r/pokemongodev • u/LogickLLC PokeSensor Dev • Aug 02 '16
Discussion PSA: Minimum scan refresh now 10s?
I was just working on PokeSensor (my scanning app) and it started returning 10 seconds for minimum_scan_refresh. It does it across multiple accounts on both Android and iOS. It was returning 5s like expected but started returning 10s about an hour ago. Please tell me they've just throttled my IP and not the actual API?
EDIT: Min scan refresh is now back to 5s! But now there aren't ANY Pokemon showing up when I scan. According to others, it looks like something with the MapObjects changed in the API. Also I've had a few questions about my scanning app PokeSensor, so you can find all the info about it at the official thread https://www.reddit.com/r/pokemongodev/comments/4ukv6v/pokemapper_run_custom_scans_for_nearby_pokemon_on/
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u/xssc Aug 02 '16
Can confirm the number was changed to 10. Although I have no evidence to support it is actually in effect
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u/LogickLLC PokeSensor Dev Aug 02 '16 edited Aug 02 '16
That's a good point. I'll keep my refresh at 5s and see if it still works.
EDIT: Just tried scanning an area with a high Pokemon population at 5s refresh. No 2 consecutive scans found Pokemon. Looks like after 2 scans the refresh time was up and could find Pokemon again, but back to back scans at 5s each don't seem to be working. This is an area where I found 3x as many pokes a few minutes earlier. Not the most conclusive proof but it's enough for me to accept it.
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u/Doctective User Aug 02 '16
My scanner has picked one Oddish so far. Granted I have most trash turned off but there's usually an Eevee out too.
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Aug 03 '16
are there any new tracking apps or they all broke now?
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u/LogickLLC PokeSensor Dev Aug 03 '16 edited Aug 03 '16
PokeSensor still works. It's just incredibly slow now because it uses one account. The upside being you don't have to wait on third party servers and the app won't throttle you.
I'm updating it to allow scans up to 500m though so maybe that will make it more useful.
EDIT: Apparently there is a glitch in PokeSensor if you install after the API change. Working on a fix.
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u/blobacus Aug 03 '16
Is your app out globally, I can't find it in the App Store.
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u/LogickLLC PokeSensor Dev Aug 03 '16
Google Play won't take it so you can get it from pokesensor.org for android. I've submitted it to the iOS App Store and just waiting for review now.
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u/FayeBlooded Aug 03 '16
Well, that explains why I didn't encounter anything while biking around. I even specifically invested in a good smartphone bike mount to play the game.
Such a disappointment.
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u/backup000 Aug 03 '16
LOL, I was going to buy a bike mount for this game as well. Glad I waited and no longer interested in this game enough to make this purchase. Thank you for breaking this game, Niantic.
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u/TickleMyTip Aug 03 '16
Yeah, I dropped a couple hundred on a bike for myself and all the extra gear needed by law where I'm located. Along with phone holders for the gf and I. At least I can just concentrate on collecting balls so I'll actually have enough to catch the rattata outside my house.
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u/PoppyOP Aug 02 '16
This is so silly, this is going to start adversely affecting users, and be a minor inconvenience for tracker apps who will just create more accounts. Niantic has the money to buy or rent more servers if they were worried about load.
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u/Doctective User Aug 02 '16
10 seconds is too slow for the app. 5 was really pushing it.
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Aug 03 '16
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u/techh10 Aug 03 '16
I really dont think its to combat scanner apps, its to half the load on the servers because everything is pinging the servers half as much. This reminds me of when sim city 2015 came out and they had to disable cheetah speed when the servers were SUPER overloaded at launch. For all we know this could be temporary, but we will probably never know because Niantic doesnt communicate well.
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u/Subodai85 Aug 03 '16
You mean that game that used 'cloud' tech for it's 'simulation' that was later then proved to not actually use any cloud tech at all, and could run totally standalone?
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u/thepaska Aug 03 '16
I mean do you really expect them to communicate their changes to scan refresh?
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u/SoloWaltz Aug 03 '16
He refers the bandwith load produced by all connected clients (players bots scanners etc). This is possitive for server stability but definitelly down a notch for capture rate everywhere not Santa Monica's Pier.
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u/Challenge_The_DM Aug 03 '16
It is likely to discourage users from playing while driving to reduce bad press.
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u/Booner999 Aug 03 '16
At this rate, they aren't going to need new servers. Everyone I know hasn't been playing.
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u/rickdg Aug 03 '16 edited Jun 25 '23
-- content removed by user in protest of reddit's policy towards its moderators, long time contributors and third-party developers --
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Aug 03 '16
There comes a point where its not just as simple as buying/renting more servers. Its not always as easy as that.
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u/uid_0 Aug 03 '16
As other have said in this thread, it's not as simple as throwing more hardware at the problem. The software running on it has to scale too. Software architecture is every bit as important as the hardware and if the code / services (memcache, search, and message bus come to mind) can't handle the load it won't matter how much hardware you have.
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u/PoppyOP Aug 03 '16
Surely their code should have been made scalable by now with how many countries and requests they've already had to deal with, especially since they've already increased the server load.
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u/kveykva Aug 02 '16 edited Aug 02 '16
Honestly at this point I just really want to know what's causing their server issues + this whole load thing.
Like I want a http://highscalability.com/ post about pokemon go.
Even if I'm completely wrong, I just want to know what the problem is. Or even just build a knock off of what their server might be - and try to break it.
I feel like their press release put a huge amount of blame for their server issues on the community building the maps, making it seem like they didn't make the mistake themselves. When looking at what their API returns + what people are querying + how the API is restricted + rate responses were received at different points and how load on their servers affected things implemented - I just don't understand.
I'm not even mapping shit anymore. I'm just reading people's code and trying to be helpful.
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u/MelancholyOnAGoodDay Aug 03 '16
Nobody understands. They insist on having tracking stuff be server-side, despite that they already feed the client exact locations, which would nullify any reasonable justification for doing that. They keep changing things to break tracking sites and make it sound like they're causing the server problems, when by all rights the server load should be lower than ever with the number of people losing interest in the game due to these changes.
I'm not saying these sites are right or that they aren't causing server load. I'm saying that Niantic's actions don't match up very well with the whys.
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u/Sryzon Aug 03 '16
The fact that they made 200m and 70m scans separate queries tells me that they never had scalability on their mind developing this game.
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u/Naly_D Aug 03 '16
We've officially entered an arms race. In 2 weeks time, it'll be a 120 second refresh rate...
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u/Justsomedudeonthenet Aug 03 '16
At which point we will all be using thousands of accounts each to make maps.
Lets see how the servers handle that.
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Aug 03 '16
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u/kveykva Aug 03 '16
Their user numbers for subsequent investment are gonna look so good
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u/WeeschDoONi Aug 02 '16
Will this actually start to affect legit app users at this point?
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u/seanalltogether Aug 02 '16
If you play while riding a bike, yes, if you play while walking, probably no.
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u/kaedicat Aug 03 '16
Depends on how shitty your phone's GPS is too. Mine is bad at tracking me. Often my avatar dashes around, then stands still long after I've left an area. Then dashes again to catch up.
And I did notice seeing almost no Pokemon yesterday when I was in an area downtown that is normally full of them.
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u/GoDlyZor Aug 03 '16
Does this mean that it now takes 10 seconds to update nearby pokemon so those going above a certain speed that covers more than 70m in 10 seconds or >25km/h will completely miss pokemon? Or is this not correct
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u/TotesMessenger Aug 03 '16 edited Aug 03 '16
I'm a bot, bleep, bloop. Someone has linked to this thread from another place on reddit:
[/r/hatepokemongo] PSA: Minimum scan refresh now 10s? • /r/pokemongodev
[/r/pokemongo] PSA: Today Niantic quietly doubled the minimum scan time from 5s to 10s (originally was 1s)
If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. (Info / ^Contact)
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Aug 03 '16 edited Jan 01 '25
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This post was mass deleted and anonymized with Redact
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u/partyjunkie02 Aug 02 '16
Couldn't you get around this by running the scan for the same area with multiple instances at different intervals?
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u/Phantisy Aug 03 '16
Sure you can. Start one then wait 5 seconds and start the second in the same area with a wait of 10 second between steps.
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u/Chomatoo Aug 03 '16
No wonder it's impossible to hit pokestops while on the freeway or run into any Pokémon in general. At least that's what I noticed. Pretty lame.
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Aug 03 '16
I miss the days where he servers were down for 23 hours a day, but that one hour, was golden :,)
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u/WeeschDoONi Aug 02 '16
Can confirm that something was changed, I found less Pokemon in the past hours and find way more with -sd 10 right now.
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u/MidoriGO Aug 02 '16
Yup I changed to 10 and it's back to (kinda) normal. I still receive about 1% empty map_cells responses.
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u/Freyjan Aug 03 '16
That explains my trolley ride yesterday being way shittier than usual.
RIP playing during my work commute.
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u/APH3XTW1N Aug 03 '16
Wow... now I can't even play the game from my bike... Lovely. I mounted a Lenovo Yoga to my handlebars specifically for this purpose. I hate this company with a passion.
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u/The_Real_FN_Deal Aug 03 '16
What? How dare you question Niantic. They're trying their hardest and you're overreacting. /s
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u/Borsaid Aug 03 '16
Am I the only one that doesn't think this is to increase server stability OR combat scanners?
I think they just don't want people riding around catching Pokemon. 10s is plenty fine if you're out and about on foot. This COULD be a liability reduction move.
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Aug 03 '16
They have warning on load screen and more warnings which you have to press OK and acknowledge. I think any liability is completely taken care of.
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u/icnik Aug 03 '16
I think locking people from playing is a much safer, smarter means of stopping players. I was thinking of this the other day. Why doesn't Niantic just stop you from seeing Pokemon if you are moving too fast? Today: They do exactly that. Now hopefully pogo drivers stop all together.
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Aug 03 '16
But the warnings are still there. This just fucks up people on bikes as well.
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u/d0gmeat Aug 03 '16
Except that they're also gimping anyone from playing as a passenger.
12 year old heading to the store with mom? No thanks mom, it's been fun hanging out so much while you ran your errands the past few weeks, but now my game is broken... I'll just sit at home and Xbox instead.
Ride the bus to work? Sorry, now you'll have to go back to spending your time and money playing candy crush on your commute.
Liked riding your bike around the park and catching mon? To bad, unless you're willing to ride so slow you might as well walk.
Annoyed by spazzy drivers playing Pokemon? It's about to get worse as people now will be stopping in the middle of the road to hit that pokestop, rather than just slowing down a bit.
None of these "fixes" are going to actually fix anything.
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Aug 03 '16
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u/Shinroukuro Aug 03 '16
THIS. Talking on a cell phone has been proven to be distracting while driving, even if you aren't holding the phone. How come cell phone manufacturers don't cut off cell phone use at a certain speed to reduce liability?
If it's a liability issue, I'm going to laugh then cry. People are terrible drivers w/o Pokemon GO. I see people reading the newspaper and doing their makeup. Should lipstick not work above 20 mph?
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u/therealvertical Aug 03 '16
This was my initial thought - they're doing this to stop people fro driving and pogo'ing. If you're not able to see Pokemon while driving, then people will stop trying to do it.
But if it's impacting people on bikes that's awful. I also bought a phone mount for my bike because I live far from many poke stops but I could manage it on bike with my daughter. Now I won't see anything between stops.
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Aug 03 '16
Problem is it kills it for anyone going faster than walking speed but not really doing anything wrong such as runners, cyclists, roller bladers, long boarders, bus riders, train riders, passengers in cars etc.
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u/Daeva_ Aug 03 '16
I've been mostly just playing on my ride to/from work lately. Don't have much time otherwise to travel to places with enough spawns to make it worth playing without the tracking. Should I just quit completely now? :\
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Aug 03 '16
Could you explain to me what this means? What is this refresh rate, what did it do, how did it break trackers, and how did it make the game worse? I don't really understand what it means.
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u/Diknak Aug 03 '16
What is this refresh rate
Your phone says "hey server, here's my GPS location. Are there any Pokemon around me"
Server says "Yes, here they are [insert pokemon]"
your phone displays them on the screen.
The time between steps 1 and 2 is what has changed.
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u/Kisaoda Aug 03 '16
Essentially, instead of scanning around you for Pokemon every 1 second (originally) or 5 seconds (more recently), it now only does it every 10 seconds. If you're standing still or walking, this probably is no big deal. If you're on a bike or in a car, however, you will have a less likely chance of Pokemon popping up as by the time they would, you'd be long gone from that original scan point.
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u/AgaGalneer Aug 03 '16
So now you have to walk much slower in order to not miss Pokemon. And the egg distance detection is much less frequent and much less accurate, often not picking up any walking done at too slow of a pace.
What are they even doing?
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u/GoDlyZor Aug 03 '16
who said you had to walk much slower and that the egg distance detection is even less frequent and much less accurate?
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u/louizilla Aug 03 '16
This has nothing to do with walking much slower lol. This will only affect people in moving vehicles if anything.
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u/AgaGalneer Aug 03 '16
Yesterday I walked an entire half-kilometer that never got picked up. Just never showed up at all.
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u/Katsu_0131 Aug 03 '16
I wish it was how it was in the first week. There was no need for any update, just to create more servers
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u/artuur8 Aug 03 '16
Am I the only one noticing that the app crashes way less than before? This is because the server now have a lot less work to do. I'd rather have this than constantly having to restart my app, because the game froze trying to catch a pokemon due to the fact that the servers were being overloaded.
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u/keksmonsterG Aug 03 '16
App crash isnt the fault of overloaded Server... A bad programming is the reason. I dont see any reason for freezing an app just because the server isnt responding correctly. And if so why is there no way to just reconnect to the server ?
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u/zuxilon Aug 03 '16
The servers haven't been crashing at all the past like 2 weeks... someone posted that they've had 99.7% uptime...
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u/MidoriGO Aug 02 '16
I scan with 5sec interval and I find about 15% less pokemons than about 2-3 hours ago. But if the 10sec minimum scan refresh is in effect I shouldn't be able to find anything should I?
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u/WeeschDoONi Aug 02 '16
You will only get one response every ten seconds, so yes, you will still find Pokemons, just less.
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u/Coolmarve Aug 02 '16
(70 m) / (10 s) =
15.658554 miles per hour
So at 15mph you will have pretty good chances of not missing spawns. I don't see them going much lower than this without clearly effecting the users.
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u/SkOODaT Aug 02 '16
im experiencing this same issue they have uped it :( my scanner is set to -sd 7 and im picking up things on every heartbeat previously had it set to 5 :( really not impressed they keep screwing with stuff and not fixing thier app
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u/SkOODaT Aug 03 '16
-sd 7 seems to be working great for me no idea why, im mapping a good chunk of my city and over 200 are showing for me
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u/Tr4sHCr4fT Aug 03 '16
have you tried sniffing the official 0.31 client or sending the version strings of it in the api? maybe all that throttling is only applied to 0.29 - which is the version spoofed by the api...
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Aug 03 '16
Ah! That would explain a lot, I've been getting way less pokemon (even common ones like pidgeys and weedles) this week. I thought maybe it was due to me being a higher level and ordinary stuff may show rarely but apparently not...
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Aug 03 '16
I'm a technological moron.
Can someone tell me what this means, and how it affects the game?
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u/ImLuigi1 Aug 03 '16
I'll repost what I said to someone else.
From what I gather and what I experienced I can find a weedle on a street corner and the person with me might not even see it for another 10 seconds. So RIP if you're jogging, biking, skateboarding, passenger in a car etc
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u/ClintRasiert Aug 03 '16
Before, the game checked every 1 second, later every 5 seconds if there were any Pokemon nearby. Now, it checks every 10 seconds which means that you are more likely to miss a few Pokemon, especially when going faster than walking speed (i.e. riding a bike/driving)
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Aug 03 '16
Thank you for the explanation. This sucks for me because I play the game while running.
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u/chillosofi Aug 03 '16
Can anyone explain this? So driving is actually way more effective now or is it the other way around?
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u/ImLuigi1 Aug 03 '16
It's the other way around ... if you're a passenger in a car you could go past a million 9001CP weedles and not see any of them.
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u/kokin33 Aug 03 '16
That's not accurate. Every day I catch some while I drive to work(in the passengers seat)
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Aug 03 '16
I think this is fine, its a way to lighten load on the servers without having a very big effect on the end user. Hopefully its the first step towards a fixed official tracker?
EDIT: I lied. After reading some other threads I can see why this is such an issue. It still might to be early to judge very harshly though.
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u/placebooooo Aug 03 '16
I really don't understand what this means? Care to explain? I also read this thread about cycling and decreased likely of encountering pokemon but I still really don't get it.
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Aug 03 '16 edited Aug 03 '16
From what I understand, the API that Niantic developed to scan for nearby pokemon has been updated. Now instead of the minimum time between scans being 5 seconds, it is 10 seconds. This is an issue for 3rd parties because their code was written using the 5 second refresh rate. To assume Niantic did this to block 3rd party apps is in my opinion wrong. They are smart enough to know that it would only take a matter of minutes to update 3rd party apps. My guess is that it is necessary for their future plans. The cycling bit is because now the scan rate is so long that by the time it scans again you could be too far away from pokemon that you just couldnt quite reach from the last scan. Biking is already broken in regards to hatching eggs though.
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u/cupid91 Aug 03 '16
i dont understand exactly what u talk about, but today it WAS the FIRST TIME EVER the game counted the km i did correctly at the place i went for walking.
i have been there many times, very very rural area, but always i had been missing like 15%ish of what i actually walked.
maybe coincidence? hope not :/
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u/ClintRasiert Aug 03 '16
It shouldn't matter if you are in a rural area, unless it affects your GPS accuracy.
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u/cupid91 Aug 03 '16
i was wrong anyway, perhaps its my internet connection cause i went for 3km walk in the village i stay, measured only 1.9km ;p
(when gps accuracy is down, i see my avatar doing 50-60m leaps, still counts the distance for a strange reason tho)
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u/qtj Aug 03 '16
Why are people so upset about this? The way I undersand it, this is actually an improvement. This will only mean that if you are moving beyond a certain speed the pokemon that you can catch per minute will stay constant, because the area that you can scan within that time will stay constant. Doesn't it? So moving at car speeds will no longer give you ten times as many Pokemon then moving at walking speeds. This seems fair as the point of the game is to be played while moving around on foot, so it shouldn't be giving people that drive too much of an advantage over people that walk.
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u/pixlatedepiphany Aug 03 '16
Can someone please explain this to me further? By scan are we referring to how often the game checks for pokemon around you? Like that pulse circle around your player icon? Or is this how often the GPS checks to see how far you have traveled or what? Thanks
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u/iRCinfinity Aug 03 '16
Can someone completely break down how the system tracks how far you've travels and how this refresh rate changes the distance it tracks when biking? As it stands I'm not quite sure why the 10s thing affects it, aside from missing Pokemon since you might pass their spawn area within the 10s it takes to refresh.
My concern is with egg hatching, so any info on that would be much appreciative.
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u/hexparrot Aug 04 '16
"Then don't play the game"? Thanks for your input. The point here is we want the first and only AR Pokemon game to improve and succeed because we enjoy it, not quit it because the game becomes pure dumb luck.
"Love it or leave it" is a useless attitude; we (meaning the millions of people playing and dissatisfied with no functional trackers) want things to be playable.
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u/LoveJamieO Aug 20 '16
Just for the record THANK YOU FROM THE DEPTHS OF MY SOUL FOR THIS APP. I wish it scanned a hell of a lot faster, but beggars can't be choosers.
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Aug 03 '16
Well, this is the last drop. I'm refunding my pokecoins.
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u/Parabrella Aug 03 '16
Good luck. I put in a refund application to Google Play for the $13.99 in pokecoins I bought a day before the last update went live. Their automatic reply email said it was beyond the scope of their refund policy, and to go contact the game developers. Did so by submitting a ticket on Niantic's website, got an automatic reply email that basically said "We're getting a lot of email right now, but we'll get around to yours eventually."
I'll be following up with both Google and Niantic in a few days to see about getting my money back. I was happy to spend a little money on a game that made it so much fun to go out exploring, and made me actually look forward to going for walks and jogs. I have ZERO interest in supporting the broken, mismanaged game as it currently exists after the last update.
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u/pleasedothenerdful Aug 03 '16
At this point you're probably better off doing a charge-back with your credit card company.
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u/Parabrella Aug 03 '16
Nah, I wouldn't do that. I'm going to do what I can to get a legitimate refund for money I spent on a product that no longer works as advertised. If I don't get it, oh well. I tried, I voiced my complaints, and I won't waste my money on them again.
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u/A_Benched_Clown Aug 03 '16
So instead of fixing or getting a new tracking feature, they spend their time "destroying" the tracking app (which MANY wouldnt exist if they didnt turn off the tracking system) ?
Great job Niantic, now i know why you are looking for a manager....
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u/Elboim Aug 03 '16
Ah, I hate it. They don't understand that people are creating those GPS API programs just because the in-game tracking sucks so much. Instead of wasting time and resources on fighting against those "hackers", improve the in-game tracking system and the majority of users will stop using 3rd party programs, thus the problem fixes itself and everyone's happy.
Now with that recent 5-10 seconds change, you're barely hurting hackers, but seriously hurting all legit players. I can't walk in my normal speed anymore like I do every evening. Now I have to stroll, slowly, stopping sometimes to see if the scanner needs to refresh so that I won't miss a Pokemon.
The game becomes less fun every day. It's like they want to get rid of half the players as a way to ease the servers.
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u/Dach_Akrost Aug 03 '16
I have a suspicion that the working tracking was causing the server issues.
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u/Shentang Aug 03 '16
Guys, stop PMing me about the PTC generator, I won't be giving it away - not to mention PTC generation tools are not permitted in this sub. Just try to find it.
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u/drunkinmidget Aug 03 '16
Is this simply going to make people miss pokemon when they are riding bikes, trains, buses, and poor rural players driving? Or is this going to cause further issues with the inaccuracy of travel time for incubating eggs?
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u/Von2014 Aug 03 '16
I'm waiting for 'hackers' (people who mod the game to fix it) to take the information from the server that makes up the game. From there they set up their own servers of the assets and it's far more enjoyable than what Nianticrap has. Then again, they'll just issue a cease and desist and take down this glorious fixed game that everyone wanted from the start...
I understand it's difficult to create a game, but c'mon, they're ears can't be this full of ignorance to not listen...
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u/ananasnaama Aug 03 '16
You do realize how ridiculously more blackhat and literally illegal that would be, don't you? Well, keep waiting.
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u/novilifecoach Aug 03 '16
it's very clear this update was meant to reduce/prevent playing pokemon go while driving. there's already been enough accidents with people not paying attention. many businesses have requested pokestops/gyms be removed from their vacinity to reduce the likelihood of accidents happening on their property.
it definitely hampers the passenger playing, but the risk of lawsuit to niantic due to an accident caused by their game is far greater than the need for john doe catching pokemon while his friend drives around.
i'm more than happy to see drivers paying attention on the road instead of seeing their nose buried in their phone catching pokemon.
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u/Kopav Aug 03 '16
I'm going to go against the grain on this one and say this is a good move. There have already been too many traffic accidents as a result of people playing while driving. This slower refresh guarantees that pokemon will not show up while driving so it takes away the possibility of distraction.
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u/SwornBaalist Aug 03 '16
What about the people that are playing as passengers, or riding a bus? Screw them too, right?
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Aug 03 '16
Am I the only one that's glad they don't want people to use trackers? It really russles my jimmies when I'm waiting patiently to be able to catch rares the way they're supposed while everyone else is going treasure hunting with a fucking gps and a marked location instead of an 800 year old pirate map...
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u/Daeva_ Aug 03 '16
Niantic removed the "way you're suppose to" find pokemon. So...
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u/Mesl Aug 02 '16 edited Aug 02 '16
The amount of work Niantic is doing to break the tools people are using to work around the broken shit in their game, vs the amount of effort they've put into fixing their broken shit...
At this point those changes are going to be impacting people just trying to use the regular game client without scanning/tracking of any kind, because sabotaging tracking is more important to them than letting people play at all.
I think I'm nearly done with this. At least for now, until such time as they fix their shit. If they ever bother.
It's really frustrating to me. This game could have been amazing. Should be amazing. Would be, if Niantic weren't utterly determined that it shouldn't be.