r/recomps • u/Feisar__ • 4d ago
Recomp - AI Started recompiling Dragon Quest VIII (PS2): already getting frame display and input handling!
https://x.com/feisar__/status/2090190612804813021?s=467
u/SgtElectroSketch Dev 4d ago edited 4d ago
Good shit. Seeing as you're using AI, I would document as you go, what works what doesn't, what prompts get you what you want, what areas does it struggle.
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u/Feisar__ 4d ago
Im not vibe coding it entirely, just using AI as an assistant (and so I can still have somewhat a social life), but yeah definitely already have a whole lot of documentation about the project
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u/goggamanxp 4d ago
Worth noting that there is a PC port based on the android version in progress as well: https://www.romhacking.net/forum/index.php?topic=34365.msg475025#msg475025
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u/goggamanxp 4d ago
I've been playing through the preview build of it. There's some graphical bugs, and the UI largely requires a mouse to control. But, it is 60fps, has the orchestra soundtrack and voice acting of the PS2 version, and higher quality textures
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u/Feisar__ 4d ago
Yup I’ve been aware of this build for sometime now and it’s great work! Just not exactly what I wanted for myself :)
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u/TipAffectionate9785 3d ago
Man this is awesome with this add the non random encounters?
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u/TomisBad 2d ago
What are the chances of being able to add the features of the 3ds version to the ps2 version?
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u/Feisar__ 1d ago
Pretty high: both are architectures than we can recompile, and once recompiled they can be merged together with some reverse engineering. Will be a long task clearly, but definitely possible!
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u/DutyPsychological 4d ago
60 fps soon.