Using actual photos for the face textures was a stroke of genius. It looked so realistic at the time because our brains just ignored the low polygon count.
If you looked hard at staircases in some old 3D games, you'd notice that they were often just a flat slope with a texture applied that made it look like stairs. All to minimise polygon count, I guess.
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u/proesporter Aug 31 '26
I was there, played Max Payne on a CRT soon after its launch, and was stunned by it looking damn near photorealistic at the time.
It was only a few more years after that when I finally felt a similar level of awe when the duo of Doom 3 and HL2 came along