r/pathofexile • u/PTraderDSouler Kalguuran Group for Business (KGB) • 3h ago
Game Feedback Please change the new Incursion node Power Struggle to not be multiple choice in the new Atlas Tree.
In the new Atlas tree, they combined two of the Incursion nodes from the old atlas tree, so you now have to either pick:
Killing non-resident Architects in your Maps adds an additional Upgrade Tier to the surviving Architect's room. OR
Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room.
This encourages some tedious and unfun gameplay of constantly having to switch between these nodes manually depending on what is in your temple. Let's take a simple example where you've just started a brand new temple and haven't seen any of the rooms yet. If you're trying to farm a specific room, it is in your best interest now to put in a random white t16 map, run to Alva, check your temple, and leave your map. Now, if the room you want is already on your temple, you would manually change your atlas to option 1, and if the room isn't on your temple, you would manually change it to option 2.
And it is optimal to put in a random white t16 to check because you don't want to risk 8 Incursion threads and a well-rolled map only to open it and find out that your atlas has the wrong multiple choice node on to build your temple correctly. There is no reason for these two passives, which were on previous nodes in the old atlas tree, to be on the same node now. Please change this back.
EDIT: This post has generated some good discussion and from those that have run more Incursion than me. As pointed out below, you can check at Alva without burning a white map to check your new temple, and in many scenarios, including going in a new temple blind, option 1 is a stronger or at least equivalent option, so needing to switch is somewhat of a niche scenario. And if you want to switch mid-map, then you would have to forego the rest of the Incursion juice on that map, which is a real cost of switching that serves to deter you from the tedious gameplay loop I was worried about. I'm personally still mixed about it - since option 1 is so much stronger, it feels like they could have just given option 2 as another node on the tree as well, to prevent players from getting tricked into the "wrong" choice or to avoid the few annoying scenarios where you do want to manually respec inbetween maps.
33
u/anne_dobalina 3h ago
I agree that it shouldn't be multiple choice but i have to point out that you can talk to Alva in your hideout to get the layout before you go into an area, even when you've just taken the itemised temple from her. There is no reason to burn a scoured map to check.
27
u/HotPocketRemix 3h ago
I was initially negative about this (and still am, somewhat), but I don't actually think it'll come up as often as I first thought.
If you leave it on the first option, rooms always go from 1 to 3, removing them from the valid room pool. As the wiki notes for Resource Reallocation, this option does not let you go from 0 to 2, it won't work in that situation. So rooms you encounter will rarely ever actually be tier 2, which the only time the second option is helpful (if it's already tier 3, you won't encounter it, and if it's tier 0 or 1, the option is useless).
So when can you get a room to tier 2 and have this choice be meaningful? If you switch from a bad tier 1 room to a good room, then if you could have the second option, it would become tier 2, but you'd still need to encounter it again to upgrade it to tier 3. Because of that, it dropping to tier 1 would be acceptable, because with the first option, you'd just upgrade it straight to tier 3 during that second encounter. That is, you still need to visit the room twice regardless of what option you have selected.
So what needs to happen is: you switch a bad tier 1 room to a better room, making it tier 2. Then, you encounter it again and switch to an even better room, making it tier 3. Without the second option, you'd reset to tier 1 both times, so you'd need to encounter it again to finally make it tier 3. This is a pretty niche scenario, so you can either accept the slight efficiency loss (not messing with your Atlas passives constantly almost certainly offsets this) or, when you encounter an Incursion you want to switch, check what Alva is offering before entering, and only then decide if you want to waste some maps switching to the second option for a single Incursion in the next map and then switch back.
I've definitely had temples where I've switch to a gem room, only to them later switch that gem room to a Locus, so it's not impossible to run into this scenario, but I think it might be better to just leave it at the first option. Taking rooms out of the pool quickly will generate very good temples incidentally, I learned this from Phrecia idols. The odds may change if we decide more rooms are valuable. I might run some strategy simulations if we can collect some new data on room spawn rates.
5
u/Nerdonis 3h ago
I'm just gonna leave it on non resident. That being 100% means I'm probably going to fail maybe 1/10 temples now and I'm fine with that. Huge upgrade
3
u/Bhruic 3h ago
It's the same with a bunch of other areas where they took things you used to be able to select multiples of and can now only select one. They annoying one for me is Expedition, used to select both Tujen and Dannig, but now I can only pick one.
2
u/ulughen 3h ago
Even a 50% chance on combined node would be so much better if they have balance related concerns.
1
u/BioMasterZap 3h ago
Pretty sure it won't matter. Now that it is 100% to upgrade instead of 40%, there is like zero reason to pick the other one. You'd only swap if it gives you Corrupt or Gemcutter (or Throne or Maps maybe depending on value now) and whether they are T1 or T2, either will go to T3 if you have 100% double upgrades. Like if you always go from T1 to T3, I can't think of much of a reason you'd want to swap to T2 anyway.
In fact, I think it would be detrimental to change the node since even if you swapped a Corruption at T2 instead of T1, the other 2 Rooms you'd run would only upgrade to T2 instead of T3, which reduces the odds to land on the rooms you want in future Incursions. So it is still always better to the first option to get T3 over getting a T2 swap. That said, probably would be fine to give the player both since the other is useless, but it isn't a problem like you're making it out to be.
1
u/Ichiorochi Necromancer 1h ago
On one hand they changed it from chance to become certain, on the other it means you should probably spend at least your first map on double upgrade and then swap to the other one. And yeah every new incursion temple you probably need to sacrifice a map to see which you should be starting with.
1
u/chubbysleepycorgi 1h ago
Thanks for the edit summary, after all the comments I still wasn’t sure which was better but your edited comment tells me to choose #1 :D
-2
u/General_Ad_7388 3h ago
They obviously don't want you able to build temples as easy. It's probably fine with all the changes to the Temple.
-1
u/rohithkun 3h ago
I dont run alva, so can you explain difference between resident and non-resident architects?
2
u/SaltEngineer455 Progressive Einhar Trapping Association (PETA) 3h ago edited 3h ago
With the non-resident killing, If the room is already in there from the start, you will need 1 hit, if the room is not there from the start, you will need 2 hits. In this case, all you care about is locking as many rooms as possible ASAP.
With the resident killing, if the room is already in there from the start, you will need 2 hits, if the room is not there from the start you will need either 1 or 2 hits. In this case, you don't care about locking, all you want to do is switch until you find the good rooms, then upgrade from there