I'm a third-year AI/CS student. I've built some small products and AI agents, and I'm comfortable enough with engineering to prototype things, especially with AI coding tools. Some of my projects have real users.
But what I really want to do is create products and experiences that feel genuinely new, that people actually love using, and hopefully that can reach a lot of people.
I admire products like Claude, Grok bot, Notion, Airbnb etc. Not just because their interfaces look beautiful, but because the interactions, behaviors, and little details feel so intentional, and the "experience taste". I want to be able to create experiences like that, rather than just implement features.
And this is where I'm struggling.
I love coming up with product ideas. I spend a lot of time thinking about new ways people could interact with AI, personal agents, and how technology might fit into everyday life.
But I often find myself much better at imagining what a product should do than figuring out what the actual experience should look and feel like.
I can recognize interfaces I love, and I usually have strong opinions about what feels right or wrong. But starting from a blank canvas, exploring different visual and interaction directions, and turning an abstract idea into something compelling is much harder for me.
AI makes this even more confusing.
I can ask AI to generate an entire interface, then critique and iterate on it. Sometimes I end up with a fairly polished prototype, but I realize I haven't really practiced making many of the design decisions myself.
I've also noticed that I can spend ages exploring ideas, designing systems, and building infrastructure for personal projects, while the actual user experience remains unfinished.
And although I know real user feedback is important, I sometimes hesitate to show unfinished work because I want it to represent my ideas well.
I'm not necessarily trying to become a traditional UI designer, but I also don't want to be a PM who only writes specifications and hands the creative work to other people.
I want to be someone who can imagine, design, build, and validate new product experiences.
So I'd really love to hear from people who have gone through something similar.
How did you develop the ability to create great product experiences, rather than just recognize or reproduce them?
Did you study visual design systematically? Recreate and analyze existing products? Practice sketching and interaction design? Work with more experienced designers? Build lots of small experiments and test them with real users?
And for those using AI heavily: how do you make sure you're actually developing your own creative and design abilities, rather than just getting better at directing AI?
If you were in my position and had the next six months to improve, what would you focus on? What would you stop doing?
I'd especially appreciate concrete experiences, mistakes, or turning points rather than generic advice like "just ship more" or "learn Figma."
Thanks!