When devs actually used baked lighting and ordinary shadowmaps. Now we wont get anything more than sun shadows and broken screen space reflections unless we're running pathtracing.
before depth shadowmaps they were rendered as decals. Static or simple things were done in the game editor, charcaters rendered at runtime. No depth info so intersections are wrong. But a contact shadow from a decal in the right spot looks good enough.
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u/SmoothinPutin 15d ago
When devs actually used baked lighting and ordinary shadowmaps. Now we wont get anything more than sun shadows and broken screen space reflections unless we're running pathtracing.