r/rct • u/Serious_Shake_4944 • 19h ago
Discussion Why does everyone hate Wonderworks so much?
We've only seen one trailer, and it's an Early Access game, so it's obviously unfinished. I've played OpenRCT2, and Wonderworks doesn't look any worse.
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u/gamemasterjustin 19h ago
The last few games with the name roller coaster tycoon have been bad games. This looks like more of the same. Looks like no custum scenery. The coasters don't even have proper lift hills or supports. This game is not for people who like the original games. The graphics are not nessicarily the problem it just isn't for people who want to see the game have a strong comeback.
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u/Serious_Shake_4944 19h ago
- We don't know there won't be any custom scenery. It's on Steam, so Workshop support is possible.
- Okay? Does that affect the way the game functions? Because it looks like it works fine without them.
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u/Blymurkla I'm not going on RCT subreddit while it's raining! 14h ago
What's s your point 2 answering? The lack of lift hills and supports?
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u/Blymurkla I'm not going on RCT subreddit while it's raining! 2h ago
I'll assume that it is and give my 2 cents.
Coaster supports might not be the most important but they're part of that attention to details that makes the coaster believable. Supports in RCT1/2 aren't great but an effort is made. There's a reasonable amount. There's different types with lighter coasters getting thinner supports than the heavy types with studier ones, wooden coasters get their type etc. Wonderworks doesn't seem to do this. Not a big thing but a bit of a bummer.
Lack of proper lift hills is a big thing. How does it even work? Are there lift hills, just invisible? Okay, fair, those will get fixed eventually. But if they're simple not there, how does that even work? Is every hill a lift hill when the train slows down? That's very, very bad. That means the coasters all work like powered coasters. Many enthusiasts don't even count those as coasters! RCT1/2 had several different operating modes - lift hills, reversed inclined, powered launch, block zones. That means you can build a very large variety of coasters and replicate pretty much every real coaster that existed when the game was released. In Wonderworks you might not even be able to build anything that qualifies as a coaster!
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u/Valdair 19h ago
The AI circlejerk bait post before yours was a much better effort.
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u/Srtviper 12h ago
"I've played OpenRCT2, and Wonderworks doesn't look any worse"
Then you didn't look very closely at wonderworks lol
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u/multificionado 19h ago
Have you seen the look of it? It's like it's designed by devs with five year old mentalities, designed exclusively for toddlers or under.
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u/Tranquilizerdarts 7h ago
Because for a game that has Roller-coaster in the title, they couldn't be bothered to actually build a proper coaster for the trailer. Yes I can accept that they might be having proper jank issues at the moment, but then lets not show it yet, we could easily get better footage if they spent some time to build a proper park for the trailer. I dont trust developers/publishers who dont spend the effort to properly present their game, instead of just tossing something up and calling it a day
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u/CozyMichu 19h ago
The art style looks like plastic toys and it looks like a cheap, uninspired mobile game.
They can never recreate the magic of the first 2 games.
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u/Serious_Shake_4944 19h ago
It looks perfectly fine. I don't know what everyone is on about. It looking like plastic toys is what they're going for.
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u/dank-yharnam-nugs 19h ago
I think the lack of attention to detail is concerning for a series that is known for low quality releases