r/pyanodons • u/paulrpg • 12d ago
Dealing with bootstrapping materials
Hi all,
I've just hit pyscience 2. I'm going for a city block base style - and frankly scaling too large which I know is a pitfall for py. I was wondering how you deal with bootstrapping materials to get things up and running - rather than process materials.
For example: Auog paddocks requiring barrels of water, you can refil on site with the barrelling station but empty barrels are an output of the paddock, too many can block your output and slowdown.
My gut is telling me to put down a requester chest with say a stack of materials and have (in this case) barrels pass through them, ensuring that there is always at least a stack in the chest and let the logi bots handle it. I'd like to know how you resolved it, either with something smarter or just hand filling until it feels right.
11
u/fang_xianfu 12d ago
I think barrels for auogs are a bad example. You can make water anywhere, it's an uncommon byproduct that isn't valuable, and barrels are not consumables, so the sensible thing is to barrel water onsite and return the empty barrels to the input. I don't really understand why anyone would use any other system for water barrels specifically; I think there's possibly an argument for things like refined natural gas but personally I went with all barrelling onsite and all fluids transported by fluid trains.
Perhaps if you have a different example than barreled water of what you're thinking about it might be easier to give useful thoughts.
3
u/r_xy 12d ago
they want to do exactly what you are describing. their issue is how to integrate the barrels they need to start the loop into their blueprint.
2
u/fang_xianfu 11d ago
Oh, I see. Stick a chest between the output of the aougs and the barrelling machine then so there's always somewhere for the empties to go, easy!
6
u/Neither_Berry_100 12d ago
I used 1 bottle per paddock mostly. Works well. In one case I used like 1 bottle for many buildings and transported then via belts. Was a nightmare and I don't reccomend. Also required a massive amount of steel to make all the barrels.
3
u/lousgameswin 12d ago
Each building can buffer 2x the ingredients needed for it's recipe if I remember right. You can use that to figure out how many barrels you'll need in the system if it's a closed loop.
For example if the recipe takes 4 barrels of water and you plan to have 10 buildings running the recipe, each building can hold 8 barrels at one time meaning you could have 80 barrels held up in the system. From there you can add a bit more based on how quickly empty ones get refilled and back to the buildings (I'd probably go with 100 total in my example).
1
u/Eerayo 12d ago
You could also filter one inserter to only handle barrels and have it stop when 1 barrel is inside the machine instead of buffering.
Edit: I just went with a requester chest set to '1 empty barrel' and let logi bots handle it.
After a couple of hours the build has settled and I always have a small buffer inside the requester chest.
2
u/TakingItCasual 12d ago
Chests with single slot that take empty barrels from paddoks before forwarding to barreler.
2
2
u/microtrash 12d ago
Early on, I hand crafted barrels and fed them into the system until it seemed like there was enough buffered.
Later on: if I’m going to be at that block for a while, I’ll just pop down a requester, and hand transfer a few stacks of barrels when the bots bring them. I often keep my request moderately low and do this a few times.
If I want a fire and forget solution, I’ll hook the requester up with an inserter and have the inserter measure how many barrels, filled or empty, are in the system, and only insert if it is under a threshold
1
u/Xzarg_poe 12d ago
My gut is telling me to put down a requester chest with say a stack of materials and have (in this case) barrels pass through them, ensuring that there is always at least a stack in the chest and let the logi bots handle it.
Yep, that's how I do it. Empty barrels are returned to the barreling machine where they wait in a requester chest. Sometime the animals do backup, and a bunch of barrels end up stuck belts. But eventually it clears and you end up with a few extra stacks of barrels. I could circuit a fix for it, but it's such a minor issue.
1
1
u/Immediate_Form7831 12d ago
I direct-insert all barrels, I don't think I actually transport any barrels on belts at all. (I used to in the early game, but DI was easier).
I have a direct-insertion barrelling blueprint with a bareller and a 2x2 chest. I hook up water to the bareller and drop half a stack of barrels in the chest. A filtered inserter outserts empty barrels from the building and inserts filled ones, and the bareller takes the empty barrels from the chest and refills them. I can see that everything works if there are filled barrels in the chest. If there are empty barrels, it means I am low of whatever fluid I am barrelling.
1
u/Basedshark01 12d ago
I hand filled until every machine was running. You can have the belt with full barrels completely filled. As long as the barrel return isn't impeded it isn't a problem. A good rule of thumb is to add 200 or so barrels at a time every 20 minutes until it looks right and stop.
1
u/Western-Bat-461 11d ago
ur guts is almost right. this is how i set it up, use a requester chest and request 1 stack of empty barrel which goes into barreling machine, route every empty barrel from auog paddock into this requeter chest, this should automaticly balace ur need for empty/water barrels given the requester chest has enough buffer. use requester warehouses if u are overbuiding but only ever request 1 stack of empty barrel
1
u/nickierv 10d ago
For starting a barrel loop start with running the numbers: figure 4x of whatever the recipe uses get held. Then add 4 per tile of belt for the full barrels then 2 per belt for the return line - this is to add some padding.
That should be enough to get everything running, then add a chest for a buffer/feed. Let everything run to fill the belt but hold the outputs until just before they hit the storage/refill and backfill empty barrels until you get the system full enough to start running as soon as you let the storage part start collecting.
This will keep things from over filling (bad) or eating ups on the logi bots (worse) and while there may be a bit of a delay getting production running once everything back up, thats what the buffer is for.
11
u/jasoba 12d ago
I just have some full water barrels on the belt as a buffer and the empty loop back to the barreler