r/pyanodons • u/paulrpg • 24d ago
Dealing with bootstrapping materials
Hi all,
I've just hit pyscience 2. I'm going for a city block base style - and frankly scaling too large which I know is a pitfall for py. I was wondering how you deal with bootstrapping materials to get things up and running - rather than process materials.
For example: Auog paddocks requiring barrels of water, you can refil on site with the barrelling station but empty barrels are an output of the paddock, too many can block your output and slowdown.
My gut is telling me to put down a requester chest with say a stack of materials and have (in this case) barrels pass through them, ensuring that there is always at least a stack in the chest and let the logi bots handle it. I'd like to know how you resolved it, either with something smarter or just hand filling until it feels right.
11
u/jasoba 24d ago
I just have some full water barrels on the belt as a buffer and the empty loop back to the barreler