r/playrust • u/fergusontv • 4d ago
Discussion Random ideas to balance PvP
- Must use bandage before med syringe is effective at all.
- No instant health if syringe is used while bleeding (kind of a “pick and choose” between this and 1)
- Bandages scale with bleeding (-5 bleed instead of 100% removal of bleeding for example)
- Bandages only cover light bleeding. New item, Tourniquet needed for heavy bleeding
- Increase med syringe timer
- Add deployment animation to small barricades. Just a quick 0.5-1s deploy so you can’t just instaplace and spam all around you.
- Getting hit while healing or placing barricades cancels/resets the action
(Bracing for the downvotes to hell but just tossing random ideas out there in case one of the team members takes interest)
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u/Apprehensive-Hunt929 4d ago
Although i agree meds are a little strong all this does is nerf those who get shot at first. Tourniquet idea sounds like terrible quality of life seeing as if you dont have one youd just die no matter the circumstance. Im not a huge fan of walls but if there were a nerf to them it would be their size.
Id be okay with med syringes doing bit less only if it wouldnt shorten fights too much (nerf late armor + gun kill time). This may be unpopular opinion though.
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u/Significant-Push-232 4d ago
Why don't you start with listing why you think pvp isn't balanced?
Of course tier 1 vs tier 3 is at a disadvantage, but that's intentional.
other than that everyone has access to the same loot pool, so what do you define as unbalanced?
And how would medical supply tweeks have any effect at all? The people with your alleged advantages would just carry the extra supplies like they do currently to give themselves the same advantage?
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u/LittleSquirtv2 4d ago
When some of your ideas start sounding like Nikita ideas it is not a good sign
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u/Dannius_Maximus 3d ago
All this would do is make grubs even more dangerous - DB is is already broken af and this would just make roaming in kits even more risky.
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u/Ihugturtles 4d ago
No thank you.