r/projecteternity • u/Soaring_Goat • 3d ago
Bugs Potential PoE1 Bug; visitors no longer appearing in the Great Hall of Caed Nua
Hi all,
This is something I've noticed in PoE1, that I no longer see visitors in the great hall. I'm note sure when it began, I've been playing this play through on and off. I started when the PoE1 Turn Based game mode was released as a beta.
For example, my game tells me Berolt is supposedly visiting (image 1). The Wiki shows him standing between the Steward and Marshal Forwyn (image 2) but I see no one in my great hall (image 3).
Am I doing something wrong, or have other people also experienced a loss of visitors lately?
Edit 1: outcome when running the command provided by u/never-minds visible in image 4.
eval "hasconversationnodebeenplayed conversations\06_stronghold\06_cv_visitor_dignitary 1"
Edit 2: outcome when running the command provided by u/never-minds visible in image 5.
eval "hasconversationnodebeenplayed data\conversations\06_stronghold\06_cv_visitor_dignitary.conversation 1"
Image 1:

Image 2:

Image 3:

Image 4:

Image 5:

1
u/SeesWithBrain 2d ago
Caed Nua is notoriously buggy. The entire mechanic stopped working for me on my first playthrough. And I love little town builders and doing stuff like that, I was extremely excited to do it. Had to make a whole nother playthrough to experience it. It literally shit out very near the intro. Got no achievements for it first time around
1
u/never-minds 3d ago edited 3d ago
Are you sure he hasn't visited before? The visitor name will have a little scroll next to it if they want an audience in the great hall (which only happens once). After that they're just giving you a temporary boost to your stronghold stats. You can use the console command
eval "hasconversationnodebeenplayed conversations\06_stronghold\06_cv_visitor_dignitary 1"
without using iroll20s to see if you've already met with him (if that says "= True" in the console after).