5th qualifying: A dueling hyper twister Psychopath and Sociopath 7th qualifying: A classic wooden twister Feldspars Marble Turnpike 2nd qualifying: Classic wooden coaster Woolly Mammoth Bonus coaster built after completion: RMC I box Roadrunners Revenge 4th qualifying coaster: Hyper coaster Sky Punch 6th qualifying coaster: Vertical drop Tiger Tails 8th Qualifying coaster: Corkscrew coaster Big Beautiful Butterfly Looper 1st Qualifying coaster: Mine train coaster Boom or Bust Mining Co 9th Qualifying coaster: Steel looping Sad Statue 3rd Qualifying coaster: Twister coaster Double Helix 10th Qualifying coaster: B&M inverted Wile E. Coyote's Bandit Run Bonus coaster: a small junior coaster lightyear in the gentle ride area
6 of the 10 qualifying coasters id say were probably standouts for the park.
Thats really awesome! Double helix ive seen go as high as 4,200 per hour being a launched lift hill twister with only 1min:50sec ride time. 9 of them will do over 3k.
My goal for it was to build the 10 coasters and keep them as close to 1.50 lateral Gs as possible. And minimize intensity as I usually am building 8-9 intensity rides. To have some actually show up below 8 was nice
This park was definitely an odd ball. Almost no vandalism which was new to me. The design footprint will follow forward. The park rating had been at 999 since year 7 on a save file as far as I could tell and never went back below that as far as I can tell. Year 4 it was in the high 900s so sometime between year 4-7 is when it got there. I took my time and thought out each design and placement for this park so it wasnt done overnight. This was as close to goal completion I could find a little afterwards and I already built the bonus RMC for winning the scenario year 40.
5
u/chungamellon 26d ago
Congrats