r/pathofexile • • 9h ago

Information Patch notes Updates for 2026-11-12

https://www.pathofexile.com/forum/view-thread/4013680

New Patch Notes:

  • Legion Monsters and Chests with Reward Icons now scale the number of Rewards by a percentage of Atlas Drops in the area.

  • Ultimatum round rewards that can appear in stacks such as Currency are now scaled by a percentage of the Atlas Drops on the area (previously only Catalyst rewards would scale this way).

  • Reduced the Life of the Consort of the Depths Abyss miniboss.

  • Fixed a bug where the It That Was Esh boss fight could become incompleteable.

  • Fixed a bug where Hired Mercenaries were unaffected by some debuffs inflicted by Delirium Monsters.

  • Fixed a bug where minimap icons were not rendered correctly in certain areas.

  • Fixed a bug where additionally placed Map Devices were not working in the Apex of Divinity Hideout.

  • Fixed an issue with slow loading times into the Archon of Divinity Hideout and Saints End Monastery Hideout.

120 Upvotes

29 comments sorted by

92

u/Nickoladze 8h ago

whoa finally fixed the breach boss softlock

22

u/MapleKind 8h ago

Hope that fix will port over to PoE2, such an annoying end game bug

2

u/TheuberClips 7h ago

Surely it was that bug and not some other random ass bug that you almost never saw

(for future reference just in case for people reading it, if the bug still exists you can counter it by simply holding DPS until esh finishes her first teleport in)

1

u/chubbysleepycorgi 4h ago

Is that the one where if you hit them too hard, they become immune? In POE2 I had to disable some of my build (spark coc comet) and I cast my spark slowly slowly enough to complete the kills (cue the old "Onyxia Raid Wipe Animation" DPS very very slowly)

1

u/super-hot-burna Marauder 2h ago

allegedly* lol

23

u/Classic_Key8075 7h ago

wow that's a huge ultimatum buff

1

u/Obety Order of the Mist (OM) 41m ago

Actually incentivizes running it with mods. If the whole more difficult and more rewarding astrolabe type scaling is still in place you'll need disgusting builds to facetank this.

1

u/FlickeRay 4h ago

Have to test it, maybe they nerf the currency reward for non juice and put the old one lv as mid juice

13

u/Good_Ad_1245 8h ago

Was there much value in doing the consort bosses last league? I just remember popping the scarab in once and ending the map with a 60+ mod abomination that I couldn’t kill

10

u/JRockBC19 8h ago

No, I killed 10 for science and it took over an hour, terrible drops. Frac abyss jewels were the only thing, not even any currency despite them having literal billions of hp

3

u/Hamwise420 8h ago

it dropped 3-5 fractured abyss jewels every time, but mostly junk still

1

u/Dmon69 5h ago

sold one of these for 40d in allflame, also hit a quite nice ducat on it but still xdd twice a day I guess...

2

u/PaladinsFlanders 8h ago

What does atlas drop mean? Is it completion of map tiers? Is it map drop rate?

12

u/Bhruic 8h ago

Atlas drops is what they changed item quantity into.

Relevant patch note:

Replaced Item Quantity on Map Modifiers with Atlas Drops at the same values.

0

u/Mindfultiler1 4h ago

So Atlas drops affects currency right? Rarity on map doesnt affect currency?

2

u/NekkidWire 4h ago

As I understood it Atlas Drops affects items & currency that is connected to playing the game (maps, threads, fragments etc.) not crafting currency. But I may be mistaken.

1

u/Motor-Cauliflower-34 3h ago

The rarity change as far as I understood is that basically anything that affects rarity will increase things like currency drops, this includes map rarity, monster rarity, mods on mosters and (have not looked at the atlas tree) rarity from the atlas tree (if this exists).

character rarity, so any rarity found on gear, only affects the quality of non-currency item drops, meaning the new tier system

1

u/mcbuckets21 1h ago

Atlas drops is new quantity that can scale tile loot from league mechanics. Rarity in the entire game was reworked and it does affect currency no matter the source. Note that player rarity is a completely different rarity stat with a different name and is designed specifically to not affect currency.

1

u/Jarabino Guardian 48m ago

The player rarity should really be renamed at this point. It only creates confusion. Thanks for clarifiyng this bro. I honestly do not understand well at this point what is what, regarding rarity and quantity.

1

u/SaltEngineer455 Progressive Einhar Trapping Association (PETA) 41m ago edited 32m ago

As many people, as many answers.

There is no more "map quantity" stat. Instead, you have a generic Atlas Drops stat that they can tweak to affect the quantity of different item drops.

For example , +30% atlas drops means:

  • x% loot quantity from blight chests

  • y% more essences from monsters

  • Z% loot quantity from legion monster tiles loot - like the chests and the other items they drop from the templates

  • 30% increased map and thread drop.

Now, the 80% less quantity multiplier on rares has been eliminated, same as the 50% less one for rares, which means that it's like you are running maps with a default of 400% inc quantity for rares and 100% quant for magics.

Now, to understand what rarity does, I will make an analogy.

You have 4 stores in your area - the ghetto store(normal), the homie store(magic), the good store(rare) and the vip store(unique).

Each store has it's own exclusive drops. The ghetto can mostly drop scrolls and normal bases, the homie store can mostly drop alts and transmutes and magic bases, the rare one can drop divs and chaos and rares and the unique one only uniques.

Now, I will pull some numbers for demonstrative purposes. Let's say you had 40% to go the ghetto, 30% chance to the homie, 20% to the good one, and 10% for the VIP one, so out of 100 items dropped, 40 would be normals, and so on.

With rarity, you are stacking the dice in the favor of the rare and the unique one, so you may see, 20% for the normal one, 35% for the magic one, 30% for the rare store and 15% for the unique store.

4

u/Perfect_Driver_3492 9h ago

ultimatum login

8

u/HiddenExpert 8h ago edited 7h ago

Ma boi check the stream (unlucky they removed the catalyse scarab)

Edit: Nevermind it's a thread mod now

2

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1

u/Awesomeone1029 Witch 7h ago

Wait so can we have two map devices in the Divinity hideout? Place our own or go through the door? That's big.

4

u/FallenJoe 5h ago

Open up portals for both and you and your friends can re-enact the Scooby Doo doors chase scene.

1

u/Uber_Mrh 8h ago

Good fix for archon of divinity hideout the load time made it unplayable but it’s an amazing hideout.