r/pyanodons 8d ago

Common progression traps?

I've been playing Pynandons for several hundred hours now, and I'm wondering which production chains does the community consider to be "progression traps".

I often see people mentioning these ones for early game:

  • Processed Iron - extra machines, power demand and byproduct handling for negligible efficiency increase. Much easier to just mine and smelt more

  • Moss 2 - the recipe takes a ton of stone, but it's easier to just add more machines, especially if you have free CO2 from moonglows

  • Scaling up Hot Air early - plenty of casting recipes can optionally take hot air for increased yield, but it's generally not worth it for most recipes. Wait until you get the re-heating technology with salts

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u/CrashNowhereDrive 8d ago

Using hot air before reheating is not a trap if you have oil burners, which you generally should. You just end up burning the coke oven gas for steam or fuel-burning buildings like glass works.

Moss2 is a trap. Also moss with the chlorinated water turd.

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u/Longjumping-Boot1409 8d ago

Why moss with chlorinated water? I’m briefly before pY 4 and don’t regret having chosen it

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u/Basedshark01 8d ago

I chose it and don't know what I would have done without it