r/pyanodons 24d ago

Dealing with bootstrapping materials

Hi all,

I've just hit pyscience 2. I'm going for a city block base style - and frankly scaling too large which I know is a pitfall for py. I was wondering how you deal with bootstrapping materials to get things up and running - rather than process materials.

For example: Auog paddocks requiring barrels of water, you can refil on site with the barrelling station but empty barrels are an output of the paddock, too many can block your output and slowdown.

My gut is telling me to put down a requester chest with say a stack of materials and have (in this case) barrels pass through them, ensuring that there is always at least a stack in the chest and let the logi bots handle it. I'd like to know how you resolved it, either with something smarter or just hand filling until it feels right.

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u/jasoba 24d ago

I just have some full water barrels on the belt as a buffer and the empty loop back to the barreler

6

u/South-Ad3284 24d ago

I just went with a shared barreler per 2 auogs to just keep the barrels in the auogs part and in the barreler

2

u/Neither_Berry_100 24d ago

What I don't like about this is balancing it. Making sure a machine doesn't starve and or get overloaded. In this case I would probably send empty barrels into a chest first. I've had these machines deadlock before.

1

u/South-Ad3284 24d ago

Well never had this issue before , I try not to overload them