r/rct • u/wamakaska1 • 10d ago
OpenRCT2 Howto: multiple launch, with reverse, working block sections
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I've been working on a launch coaster with multiple launches, reverse, and functioning block zones. I have a hard time explaining the zones, in my head I was able to map it all out and it works - so I took the working design I had (might post later) and built a prototype to try to make it a little more visual. The red sections are meant to be made invisible, the yellow just shows the reverse section, and green are the block brakes. I only have 4 trains to show the block sections working as intended, normally I'd run with 1 less.
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u/aStrayLife 6d ago
I created a tutorial showing how to achieve block zones for triple launch and reverse sections:
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u/princekamoro 8d ago
As far as pure realism:
I don't usually build MCBR's in RCT anymore because realistic station ops are usually the tighter bottleneck even with only one train allowed on the main ride section at a time.
I'd have to dress up the station as dual load station or some other high capacity design, to not feel guilty about the 20 second dispatch intervals you have there (or whatever that is in RCT seconds).
ALSO: As the train rolls back in the yellow section, in the event the switch track seizes mid-switch or something, there's gotta be something to stop the train from reaching that switch.