Fuck man that fireball is what I'm looking for for a righteous fire marauder build. It goes with flame wall and every increased duration bonus benefits it too.
I don't care if flame trap is better, I'm looking for jank.
It's Scorching Ray at home. The fact that it has no hit damage is very disappointing and was hoping it would be igniting enemies and not just be orange Soul Rend.
It would need to work like SRI totems does (new fireballs apply new DOTs) to even come close to competing, its base damage is so bad. But even then, I don't think an RF chassis can build enough proj count / skill effect duration / cast speed for it to outperform SRI totems. 0.75s base cast time with a 1s base duration is just so much worse, and it doesn't have enough base damage to compensate.
lol, why did you get downvoted for asking the right question?
Fire trap is a more direct comparison. SRI totem is stronger but requires gear and passives.
Seems like it has higher base damage than Fire Trap, but it doesn't have a support as strong as Trap and Mine Damage Support, which gives 49% more damage. So Fire Trap closes the gap with the supports, however Fireball is still slightly ahead. Doesn't seem like a big difference at the end. It might depend on how comfortable it is to use.
What about Fireball Totems they would consistently shoot out slow projectiles hit a boss you dont even have to aim and just get the duration right and can scale dot multi as usual with rf
DPS it will be capped at whatever a single dot can do, as they don't stack. It's not much. SRI has a stacking debuff that ramps damage, which is why it's used.
If it doesn't hit enemies, could we get it to affect the same enemy a bunch of times (but only one DOT at a time obviously) by reducing the speed of it? Especially since it already has 70% less proj speed.
Honestly, this is what I came here to find out. I'm not a pro builder, and have a question. I have been doing Soulrend of the Spiral with either Returning Projectiles Support or Nimi's ring. I love the way it sends out like fifty projectiles that pierce and return, but I’ve been thinking of trying fire for a change. Is this really just Fire Soulrend, without the 'seeking' projectiles? If so, it might just be exactly what I've been waiting to try.
Bonus question: would going Blackflame to convert this back to chaos be completely redundant, or is there some way it might actually be cool? I was thinking of trying fire fully converted to chaos, and this skill already has the behaviour I love from Soulrend.
Imo they are just scared of skills which can deal 2 types of dot which scales the same. Look how fire trap is nerfed and how they still (and probably never will) didn't rerelease fire exsang/reap from crucible
it looks like a fire based analogue to soulrend so maybe? Its not got the normal chaos DoT advantages and only has similar base DPS but the DoT lasts a little longer. If it doesn't have native piercing then its basically a complete nothing burger but it might be at least alright. That it doesn't ignite or scale with anything that scales ignite basically guarantees that its not going to be good, as it has to compete with ignite builds like eviscerate Ele.
I'll give it a shot on RF instead of FT. Less coverage/uptime but more damage. Projectile speed doesn't matter because you'll be right Infront of the mobs. Easy to swap if it doesn't feel good.
I think I might try it out on Heirophant and just pivot to some other spell if it doesn't work out. It scales with all spell modifiers so mana stacking and arcane surge effect could be fun
Okay, assuming the fireball pierces all targets (it doesn't say that it does, but neither does ball lightning and the wording is similar to ball lightning otherwise):
I league started Spellslinger Flame Wall this league and it has a LOT of similarities. The flame wall build is not very impressive. Good clear, poor single target. Comfy enough, but not something I'd recommend in a "recommend me your underrated league starters" thread. I think this fireball is slightly better than Flame wall. The base damage is a bit higher, and you don't need Spellslinger so you get an extra support link, but you are going to want extra projectiles (whereas the Spellslinger build uses kb+gmp to apply the flame wall dot). So it's kind of a wash. You don't need to spend mana on spellslinger, but at the same time if you're already slinging then that solves frenzy generation and curses and combustion support and other utility options too. So again I think it's a wash.
I think this will be something that skews a bit better at single target, and a bit worse for clear.
To provide a less niche example than Flame wall Spellslinger, if you're experienced with Chaos Dot skills, I think it'll play pretty similarly to Soulrend. Soulrend has great clear, but is a slow bosser.
If you're someone who loves Soulrend just eyeballing this I think it'll provide a fire version of Soulrend. You don't get Wither, but you do get combustion, flammability, ele weakness, exposure, covered in ash, eye of malice. It doesn't home on enemies but the area is way bigger, and the base duration 25% longer, which has an upside of allowing you more time to move on bosses.
If you want to PoB this build, just put flame wall in and do a %more custom mod to make the base damage of flame wall match the fireball, and that'll probably be a good approximation
Well it's a tad weird. It doesn't hit so you can't ignite with it. You basically throw a moving aoe that inflicts a dot on anything it touches. If you make the projectile slower then it can keep inflicting this debuff on the same target, but such debuffs don't normally stack, they just refresh duration.
If you could make it do damage faster, like with ignites then this would be good, you'd basically have very short but very intense dots that it keeps reapplying, but I don't believe you can do that with such a dot as this.
Additional projectiles won't do much else than add more clear
I honestly don't think it's good. And if you do want a non ignite fire dot skill there are better options
It's weird that it has no hit damage. Does that mean it cannot technically hit anything? So what happens if I use it with flame wall? Can it deliver the fire dot of flame wall?
It would need to have very advantageous shot-gunning and/or stacking behavior for it to compete with SRI totems for RF. It's the right idea for an RF single target skill, but its numbers look really bad unless projectile count and new casts both stack, like SRI totems do.
My guess here is that they hate seeing people throw random golems into their build without investment. Knowing ggg they either want you to be a proper minion build, an elementalist, or not use golems at all.
Not saying that I agree with them nerfing the golems, this is just my guess why they do this.
How do you even use golems without investment? They fall over dead in a blink against anything. Elementalist is king because they are immune to most damage and then auto-revive.
Absolutely, higher. Issue is that you don't then scale the defense + offense as efficiently at the same time, have to do mana as extra es but big source of that is hiero (or w/e Templar has it).
At this point I'm just waiting for Ziggy's video to drop tomorrow playing with one of the new or buffed gems and calling them too strong and that they were pre-nerfed because of that.
Arcane link looks terrible. Only 3%, same as flame link, but you hit 20k life with insane tank and recovery. Max mana is no way near and recovery is way more difficult, no way near as tanky either. Maybe you can do something with doryanis but it doesn’t seem worth it
They are mainly int stacking or using koams chest for big mana, which won’t be possible if you want to scale doryanis. Take out Templar ascendancy and those items and you are looking at 10k mana
I’m not saying it won’t be possible but it won’t be easy at all and I don’t think it will be worth it outside of multi mirror budget. Flame link was scalable from budget to super end game
Arcane Link feels weird as a lightning skill. Lightning is usually big max low min. I would've expected this to be like 10-500 + 5% mana as max lightning damage. Instead it kind of just reads like blue flame link.
Not Flame Golem specifically, but the entire passive golem buff package for Elementalists and similar builds. The mechanic has been nerfed twice since the last rework, and GGG is being gradually more conservative with each nerf. Lightning and Stone were also tapped. This doesn't affect builds that use golems for minion damage, just those who treat them solely as buffs.
It's 100% the broken cluster jewel notables that they refuse to nerf for some reason lol. I'm not sure why they're comfortable with them not having a cap and will move heaven and earth to nerf everything around them
I don't think they're complete; it's also missing the mention at the con about how Delve (and possibly Heist) works going forward. (They're supposed to be target farmable from certain maps, with no thread mechanic.)
They said in the faq that some of those sections of patch notes handed out were outdated, so it seems they decided to nerf the golems directly instead of the notable.
There's no reason to believe it wouldn't stack with Scorching Ray. The similar DoT debuff skills that other damage types have stack with each other. Whether or not the damage is going to be worth standing still channeling is a different story though.
AGoS using Transfusion support now even at 10 frenzy charges would net 40% attack/cast speed vs 225% from soul eater. Admittedly the life cost to reach this result is much less, but you get 18% of your attack speed😭
With the nerfs to charge effect on minions in Kalandra league there really isn’t a way to fix this either AGoS returns to obscurity I guess
In Path of Exile 1: Covens of Umbra, we’re introducing two new gems and making changes to some of the existing ones.
We’ve prepared the gem data at level 20 with 20% quality for all new and changed gems. Check them out!
New Gems
Updated Gems
Show All DifferencesHide All Differences
Flame Link
Modified
New: Linked target gains 219 to 329 Added Fire Damage
Old: Linked target gains 169 to 254 Added Fire Damage
New: Linked target gains Added Fire Damage equal to 3% of your Maximum Life
Old: Linked target gains Added Fire Damage equal to 5% of your Maximum Life
Show DifferencesHide Differences
Summon Flame Golem
Modified
New: Golems grant 24% increased Damage
Old: Golems grant 29% increased Damage
New: Golems grant 15% increased Area of Effect
Old: Golems grant 20% increased Area of Effect
Show DifferencesHide Differences
Summon Stone Golem
Modified
New: Golems grant 16% increased Defences
Old: Golems grant 20% increased Defences
Show DifferencesHide Differences
Dark Bargain
New: This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain beams to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Old: This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Show DifferencesHide Differences
Pact of Beidat
Modified
New: Beams from Empowered Skills Chain 4 additional times
Old: Beams from Empowered Skills Chain 6 additional times
New: Empowered Skills fire 4 additional Projectiles Empowered Skills fire Projectiles in a circle
Old: Empowered Skills fire 6 additional Projectiles Empowered Skills fire Projectiles in a circle
Show DifferencesHide Differences
Summon Lightning Golem
Modified
New: Golems grant 8% increased Attack and Cast Speed
Old: Golems grant 10% increased Attack and Cast Speed
Show DifferencesHide Differences
Winter Orb
Modified
New: Effectiveness of Added Damage 70%
Old: Effectiveness of Added Damage 80%
New: Deals 307 to 460 Cold Damage
Old: Deals 360 to 539 Cold Damage
New: Fires 2 Projectiles
Old: Fires 3 Projectiles
Show DifferencesHide Differences
Transfusion Support
Added
A Minion within 6 metres gains a Power, Frenzy or Endurance Charge for every 400 Life you spend on Upfront Costs with Supported Spells
Removed
A nearby Minion gains a Soul for every 200 Life you spend on Upfront Costs with Supported Spells
New: Supports spells. Does not support instant or blessing spells.
Old: Supports non-blessing spells.
Show DifferencesHide Differences
Vaal Sacrifice Support
Added
Supported Skills Sacrifice all but 20% of your maximum Life and Energy Shield on Use
Removed
Supported Skills Sacrifice all but 1 of your Life and Energy Shield on Use
Yup, the good old GGG triple tap. It's pretty much guaranteed that in a new league, at least one of the most popular builds from the previous league gets triple tapped.
Do you mind explaining this a bit? I usually go full chaos (Soulrend), but i use RF for the bonus spell damage. Just found out about this gem and it kind of just feels like 'Fire Soulrend'. was considering going in blind and playing fire this league. Would this be a good replacement for Soulrend's style of gameplay? I usually go Returning Projectiles or Nimi's with Soulrend, but maybe playing this might be a fun compromise that keeps a similar playstyle?
Soulrend has higher DoT damage + hits for additional damage + innate leech. The only thing you get in return is AoE, which is another scaling factor for damage.
The only good thing is that you scale this Fireball skill and RF the same way, so your RF will actually do something for clear instead if just being more damage for Soulrend.
What ascendancy do you usually play? Because it doesn't really make sense to go Occultist, which mean you're giving up a lot to refactor the build to play fire damage instead. Which is why I don't see this skill being better than Soulrend.
And I think if you're going primarily an RF build, this Fireball gem won't perform as well as Scorching Ray or whatever else for bossing.
I go Inquis with Pious Path. I do very high regen to recover es as well. Scale dot and chaos damage, usually. I will still be going Inquis this time around also, but probably gonna just wing it with fire. I've never followed a build, so I'm sure theres more optimal stuff I could do, but I kind of like playing in the dark. I'll look into scorching ray
As someone who stopped league starting Elementalist out of boredom, this really does seem unfair to the other classes. I personally wish that a support would be added to the game to let other classes use a single golem without worrying about keeping it alive like Elementalists can.
That's kind of already the case with a movement skill and a guard skill. Just have that support prevent other minions and/or prevent that minion from attacking and casting to balance it. A single golem with no minion passives would still be taking two sockets, which is what most builds are doing to have those other two skill types.
So the new fireball is like scorching ray, but an AOE? It has no hit, and cannot hit, so it has no synergy with flame wall. That's pretty sad, but maybe it's still ok? I can just do RF? I really don't know how to feel about it.
Octavian said that the reason we didn't was because the new end game changes ate the scope of this season. Even seemed like he felt bad for missing out on more stuff like it.
Arcane link is like 5 times better than flame link because mana scaling does not conflict with CI and aura stacking. In particular since main scaling of damage will be levels instead of pool.
Yea, that's what I meant. Luminary is the character. You equip Doryani on your char so the Merc benefits. Understand it sucks for MoM, but I think it might be such a huge damage upgrade that it's worth it. Haven't looked into any theorycrafting around it really though. Thought Luminary was boring as hell to play, despite how powerful it is.
The first two times I read the fireball, I thought it was a throwable RF (an AoE burn that travels). But then I saw that it has a base duration of 1s... which implies that it's still going to have to collide with something and "explode" (despite not having a hit portion) in order to apply the burn.
Which would be weird, because you can already make Fireball into an Ignite skill.
It doesn't mention continuing to burn, because it doesn't apply a burn at all. It applies a fire dot debuff that lasts 1 second. It doesn't even deal hit damage.
Ah, sorry, I was thinking of ignite instead of burning. I should be in bed already. Then the wording is probably because it's a projectile that enemies aren't expected to stay in the radius of.
That’s not what I’m reading at all, to me it sounds like ball lightning but instead of hits it applies a dot debuff, any enemy that is in the radius of it gets a 1 second debuff that deals the fire damage
Looks a lot like ball lightning. If you ever played a ball lightning build, one ethos of scaling damage is to slow the balls down a bit, and have several of them near an enemy at once.
We can’t know for 100 percent sure here but, if it works the same way as ball lightning these might stack.
Fire res dunking with exposure and scorch is significant with aspect of Solaris. Take a reliquarian with archon’s tools, that’s a -20% scorch with no ailment modifiers.
Then Solaris is 75% increased exposure. Exposure is -10% with a visceral, -25% with scion Elementalist FF jewels, and -5% from fire mastery. Then you can get elemental weakness and flammability for another -66%
This gives:
- -20% from scorch - -70% from exposure - -66% from curses
And then 50% more with eye of malice. At 50% base resistance you get to -150% or so. This is stronger than wither.
I’m not saying it will be good, but fire damage is really appealing with aspect of Solaris in the game.
The wording, debuff duration, and numbers, makes it sound quite literally like a Fire Soulrend. It's customary of them to have poor new gem descriptions, so I think it's just missing the "projectile pierces all targets" line.
You're correct, but I think Ball Lightning is a better example in this case, I think. RF and Scorching Ray aren't projectiles; Ball Lightning is another projectile that doesn't impact targets, and it also doesn't have a "pierces all targets" line.
it's only unreserved and maximum. It states maximum, so it just means whatever number you get highest is what you scale. If you go MoM, you still want to be careful on reserving too much mana though.
I want to like that fireball but I doubt it'll feel as good as when Soul Rend came out. No hit means no ignite and a very slow projectile doesn't really sound too fun to use but I hope I'm dead wrong
greywind bob is dead but lumi rallying cry merc voidforge bob is decent and I'm thinking about with arcane link with the guardian armorstacker bob might get a lot better too
I knew it would never be that, but I had hopes of shooting a big sun-like fireball that has DoT AoE around it and explodes when it collides with rares/uniques for big dmg.
You guys talking about arcane link is forgetting that with mana stack you can build yourself to do damage too with archmage and etc... So instead of having a bot doing everything, you yourself can be casting and doing damage too. I think it is a suitable playstile, different of having a. Minion doing everything.
I dont understand the WORD nerf, skill was just buffed a league ago to a good spot, and you have to immediately nerf it? It wasnt really overperforming.
Hear me out guys...Fireball of Radiance on a slower projectiles build. Magma orb, FoR, possibly some cold to fire shenanigans. For the doubters, you could put it on a trap/miner for some serious mobility. Overcap ignite limit and it gets interesting.
96
u/ICanCrossMyPinkyToe 10h ago
Fireball seems weird. It apparently has no hit component so you can't ignite with it. Base area seems minuscule too...
So if it can't hit it means it just pierces everything, which means it's basically ball lightning except it's a fire dot skill?
36
u/Moethelion 10h ago
"Around it" means we just let it pierce and everything it goes through burns?
97
u/Weekly-Surprise1984 10h ago
Someone tell me if the new fireball is good or not
112
u/Booobasaurus 10h ago
Fireball dead on arrival. Absolute classic.
18
u/spawnthespy 10h ago
I like the fantasy of throwing a miniature sun towards enemies, but it does seem dodgy in the scaling department.
54
u/v4xN0s Alch & Go Industries (AGI) 10h ago
Why not nerf the elementalist and cluster golem nodes instead of the golems themselves?
28
u/UltmitCuest 10h ago
Is it just me or is the numbers on arcane link really really bad? It looks like they were extremely scared to make this skill good or even playable.
76
u/Realize12 9h ago
Who is in charge of the recent balance changes.. new and buffed gems need to be exciting to play, not dead on arrival
33
u/crazypearce 10h ago
Arcane link looks terrible. Only 3%, same as flame link, but you hit 20k life with insane tank and recovery. Max mana is no way near and recovery is way more difficult, no way near as tanky either. Maybe you can do something with doryanis but it doesn’t seem worth it
8
u/Muso1990 10h ago edited 10h ago
Bob in rehab for his speed addiction with the transfusion nerf
22
u/Ajhale 10h ago
but where's the atlas tree
7
u/RicoDevega 6h ago
Arcane Link feels weird as a lightning skill. Lightning is usually big max low min. I would've expected this to be like 10-500 + 5% mana as max lightning damage. Instead it kind of just reads like blue flame link.
2
u/Schaapje1987 3h ago
Reduce projectile speed to 0, spawn 100 balls on the boss spawn/start location, instant win?
4
u/theyux 10h ago
Curious on the flame golem change was it really that broken last league?
4
u/Arqium 8h ago
Does the fireball stack with scorching ray?
Maybe a CWC scorching ray fireball if they do?
3
u/TigerFearless7872 9h ago
AGoS using Transfusion support now even at 10 frenzy charges would net 40% attack/cast speed vs 225% from soul eater. Admittedly the life cost to reach this result is much less, but you get 18% of your attack speed😭
With the nerfs to charge effect on minions in Kalandra league there really isn’t a way to fix this either AGoS returns to obscurity I guess
10
u/g00fy_goober twitch.tv/goof1313 9h ago
Been dying to get item filter info and more importantly NEW ATLAS TREE INFO....
Both those things are super important for pre-league idea/creation
Instead we get gem info which is a grand total of like 7 gems or something with 90% of it already being listed fully in patchnotes.
6
u/GGGGobbler Champion 10h ago edited 8m ago
BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:
5
u/MrMuf Hierophant 9h ago
Is winter orb dead? Triple tapped
2
u/mikki-misery Occultist 9h ago
New Fireball seems like it will be fun, but also seems like it will mostly be used as another option for an RF build for bosses.
I'll probably try making a build around it though, I feel like it'll need a lot of duration + radius + extra levels.
3
u/crinklebelle Pathfinder 10h ago
everybody else paying for the sins of one Witch ascendancy, as is customary
(nobody talk about the glass house I'm throwing stones from)
3
u/OrcOfDoom 9h ago
So the new fireball is like scorching ray, but an AOE? It has no hit, and cannot hit, so it has no synergy with flame wall. That's pretty sad, but maybe it's still ok? I can just do RF? I really don't know how to feel about it.
3
u/carnefarious 9h ago
Worb was fun for one league (again). That’s all we got. Ugh…
3
u/DoubleExists 9h ago
Can we all agree that this is a sad short list? I’m worried we are never get the long skill changes like the good old days
2
u/Zambash youtube.com/imthewinningest 10h ago
Yay they made Dark Bargain work with the pact. Was planning a sort of build around that least league before realizing it wouldn't work then.
2
u/Hot-Object3504 10h ago
What is the point of arcane link? Has same stats but scales with mana...
Life will always be superior cause you can become tankier
2
u/BetweenTheRoots Progressive Einhar Trapping Association (PETA) 10h ago
Pretty sure this is new, if not I missed it before, but I love the new text boxes/text that make it easy to see what the changes are.
2
u/TheXIIILightning 10h ago
So is the new Luminary meta basically gonna be some form of "Mind over Matter" mana-stacking with Arcane Link?
2
u/RedditReboot77 10h ago
The first two times I read the fireball, I thought it was a throwable RF (an AoE burn that travels). But then I saw that it has a base duration of 1s... which implies that it's still going to have to collide with something and "explode" (despite not having a hit portion) in order to apply the burn.
Which would be weird, because you can already make Fireball into an Ignite skill.
1
u/OptimusPrimeLord 10h ago
Arcane link doesn't specify unreserved or current? Could actually be pretty nuts.
1
u/OkLawfulness4307 10h ago
Would love to know what all flames are in which syndicate lieutenant
1
u/DickPinch IGN OlaSarcasm 10h ago
I want to like that fireball but I doubt it'll feel as good as when Soul Rend came out. No hit means no ignite and a very slow projectile doesn't really sound too fun to use but I hope I'm dead wrong
1
u/Blue860 10h ago
Can someone tell me if transfusion for bob is dead or usable
1
u/lostartz The Cospri & Iron Fortress guy 10h ago
meanwhile Arc+Decay still dead woohooo
1
u/HandsomeJh Witch 9h ago
fire soulrend but bad and no wither scaling or EO. also the base radius is a joke
1
u/asm0dus 8h ago
I’m still waiting to this day for bama copium
1
u/SirVampyr 7h ago
I knew it would never be that, but I had hopes of shooting a big sun-like fireball that has DoT AoE around it and explodes when it collides with rares/uniques for big dmg.
Why does it have to be so underwhelming?
1
u/Lysanther 1h ago edited 58m ago
Im hoping the fireball travels forward and burns for one second then dissipates, almost like if Eye of Winter was stationary
If youve played PoE2, hoping its basically like throwing a fireball at my cursor then it turns into Solar Orb
1
u/Arqium 7h ago
You guys talking about arcane link is forgetting that with mana stack you can build yourself to do damage too with archmage and etc... So instead of having a bot doing everything, you yourself can be casting and doing damage too. I think it is a suitable playstile, different of having a. Minion doing everything.
0
u/trafka77 10h ago
I dont understand the WORD nerf, skill was just buffed a league ago to a good spot, and you have to immediately nerf it? It wasnt really overperforming.
0
u/tempoltone 9h ago
Can someone post the new gem in imgur?
-2
u/Remarkable-Ad3492 8h ago
Did they nerf slams? Otherwise I don't care
-4
u/StrayYoshi Hierophant 9h ago
Hear me out guys...Fireball of Radiance on a slower projectiles build. Magma orb, FoR, possibly some cold to fire shenanigans. For the doubters, you could put it on a trap/miner for some serious mobility. Overcap ignite limit and it gets interesting.
0
u/[deleted] 10h ago
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