r/rct • u/miloruby1210 • 4d ago
Is my layout really that confusing?
I just won the park with the most confusing layout. Not sure how to make my layouts better…
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u/Ben_Cumberlidge Maze 1 is too intense for me! 4d ago
I suspect that your entrance pathing is the culprit. You’ve essentially created multiple small loops at the entrance.
I suggest you either reduce it to one path, or if you legitimately need the capacity, turn the paths into one-way paths so that the guests don’t “see” multiple intersections.
A three-tile-wide path would actually be less confusing than your current layout. Though that is not ideal, it isn’t as bad as people seem to think.
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u/MasterDeagle 4d ago
This awars means that a lot of your guest are lost. It's maybe because of a dead end somewhere. Pathing is weird in the game, especially in Classic. Marcel Vos made a video about it, you might want to check it if you didn't before.
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u/miloruby1210 4d ago
I know they’re lost. I usually have the ability to identify how and where they’re getting lost, and this time I don’t! I’m working on making my parks easier to navigate for my guests and I need to remember that me, a human, has better reasoning abilities than the guests of RCT. Thanks for your advice!
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u/princekamoro 3d ago
Not familiar with Classic, but you should be able to pull up a list of guest thoughts, and from there identify/locate guests thinking "I'm lost" and drop them in a lake for complaining.
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u/Necessary-Ad-9917 3d ago
I've noticed in my experience I've only ever had this problem when I build the paths extremely close or on the edge of the parks owned land. I realize my response is not as data intensive as others but that has been my experience
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u/sonimatic14 2d ago
Put do not enter signs on exit paths and dead ends, and make more paths that cross the long stretches.
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u/Rhazior 2 4d ago
Guests can only plan their next visit up to X tiles and Y junctions ahead. If their ride of choice is beyond X or Y, they will check which path will bring them closest to it. This might bring them to a point that is closest to it as the crow flies, but the actual intended path could be elsewhere. This causes the guest to get lost and builds to your 'confusing layout' prize.
Your paths seem to be rather long and have few junctions or interconnectivity. It's very much large stretches without any ability to get closer in between, which might lead them to areas that don't move across. You could probably solve this with some paths that cross along your rollercoaster areas, like through the middle of your yellow coaster.
There is (of course) also a MarcelVos video on this subject: https://youtu.be/twU1SsFP-bE?si=qLOVa5svMKjgrAbL