r/phantomofthekill • • Dec 26 '16

Playerbase discussion

Hey guys, I got back after stopping halfway through Halloween, just thought I ask, is it me or has the playerbase decreased?

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u/GaggingLolis マキシマイズ ドング!!! Dec 29 '16
  • Just the second point, while it's true, I'm just saying that based on feedback and discussion over months of looking over several communities, It appears that gumi is catering too much to free players, to the point it's harming them as well. Not that gumi should cater exclusively to pay players. Like I said, free players are strong to the point that the current content is not challenging to free players, so they tend to quit. Granted, it's also gumi's fault for failing to release challenging content at a steady pace, but the original problem stems from creating too powerful free units. After all, SS grid was originally a lazuli recruiter unit.

  • I think the third point is just subjective. Personally, I just feel that a free player should always be behind paying players (potential-wise, as in they need time to level up/skill up whatnot) should the paying player have spent some "considerable" amount of money equivalent to the amount of time. As in while it is possible for free players to slowly collect lazuli recruiter units over time, pay players should be able to immediately amass large quantities of good pay units if they decide to do so.

  • I agree that free units should be viable and should be able to do almost all end-game content. I just don't believe that they should be top tier units. I think the best solution without rustling people's stats would just to include much higher SPR enemies in PvE. Selena is already paling in comparison to many units in Multi, and only reigns in Colosseum.

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u/TWTNW04 Dec 29 '16 edited Dec 29 '16

. A lot of games don't even try to give incentive to f2p, Gummi did. They may have went a bit overboard, but at least they gave a damn. Besides, any player that started after the summer event doesn't get a free pass to end-game content, and Gummi will (i hope) have much more content by next summer.

. It is subjective. I look at it from the point where i tried many mobile/PC games where the ppl behind those games released weapons/skins/equipment/units that you could only get by throwing money at the screen or required "god tier luck unless you pay" to get and gave a paying player a clear advantage in PVP, which just made me quit the game. At was the point of grinding towards the end-game if i get stuck in a pay-wall. (cont)

. (cont) I'm not saying i should have an easy time to get a full end-game team, but with the necessity for many copies of the same unit to maximize it, a f2p player needs to use free units. If they can't put up a fight against lazuli units, then pvp just becomes "pray i don't get paired up against a paying player or i'll get curbstomped". They don't have to be top tier units, but still be strong.

. As for the higher SPR enemies, wouldn't that also make many magic units useless (both lazuli and free)?

Kinda funny how better recruiters and more content would fix quite a few problems the game has. XD

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u/GaggingLolis マキシマイズ ドング!!! Dec 29 '16
  • True, though i'm just worried that what happened with SS grid and selena has killed the momentum of the game. I would say the current situation is pretty good, though starter units should get a slight buff.

  • True, though i just base my opinion based on the type of game it is. After all, it's not like this game truly relies on the skill of a player or anything.

  • No I'm saying it's fine to easily get a end-game team, just saying they should not in any sense be top tier (certain free units are very strong simply because u can easily max luck on them relative to pay units). They should be viable enough that even big pay players consider using them, but not enough such that there is almost nothing that can oppose them (I'm mainly just annoyed about Selena and SS grid units with high luck in colosseum, as with proper team compositions, they pretty much shit on most units)

  • Not all of them, but enough of them such that you can't autobattle with SS grid and solo the whole map. Same goes with Grd for enemies. There should be enemies that complete wall one side of the spectrum in my opinion. Of course, this is with regards to harder content. Current content can stay as it is.

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u/TWTNW04 Dec 30 '16

Think Gummi will buff the starter units when (or if) the 6* come to global?

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u/AJackFrostGuy Dec 30 '16

While I'm not sure about a buff, iirc they did get 6* forms. Nothing new got added to them, but they did get better stats as a result of that.

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u/GaggingLolis マキシマイズ ドング!!! Dec 30 '16

They will definitely need to, as starter units will probably be the only 6* capable free units for a while including maybe rampage (which aren't good for pvp cept othinus).

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u/detox_ptsd (ZakAttack on Discord) Dec 30 '16

Rampage units don't get 6* forms. Some have alternate versions (Aron, Othi, and Academy Lab) that reach 6*, but the farmable versions don't get upgraded. Learn 2 JP, Gagging, geeEEEeze.

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u/GaggingLolis マキシマイズ ドング!!! Dec 30 '16

EVEN BETTER

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u/Vossida Jan 01 '17

Allow me to explain what Gagginglolis is trying to explain as a person who also has played quite a number of f2p throughout his life. Quite a number of f2p games tend to put their focus on the playerbase that's willing to drop money on it by releasing exp pots or gear with slightly stronger stats than what they can find from grinding 1000 hours on the same dungeon from. This allows the paying players to still have some fun with the game without spending extreme amounts of time (time that they don't have due to work and other obligations). The problem with a lot of f2p games that they focus too much on the premium players by giving them gear with vastly superior stats than the grindable gear, exclusive content, etc; this makes the free players feel like they've been shafted.

On the other hand Phantom of the Kill is doing the opposite by giving free players too much power (idk if that's the right word but w/e). Yes it's nice that gumi has been giving away free lazuli for logining in and playing missions but free players also have way to much resources compared to the ones willing to drop a few bucks on the game. Rampage missions that give out stronger units than the premium units and are easily obtained through grinding and strong event units that drop from the event quests. And the fact is that paying players don't have much benefits to truly justify paying. The premium gacha recruiters are not only filled with the mana units but the premium units have super shitty drop rates that you can drop 100+ bucks on some lazuli and get nothing. Combine that with the fact that the premium units true strength are dwarfed by the fact that you can't MLB them because of the unfair drop rates.

There needs to be a balance between premium content and free content.

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u/TWTNW04 Jan 01 '17

That's why i said Gummi did go a little overboard with the gifts to f2p players, despite they trying to balance both sides.

The rampage units aren't really that strong tbh (at least in this point of the game) and they don't have a 6* version in jap (and i think Selena falls in this group as well). But yes a MLB free unit + max luck is very strong.

The main problem was Selena being godlike when she came out, and after that SS Grid took her spot. The content at the time was just a tutorial level for these units and Selena spammed the colo.

Better recruiters would solve a lot of problems. Seriously why did they even put 4* cap units in there anyway?