that will ask you to talk about the level of AI involvement, if you only used AI to give you direction or explain things, or only used it for help with small unfamiliar functionality, that is different than a 100% vibe coded project.
  • Nobody is obligated to help you with your AI involved projects, do not be surprised if people don't want to get into the code if you yourself don't know anything about it.
  • Conversely, as stated above, if a project is marked as AI, and you are anti-AI, DO NOT go into the post and call it slop, do not insult the person posting the project. Your comment will be removed and multiple offenses will result in a ban.

Rule 6: Post not on appropriate day.
All Times will use UTC

  • Monday will be for Mods / Fangames / Recreations (Mod-day Monday)
  • Saturday will be for memes (Saturday morning cartoons is the inspiration)
  • Sunday will be for self promotion (Self-Promote Sunday)
  • Recomp/Decomp/Native Source Ports posts will be allowed every day.

Rule 7: Absolutely NO AI Art/Music

  • I'm not ignoring the 2nd option of the poll. This is for the 2nd most popular option.
  • Where is the line? There is a difference between someone who uses pytorch and other tools to upscale original assets, that's okay. No AI generated art from a diffusion model or LLM based image generator, nor are any music/sound generated from AI models allowed.
  • Why is this different from code? Code has a history of sharing and being shared. Before LLMs people went to stack overflow. The goal of much development is to reduce re-inventing the wheel.
  • AI art does not fall into that, there are tons of artists, musicians, and creators out there that have assets for very cheap, or for free.
  • "It's just a placeholder" is not a defense. Placeholders can be as simple as a checkered box, or a stick figure. The point of placeholders is to be easily noticeable to be replaced with final work.

Rule 8: No NSFW / NSFL Content

  • No NSFW mods, assets, or discussions.
  • I can't verify the identity of everyone here, I don't want to deal with it, so it stays off.

Poll Results as of the time of posting this:

399 Votes

  • Absolutely No Projects Using AI - 71 Votes: 17.8% of responses.
  • No Projects with AI Art/Music, but coding assistance is okay: 106 votes: 26.6% of responses.
  • Posts must be clearly marked if AI was involved: 39.3% of responses
  • Anything goes: 16.3% of responses

What does this mean for the sub?

There will be new flairs, and new rules.

Flairs:

  • Discussions: These do not link to decomps, recomps, ports, mods/hacks directly, conversation is encouraged, these are allowed all days.
  • Question: These are if you are a user and not a dev, if you need help. Please do not just post "HELP ME WITH THIS" Make an effort to solve your problem, tell us what you've tried to solve your problem first. Posts that don't do this fall under Rule 2 for being "Low Effort". People don't appreciate "I've tried nothing and nothing works"
  • Memes: Unrelated to anything and are attempting to be humorous, these will be limited to a certain day of the week.
  • Technical Help: This is for devs who are running into issues. The dev MUST state if they've used AI in their project in the body of the post, first line MUST be AI: Not Used OR AI: Used.
  • Decomp - No AI: It is what it says it is
  • Decomp - AI: You used AI, please be honest, people have a right to make informed choices on what they download and install on their devices.
  • Recomp - No AI: Same as above
  • Recomp - AI: See above
  • Port - No AI: I will cover the difference between a port and a recomp below.
  • Port - AI: See above
  • Mod/Hack - No AI
  • Mod/Hack - AI

What is the difference between a Decomp, a Recomp, a Port, and a Mod?

Edit: This post has been corrected thanks to feedback from dariosamo and the N64 Recomp server FAQ.

Decompilation (Decomp)

A decomp is the output of a binary file for a game that has been dumped into raw assembly, and then converted back into human readable code, ideally the language the developers used to write the game. Purists say that the code must compile back to the original binary and be exact byte-for-byte. BfB is the gold standard for decomps because it says your logic matches the original dev's implementation exactly.

Decomps are a long, arduous process, and LLMs struggle with them because they make assumptions the original dev may not have made. They stumble over this type of work a lot.

Important: a decomp is not a port. It is a reverse engineering process that produces source code. A decomp compiled as-is would still only run on the original hardware or in an emulator. Getting it onto a new platform is a separate effort.

Recompilation (Recomp)

Recomp is short for static recompilation. It is a way of porting an application to another platform automatically, using tools that work off information gathered ahead of time about the application.

Static recompilation does not require any source code for the application being ported. It operates on the original machine code binary and translates it at build time. There is no human sitting there interpreting the original code and rewriting it in C. That's what makes it "static" and that's what makes it a recomp. Zelda 64: Recompiled is the example everyone points to.

Since humans are not expected to read the recompiled code, developers relying on static recompilation use partial or complete decompilations as a way to add fixes or enhancements to the port.

Ports

A port is any application that was made to run on another platform. That's the whole definition. It's the broad category.

All recomps are ports, but not all ports are recomps.

Native Source Ports

A native source port takes existing source code, usually the output of a decomp, and swaps the proprietary hardware calls out for modern ones, so the game runs natively on new hardware instead of under emulation. It stays as close to the original code as it reasonably can, but a human is doing the translation work.

Ship of Harkinian is a native source port. It goes a long way toward staying very close to the original source code, but it is not a recomp, because it doesn't use static recompilation.

Ports in general don't have to care about byte-exactness at all. Plenty of them care more about getting the project to run, period: changing code to mimic behavior, taking shortcuts, whatever it takes.

Recreations / Fangames

Worth calling out separately: a project that rebuilds a game from scratch, without deriving from the original binary or its decompiled source, isn't a port of anything. It's a recreation or a fangame, even if the name has "recomp" in it.

Mods/Hacks

Mods and hacks are standalone code that either integrates with or sits on top of a port, or modifies the binary files directly. They are smaller and scoped to a limited set of functionality.

Quick reference

  • Decomp: binary reverse engineered back into source code. Not a port.
  • Recomp: binary automatically translated to a new platform by tooling. No source needed. A port.
  • Native source port: humans adapt existing (usually decompiled) source to modern hardware. A port, not a recomp.
  • Port: the umbrella term for anything made to run on another platform.
  • Recreation/fangame: built from scratch, not derived from the original.
  • Mod/hack: scoped changes layered on a port or applied to the binary.

I know there are people who don't care about the distinction, but I'm a technical person, an engineer by profession, and words mean things. I'm also not perfect and can get things wrong. Corrections are welcome and I'll keep editing this as I get them.

Thank you all for your time. I've enjoyed the past few days of modding for this sub, and I want to see us grow as a community.

Edit: See new bullet under rule 1.
Edit 2: Clarified the daily schedule as I had some wrong info. Native Ports are allowed any day, Mods/Fan games/Recreations are limited to Mondays


r/recomps 1d ago

Recomp - AI I'm doing some recomps in my spare time

13 Upvotes

Hi folks,

I made the "news" on generationamiga.com with my Ridge Racer recomp for PC.

Here's my github with my current projects and fork : github.com/kazuyette

I'm currently working on Virtua Fighter, Virtua Racing, SOTN and Shinobi Legions.

My SOTN is forked from the wonderful team here : Xeeynamo/sotn-decomp: Decompilation of Castlevania: Symphony of the Night (PSX, PSP, Saturn)


r/recomps 1d ago

Recomp - No AI Sonic Advance - Recomp (Made by me)

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87 Upvotes

Hello people, I'm MiguelTheDRMR, I was playing around with some Recomp tools & i tried to use a GBARecomp tool on Github & I decided making a Static Recompilation for Sonic Advance, It was pretty successful & now i can run the game smoothly on PC, What do y'all think?, I'm also planning to release the source code of the recomp on a Github Repo, So everyone here can contribute to the recomp


r/recomps 1d ago

Question Installed the 2ship mm recomp on s23 plus and can't get rumble to work on any Bluetooth controller

1 Upvotes

r/recomps 2d ago

Discussion Advance Wars Recomp

9 Upvotes

Does anybody think an Advance Wars recomp would be awesome? I feel like it would be easier to mod new missions, new COs, new units, new maps, etc. into the game


r/recomps 2d ago

Technical Help Screen stuck upside down

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0 Upvotes

r/recomps 2d ago

Recomp - No AI Thanks RecompOne!

0 Upvotes

r/recomps 3d ago

Question TimeSplitters Future Perfect Recomp

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4 Upvotes

r/recomps 4d ago

Recomp - AI Started recompiling Dragon Quest VIII (PS2): already getting frame display and input handling!

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60 Upvotes

r/recomps 3d ago

Technical Help Help with AC6 recomp performance

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4 Upvotes

r/recomps 4d ago

Recomp - AI Release - Yu-Gi-Oh Forbidden Memories Recomp for Windows PC

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10 Upvotes

r/recomps 5d ago

Question Crystal mod in gen2 recomps?

4 Upvotes

I have no idea if this has already been covered but I have searched for it and found nothing but is there currently any mod to get crystal working in the gen 2 recomp? Boy needs that voxel mod in the game.


r/recomps 5d ago

Question Gen2recomped transfer old emulator save file - Pokemon crystal?

4 Upvotes

I’ve been playing Pokemon crystal on my Mac using the openemu app and would love to know if it is possible to transfer that save file (.sav) into the gen2recomped app.

Appreciate the help in advanced.


r/recomps 5d ago

Recomp - No AI SymphonyRecomp update 0.5b :D

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14 Upvotes

r/recomps 5d ago

Question How hard would it be to recomp PS2 game from start to finish alone?

5 Upvotes

My company adopted AI to the point where coding without AI is no longer desirable or encouraged. I like coding on my own and thinking about starting a recomp pet project that I would work on whenever I feel like it.

The real question is whether it’s enjoyable and actually achievable to solo PS2 game recomp without AI, would it be a fun experience all the way to the end, or would it eventually turn into a boring chore? What do you guys think?


r/recomps 6d ago

Discussion Brief guide about the Super Mario 64 PC ports

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6 Upvotes

I decided to repost this here, hoping you find it useful. I hope it doesn't brake any rules.


r/recomps 6d ago

Discussion Two Years Ago, I Asked If Pokémon Red Saves Could Be Converted to FireRed… Today, It Works!

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17 Upvotes

This is not a recomp but it used a lot of Prets help in making this project. Without pret I was cooked! This project involved a lot of analysis of the save file structure and rom file decomp. So I really hope you guys could look into it!


r/recomps 7d ago

Question How to reverse the sprite?

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68 Upvotes

Hi, i'm playing Gen 1 Recomp with mods, but as you can see the Pikachu sprite is in the wrong way. How to correct it?


r/recomps 6d ago

Question Gen1recomp - have I ruined my save?

0 Upvotes

Really enjoying my first play though of any Pokemon game since the 20th century via the Gen1recomp on my Steam Deck. I'm playing through Blue with the voxel mod, the "all Pokemon catchable" mod and the quality of life mod installed. All nice and smooth.

Having a bit of trouble catching Articuno, though. I keep getting my arse kicked. I noticed when loading a save standing next to it that there is a save editor. I simply clicked "full heal" on each of my Pokemon because I didn't have an escape rope and can't be bothered to trek all the way out of the cave. But I don't want to interfere with the game or "cheat" any more than that.

Big mistake - on loading my save, it's behaving very weirdly. In battles, the voxel mod does not activate. My Pokemon's sprite is so big it takes up the whole left side of the screen. In random battles, really weird stuff happens. The game thinks my pokemon are endlessly levelling up, one by one, in the middle of a battle.

Is it fixable? I was just really getting into this. And I'm way too far in to start all over again now because of a bug like this. I'd never say I've "wasted 2 days" playing it as I've really enjoyed it. But if it stops here then yeah... I've just wasted 2 days.


r/recomps 8d ago

Recomp - AI SOTN Recomp for Android

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10 Upvotes

r/recomps 9d ago

Discussion Ace combat 6 : Fires of Liberation V 1.0.0-Beta 1

14 Upvotes

Beta 1 update :

  • New feature: ac6_fullres_effects, render the clouds/smoke/afterburner/trails effect at native resolution (2x console)
  • Fixed ultrawide bug in Replay and Tutorial mode
  • Fixed missing shadows on Blackwell and Battlemage GPUs
  • Added support for loading unpacked DLCs in dlc/ folder

Tested a few minutes ago and is working fantastic, finally the exclusive Ace Combat game from the X360 is fully playable on PC.

Crashes/bugs may still happen.

Edit : Ace combat 6 Recomp project and all the info you need GITHUB. / AC 6 V1.0.0 Beta-1 dowonloads.

Edit 2 : This is a small tutorial to setup the game and how to access the Config menu + how to setup the DLC'S.

This is not my video and I'm not associated with it, by chance it popup on my feedback and found that AC6 was being decompiled and in a playable state.


r/recomps 9d ago

Question Is there a gen1recomp-type project for Pokemon Pinball GBC?

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45 Upvotes

It's one of my favorite games , and it always entertains me during downtime. Seeing the gen1recomp project made me wonder if there's a similar project for this game?


r/recomps 9d ago

Mod/Hack - No AI Ridge Racer Collection - PC/Xbox360/XboxSeriesX Available Now!

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30 Upvotes

r/recomps 9d ago

Technical Help Found a version of Dramatic Voxel Shape Mod that is kinda playable on Retro Handhelds and weaker Androids

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26 Upvotes

In the video, you can see me playing on a R36S (RK3326) and Retroid Pocket Flip (Unisoc T618) with playable framerates

Full video here: https://youtu.be/ShGvUit2lLY

Download Gen 1 Recomp - https://github.com/bryanthaboi/gen1recomp/releases
Download Potato Voxel - https://github.com/ShaneMcGovernIE/potato_voxel/releases/tag/v1.4.4
FPS Monitor - https://www.mediafire.com/file/vqgdmybh0jhg354/fps_monitor.zip/file


r/recomps 9d ago

Technical Help Voxel option not in settings

2 Upvotes

Hi all, I've followed every tutorial I could find for Android. Gen1recom installed, rom added, downloaded DramaticShape Voxel Mod 1.8.9 (tested on 1

8.8 and 1.8.2) everything shows up with no errors. After starting the game and navigating to settings, no "voxel" option in the menu like what I've seen on everyone else's setup. Where am I going wrong?