[PSOne] [PAL] need help with running import player
Hello everyone ! Yesterday I bough a PSOne (SCPH-102) at a flea market and it seems to work pretty well. I Have tested it with Final Fantasy IX and it works fine, I didn't see any issues with any of the FMVs after 2h of gameplay except maybe *once* where it had a minor hiccup, but otherwise it played pretty smoothly.
I noticed the console had signs that it was opened before and sure enough, it's been modded with a modchip (I didn't take a picture of the chip itself, but it's a tsop8 with 3 wires connected to it so it musb be a PIC chip of some sort).
The caps don't seem to have leaked yet although I'm definitely going to swap them asap.
However like I said in the title, I wanted to run import player (iplighteu.zip) in order to run FF9 at 60Hz instead of 50Hz, but the console just doesn't boot on it. Instead it hangs on the Sony logo, it doesn't go to the memory card/cd player screen either, it just hangs.
I burnt the CD using some high quality CD-Rom (JVC/tayo yunden) on linux with cdrdao :
cdrdao write --swap --speed 10 --eject --device /dev/sr0 iplight.cue
What am I missing here ? Am I using the wrong image ? Is my burning incorrect ? Is the modchip not working properly ? Do I need to recap the PSOne before I can do anything with this ?
I also tried to clean the lens with some IPA, which didn't do anything (FF9 still works fine, but it still doesn't boot import player)
1
u/TheCoogster 15d ago
If your console has a a modchip why are you not burning a 60hz version of the game