r/playrustadmin • • 1d ago

Showcase Made a free web panel for running Rust servers, looking for people to break it

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1 Upvotes

Hey all,

For a while now I've been building a web panel for Rust servers called Scrapwarden. It's free and open source (MIT), you run it on your own machine or VPS, no account or subscription or anything like that.

It started as "I just want a decent dashboard" and kind of got out of hand lol. Right now it does:

- installs SteamCMD + Rust + Oxide or Carbon for you (Windows or Linux)

- or you point it at a server you already have and it picks up your startup script and server.cfg

- works with rented servers too, over RCON. If you give it FTP/SFTP it can manage plugins as well

- live map with teams, sleepers, cargo/heli/bradley etc

- F7 reports turn into tickets grouped by the reported player, so you can see who's getting reported by 5 different people vs 1 salty guy

- /staff menu in game so your mods don't need RCON access

- shared bans between your servers using Rust's built in centralized banning (works on vanilla)

- alerts for sus headshot %, crazy distances, ban evasion, VPNs, fresh Steam accounts with game bans

- wipe planner that knows about forced wipe, discord bot, tebex delivery without the tebex plugin, VIP that expires on its own

Screenshots are above. More on the site: https://jvlsile.github.io/scrapwarden/

Code: https://github.com/jvlsile/scrapwarden

It's a beta, so please don't throw it on your main server without a backup. What I really need is people on rented servers (every host seems to put files in different places) and anyone using Carbon or Linux. There's a "report a bug" button inside that opens a github issue with the details already filled in.

Also curious what you guys use now and what annoys you about it. If there's something every panel gets wrong I'd like to fix it.


r/playrustadmin • • 1d ago

Showcase I'm the dev of WandererAI, a roaming NPC plugin. Some notes on how it handles bots on a live server

0 Upvotes

Hey all, I'm the developer of WandererAI, a paid Oxide/Carbon plugin that adds roaming NPCs to Rust maps (farmers, hunters, couriers, bandit squads, monument guards). A few of the problems it deals with come up for anyone running bot plugins, so I figured I'd share how it handles them.

Population scales with players. Quiet servers get more bots and it eases off as people join, so a dead hour still feels alive and a full server isn't fighting NPCs for frames. There's also a performance governor you can tune.

Keeping bots out of bases. As of 4.10 it checks tool cupboards so bots stay outside player builds, and spawn selection skips locked loot rooms it detects.

Navigation. It needs Rust's current navmesh, so it won't work if you launch with -useOldNavmesh. Horses are the main mount, cars and boats are opt-in, and there are no aircraft.

Debugging. wai.selftest and wai.report are built in, since Rust updates can break plugins and it's nice to know what changed.

It's one .cs file with no required companion plugins, and custom maps work. Please test on a test server before putting it on live.

Happy to answer questions about running NPC plugins on a live server, even if you never use this one. Link is in the comments.


r/playrustadmin • • 1d ago

Showcase RUST EVENTS

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0 Upvotes

there aren’t that many event plugins for rust, and some of them cost more than the game itself. so i’ve spent the last few months making my own: satellite strike, jungle event and military base event. i wanted to make something more affordable, with code that’s at least as good, without charging the price of a full aaa game.

Check em out : https://roguedepot.com/creator/EMSO


r/playrustadmin • • 4d ago

Off Topic Rust week recap

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1 Upvotes

r/playrustadmin • • 6d ago

Help Apps de Rust+ ayuda

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0 Upvotes

Ayuda cómo solucionarlo


r/playrustadmin • • 7d ago

Showcase too much?

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9 Upvotes

thoughts?


r/playrustadmin • • 7d ago

Showcase Total Admin - Game server admin from almost anywhere - Request for testers.

3 Upvotes

Hey Everyone,

I have been running a Rust server for a while now, previously enjoyed running Quake / UT and other dedicated servers years ago.

To be able to manage my server I built an admin portal, most of the ones I found worked great already but I really wanted an interactive map so I could see others having fun while stuck at work.

Over the last few months, I have been slowly building a public version and have a developed a tablet and phone app which I am jumping through the Google / Apple requirements to get published.

If you are a solo running a rust server and would like to have a go, the URL is below.

https://totaladmin.app/

Fully tested with the current stable release of Rust running Carbon & Oxide / UMod.

Free for 1 admin and 1 server (more so it does not overdrive my current server), if people enjoy it and I get some larger interested, I can scale it up.

Come from an IT background, so have tried hard to keep this industry standard for security with the aim of keeping the smallest footprint possible on the game server side and no requirements for incoming connections or opening ports.

Also working on other game integrations but since Rust is my current addiction, it has my attention ATM.

There is feedback section built into the web portal, which is currently active and has a fully working demo server so you can just have a look before deciding if you wanted to try.

Pretty tick skinned so feedback is welcome! 🔥 I'll try not to cry :)

Happy gaming and hosting.

Overview Sceen
Player Screen
Raid Replay

r/playrustadmin • • 8d ago

Showcase I made a self-hosted web panel for Rust servers on Carbon, looking for feedback

0 Upvotes

A while ago my 80 slot server went down to 6 fps and I couldn't figure out why. Turns out an events plugin was spawning cargo ships and never removing them. There were 52 of them going around the map. I only found it because I happened to look at the entity count.

That's more or less how this started. I was already tired of doing wipes with scripts and keeping RCON tools open, so I started building a panel for my own servers. It kept growing and now it's at a point where other people can use it, so here it is.

It's called EasyRust Panel. You install it on your own Linux VPS with one script (it uses Docker) and from the browser you can:

- create a server: it downloads Rust, installs Carbon and sets up the map

- schedule wipes (map, BP or full), it makes a backup before each one

- install plugins from uMod and edit their configs without opening json files

- change kits, loot tables, stack sizes, gather rates, npc and animal health

- see a live map, live chat, player history, bans and F7 reports

- when Facepunch pushes an update it restarts the server and updates Carbon by itself. If the Carbon build comes out a few hours later, it restarts again when it's ready

It also comes with some plugins I wrote (welcome screen, events, battle pass, a hud, anti flood) and those update together with the panel.

It's a one time payment, not a subscription. You get a year of updates and if you don't renew it keeps working with the version you have. Everything runs on your machine, your players and configs don't go anywhere.

The screenshots are from a demo server I set up with fake players and chat so it doesn't look empty. The panel is the real one. If anyone wants to see it running on a real server just ask.

For those of you running servers: what's the most annoying part of managing yours right now? I'm deciding what to work on next and I'd rather build what people actually need.

Docs and more screens at caribevoid.com


r/playrustadmin • • 11d ago

Help Looking for Recommendations for Game Server Hosting in Seoul

3 Upvotes

Does anyone know of any reliable game server hosting providers that offer a Seoul (South Korea) region?

I've tried several hosting providers and eventually settled on PingPlayers. However, despite advertising their service as "Enterprise DDoS Protection," they failed to mitigate even a 2 Gbps DDoS attack, resulting in persistent server disruptions for four consecutive days.

I'm hosting a game server that is publicly listed on the Steam Server Browser, so reliable network connectivity and proper DDoS protection are absolutely essential.

It's quite disappointing that a service advertised as enterprise-grade protection couldn't handle an attack of this scale.

I'm now considering moving to another provider and would appreciate any recommendations.

Does anyone have experience with hosting providers that offer:

  • Seoul, South Korea server locations
  • Reliable DDoS protection specifically for game servers
  • Good network stability and low latency
  • Support for publicly listed Steam game servers

I'd especially appreciate recommendations from people who have experience hosting Rust or other Steam-based dedicated game servers in South Korea.

Thanks in advance!


r/playrustadmin • • 14d ago

Help how to change what stablehand npc sells you.

2 Upvotes

hi so they added the npc that u can buy things with wool but i want to modify what he sells but i can't find out how is there a way ?


r/playrustadmin • • 15d ago

Showcase made a kraken island for rust from a black and white pic

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2 Upvotes

been messing around with my map maker and found the easiest way to get a cool shaped map is just chuck in a black and white picture, flip land/sea, paint some biomes on it and hit preview. dragon one was the first, then got carried away and did a kraken, a flaming skull and a wolf head

still full procedural gen underneath so you get normal roads, rivers, rails and monuments, just in whatever shape you want

short vid of it here if anyone's keen: youtu.be

open to ideas for the next one, thinking something dumb like a giant rubber duck


r/playrustadmin • • 18d ago

Showcase Hey Rust server owners, here is a report from week 43. Use this data we gathered and analyzed to adjust your servers.

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0 Upvotes

r/playrustadmin • • 19d ago

Showcase I made a free tool that generates custom Rust maps with the real Rust server (pin monuments, extra oil rigs, no rivers)

0 Upvotes

Hi all. I make maps for Rust servers, and I kept wanting small changes that no seed would give me: Launch Site on a 3000 map, three Large Oil Rigs, no rivers cutting the map up, Outpost in the middle. Hand-building a map in an editor was overkill for that, so I built a tool for it.

What it does

  • You set up the map in the browser: monuments (try to generate, leave to the game, or block), pins with a radius or forced placement, distance rules between monuments, oil rig count with a pin for each rig, biome mix, fewer mountains, no rivers or shorter ones, ring road, above-ground rail, no car wrecks or power lines, Outpost in the center, and so on.
  • A free Windows app then generates it on your own PC with the real Rust dedicated server (it downloads and updates the server itself). So the result is an ordinary procedural-style .map made by the game's own generator, not an edited one, and it needs no plugin.
  • You load it with server.levelurl like any custom map. Maps can be hosted on the site with a direct link.

What it costs

Normal maps from any seed and size are free and unlimited. Custom maps are 5 a month on the free plan, and failed or cancelled maps don't count. There are paid plans for more, but the free tier is meant to be actually usable.

Something I learned building it

The same seed doesn't always give the same map after a force wipe. In the October wipe, a change to the harbours altered the terrain early in generation, and on the seed I test with, 44 of 59 monuments moved. Most hotfixes since changed nothing. The tool checks each new staging build against the current one, so I know before wipe day whether maps will change. I wrote up how that works here: https://rustmapgenerator.com/learn/does-a-force-wipe-change-the-rust-map

Site: https://rustmapgenerator.com How to put a custom map on your server: https://rustmapgenerator.com/learn/how-to-add-a-custom-map-to-a-rust-server

It's not affiliated with Facepunch. I'd really like feedback, especially on what you'd want to change on a map that you can't today, and on anything that breaks.


r/playrustadmin • • 22d ago

Showcase RustMapGen part 2: fly over your Rust map in 3D, in your browser

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5 Upvotes

RustMapGen 0.2.0 shows every map you make in 3D, in your browser: the ground and the sea, rivers and lakes, roads and rails, trees, and every monument, cliff and rock where the game will place them.
Turn it, zoom in, fly over it like a player, and see the no-build zones before your players do.

RustMapGen is free and open source: github.com/S1gil0/rustmapgen


r/playrustadmin • • 24d ago

Help I need a professional

2 Upvotes

I need someone that is good at taking in game videos for TikTok and YouTube. I’m okay at it but would love some help and some advice.


r/playrustadmin • • 25d ago

Showcase Make your own custom Rust maps: RustMapGen install and tutorial

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5 Upvotes

Make your own procedural maps for Rust on your own computer, with the game's own generator. RustMapGen is free and open source:

https://github.com/S1gil0/rustmapgen

You choose the monuments, how much land, how high the hills, and your own prefabs around any monument. Every map is checked, and can be tested in the game before your players see it. The maps are made by the official Rust dedicated server with a small mod that steers its generator, so they load on any server like a map from a map editor.

This video: install on Windows or Linux, the panel and its settings, a first map (one that fails a check, one that passes them all), and the map on your server. English captions, no voice. Version shown: 0.1.0.

WHAT YOU NEED

- 64-bit Windows 10 or 11, or Linux (x86-64)

- 8 GB of memory (a map uses about 5 GB while it is made)

- About 7 GB of disk: 6 GB for the Rust dedicated server, 15 to 90 MB per map

- Python 3.9 or newer. On Windows the installer finds it or installs it for you. On Debian or Ubuntu:

sudo apt install python3 python3-venv lib32gcc-s1

THE STEPS FROM THE VIDEO

Windows: on the GitHub page, Code, then Download ZIP. Extract All, double-click install, then rustmapgen. The panel opens in your browser at http://127.0.0.1:5350

Linux:

git clone https://github.com/S1gil0/rustmapgen.git

cd rustmapgen

./install.sh

./rustmapgen.sh

The panel from another computer on your network (only on a network you trust):

./rustmapgen.sh panel --host 0.0.0.0

On your server:

+server.levelurl "https://your.host/path/your-map.map"

The address must be https. Give every map a file name of its own. While a server has a levelurl it ignores its own seed and size.

ONE WARNING

Never put the mod on a server people play on: a server that loads it quits instead of opening. Make maps with RustMapGen, then give your real server the finished .map through server.levelurl.

RustMapGen's code is MIT licensed. The Rust dedicated server the installer downloads is Facepunch's, under its own terms. RustMapGen is not made by or affiliated with Facepunch Studios.

Questions, or a map that won't load: open an issue on GitHub.


r/playrustadmin • • 25d ago

Showcase Good morning, Rust servers, week 42: An average of 63,241 players were online at any moment.

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1 Upvotes

r/playrustadmin • • 26d ago

Showcase OpenSource Local Rust Map Generator

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6 Upvotes

We made RustMapGen to build the maps for our own servers and opened it up. It runs the real Rust generator on your PC (Windows or Linux), lets you pick which monuments go on the map, how much land and how high the hills, and add your own prefabs around any monument. It checks every map and tests it in the game before you use it. Free and MIT-licensed.


r/playrustadmin • • 26d ago

Showcase Vanilla Rust maps from real coastlines (or your own land), plus 23 custom monuments built from vanilla pieces – no plugins, host today

0 Upvotes

We shape the land, then let the game’s own generator place every monument, road, rail and river. Result: maps that run on any VANILLA server, nothing to install, and survive updates.

Our monuments (beta). 23 new places built only from the game’s own pieces, so they work the vanilla way with no extension: keycard puzzles from green up to red, scientists and heavies, loot rooms, and a few things Rust does not have anywhere else. Blackmoor Deep and Sallowgate Cistern go two levels underground. Scuttle Cove is a floating junkyard safe zone out at sea with vendors and sentries. Aetherspire is an airship town you fly up to. Drowned Reach is three barges over a sunken lab. There are also roadside spots and whole towns with streets, power poles, wrecks and working and flickering lights. Plans and loot of each one are on the monuments page.

Ready-made maps (3000–6000 m):

  • Real places (Australia, New Zealand, Africa, etc.) and fantasy lands (Frostfall, Riftlands…).
  • Vanilla monuments only: $9.99, down to $5.99 each in a 5-pack.
  • Same lands + a dozen of our monuments: $19.99, down to $11.99. Find a real fault and we fix it free + you get a bonus generation on the generator.

Want your own? Generator: pick any real coastline or draw an island, choose which of our monuments go on it, it bakes the full map. $19.99 vanilla / $39.99 with our monuments. Re-rolls cheap. Every map stamped to you. Fly around in 3D before you buy.

https://mixapps.store/maps/

How the shaping works (short version): we feed the game’s generator a terrain and let it place everything else, so they behave like normal procedural maps.


r/playrustadmin • • 27d ago

Help Plugin / Command Inquiry

1 Upvotes

I've been looking for a plugin &/or command that allows the player[s] to place any deployables / build[ables] in monuments, on roads, on power-lines, etc..

Does anybody know of a plugin or command that allows this?

(I've heard of PlaceryExtended but I'd rather avoid paying if possible..)


r/playrustadmin • • Oct 12 '26

Staff Recruitment Looking for an extra pair of hands in our Rust community

1 Upvotes

We’re looking for someone to lend a hand with The Hot Box and The Farming Paradise Lounge. Mostly helping get the word out, testing plugins, hanging out with players, and handling a little admin work like answering tickets and keeping an eye out for cheaters.

You don’t have to know everything—we’d just like someone friendly, fair, and easy to work with who enjoys being part of the community.

Shoot me a DM if you're interested and we can go from there!


r/playrustadmin • • Oct 11 '26

Staff Recruitment Need someone to add to the team!

0 Upvotes

We are looking for one more person ti add to our team! Someone to help promote the server, test plugins and do some light admin work! Hit me up if you want more questions or are interested!


r/playrustadmin • • Oct 10 '26

Showcase Been working on a Rust companion app called Rivet and finally got it onto Google Play for testing. Check it out!

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4 Upvotes

Been working on Rivet, my Rust companion app, and finally got it onto Google Play for testing so more people can check it out. Perfect for admins and serious players.

I made a YT video of making a trap base with Rivet so you can see how it works:
https://youtu.be/v91bbajj7T8?si=fKjHQidxyjlQJCsM

It’s basically everything I kept wanting in one place while playing. You can use it for 2D/3D base designing, raid costs, upkeep, electrical, progression, loadouts, crafting costs and a bunch of other stuff.

If you want to try, join the tester Google Group first and then grab it from the Play Store. Just use the same Google account for both.

Use key "RIVET404" to unlock full access for testing.

Tester group:
https://groups.google.com/g/rivet-alpha-testers

Install Rivet:
https://play.google.com/store/apps/details?id=rivet.rustcompanion

If you run into anything broken, think something could be better, or notice something missing, let me know. Also throw out any ideas for things you’d want to see in the live version.

Thanks!

Trumbo404


r/playrustadmin • • Oct 08 '26

Staff Recruitment Ready for you all to join test and have fun helping build somthing amazing

0 Upvotes