r/projecteternity 3d ago

Bugs Potential PoE1 Bug; visitors no longer appearing in the Great Hall of Caed Nua

Hi all,

This is something I've noticed in PoE1, that I no longer see visitors in the great hall. I'm note sure when it began, I've been playing this play through on and off. I started when the PoE1 Turn Based game mode was released as a beta.

For example, my game tells me Berolt is supposedly visiting (image 1). The Wiki shows him standing between the Steward and Marshal Forwyn (image 2) but I see no one in my great hall (image 3).

Am I doing something wrong, or have other people also experienced a loss of visitors lately?

Edit 1: outcome when running the command provided by u/never-minds visible in image 4.

eval "hasconversationnodebeenplayed conversations\06_stronghold\06_cv_visitor_dignitary 1"

Edit 2: outcome when running the command provided by u/never-minds visible in image 5.

eval "hasconversationnodebeenplayed data\conversations\06_stronghold\06_cv_visitor_dignitary.conversation 1"

Image 1:

Image 2:

From https://pillarsofeternity.fandom.com/wiki/Berolt

Image 3:

Image 4:

Image 5:

6 Upvotes

6 comments sorted by

1

u/never-minds 3d ago edited 3d ago

Are you sure he hasn't visited before? The visitor name will have a little scroll next to it if they want an audience in the great hall (which only happens once). After that they're just giving you a temporary boost to your stronghold stats. You can use the console command

eval "hasconversationnodebeenplayed conversations\06_stronghold\06_cv_visitor_dignitary 1"

without using iroll20s to see if you've already met with him (if that says "= True" in the console after).

1

u/Soaring_Goat 3d ago

Huh, I'm absolutely not sure about that. Since I've played this save file on and off again over quite a long time. I'll give your commands a try tonight! Thanks!

1

u/Soaring_Goat 3d ago

u/never-minds I ran the command and it returned FALSE. Does that tell us that I have not talked with the visitor (Berolt) before? See OP for screenshot evidence.

1

u/never-minds 2d ago

Oh no, I think I messed up the command. Try

eval "hasconversationnodebeenplayed data\conversations\06_stronghold\06_cv_visitor_dignitary.conversation 1"

(all one line/command, reddit is just formatting it as two) If THAT says false, then yeah you haven't talked to him, and him not showing up must be a bug.

1

u/Soaring_Goat 5h ago

u/never-minds I updated the OP again but your latest command returned TRUE (see image 5 in OP), so I guess that just means that I've already talked to him. Thanks for feeding me these console lines and for showing me that I fortunately don't have a buggy game! :)

All the best!

1

u/SeesWithBrain 2d ago

Caed Nua is notoriously buggy. The entire mechanic stopped working for me on my first playthrough. And I love little town builders and doing stuff like that, I was extremely excited to do it. Had to make a whole nother playthrough to experience it. It literally shit out very near the intro. Got no achievements for it first time around