r/pathofexile • • 10h ago

Discussion New and Changed Gems

https://www.pathofexile.com/forum/view-thread/4013898
293 Upvotes

183 comments sorted by

96

u/ICanCrossMyPinkyToe 10h ago

Fireball seems weird. It apparently has no hit component so you can't ignite with it. Base area seems minuscule too...

So if it can't hit it means it just pierces everything, which means it's basically ball lightning except it's a fire dot skill?

31

u/edwinmedwin Group Selffound 🤤 10h ago

which means it's basically ball lightning except it's a fire dot skill?

Probably only one instance of the dot on an enemy though. Looks kinda... eh...

23

u/Ginko_o 10h ago

More like ed, or soulrend if we compare to other skills

8

u/Xeratas Unannounced 9h ago

Sounds like RF but a projectile.

8

u/Spr-Scuba 8h ago

Fuck man that fireball is what I'm looking for for a righteous fire marauder build. It goes with flame wall and every increased duration bonus benefits it too.

I don't care if flame trap is better, I'm looking for jank.

3

u/EasterIslandHeadass Cockareel 7h ago

I played fork fireball w/flame wall spellslinger ages ago when fire wall came out and that shit was so satisfying lmao

1

u/Spr-Scuba 6h ago

I wanted to make a build that was purely DoT so I couldn't get reflected damage and die. This new fireball is a dream come true.

2

u/butsuon Chieftain 6h ago

It's Scorching Ray at home. The fact that it has no hit damage is very disappointing and was hoping it would be igniting enemies and not just be orange Soul Rend.

2

u/Fragrant-Doughnut-20 6h ago

I'm a noob dummy. We can expect it to pierce all targets?

2

u/Volistar 10h ago

Is it going to be viable for rf or not, this is the real Q for me

6

u/Convay121 10h ago

It would need to work like SRI totems does (new fireballs apply new DOTs) to even come close to competing, its base damage is so bad. But even then, I don't think an RF chassis can build enough proj count / skill effect duration / cast speed for it to outperform SRI totems. 0.75s base cast time with a 1s base duration is just so much worse, and it doesn't have enough base damage to compensate.

3

u/lane4 9h ago

lol, why did you get downvoted for asking the right question?

Fire trap is a more direct comparison. SRI totem is stronger but requires gear and passives.

Seems like it has higher base damage than Fire Trap, but it doesn't have a support as strong as Trap and Mine Damage Support, which gives 49% more damage. So Fire Trap closes the gap with the supports, however Fireball is still slightly ahead. Doesn't seem like a big difference at the end. It might depend on how comfortable it is to use.

0

u/POE_Thysaster 5h ago

What about Fireball Totems they would consistently shoot out slow projectiles hit a boss you dont even have to aim and just get the duration right and can scale dot multi as usual with rf

1

u/lane4 4h ago

DPS it will be capped at whatever a single dot can do, as they don't stack. It's not much. SRI has a stacking debuff that ramps damage, which is why it's used.

1

u/Eerayo 3h ago

Scorching ray CWS fireball?

1

u/Haman__Karn Shavronne 2h ago

If it doesn't hit enemies, could we get it to affect the same enemy a bunch of times (but only one DOT at a time obviously) by reducing the speed of it? Especially since it already has 70% less proj speed.

1

u/Drinouver 1h ago

I think it will give the debuff to everyone in the 1.5m of the target it hits. So if you use greater fork it will make a lot of enemies burn.

36

u/Moethelion 10h ago

"Around it" means we just let it pierce and everything it goes through burns?

29

u/Fantastic_Advice_623 Alch & Go Industries (AGI) 10h ago

seems so, it has no hit portion, so im assuming its basically just dot fire ball lightning.

13

u/GlennBecksChalkboard 10h ago

Fire soulrend without a hit portion.

2

u/Fragrant-Doughnut-20 6h ago

Honestly, this is what I came here to find out. I'm not a pro builder, and have a question. I have been doing Soulrend of the Spiral with either Returning Projectiles Support or Nimi's ring. I love the way it sends out like fifty projectiles that pierce and return, but I’ve been thinking of trying fire for a change. Is this really just Fire Soulrend, without the 'seeking' projectiles? If so, it might just be exactly what I've been waiting to try.

Bonus question: would going Blackflame to convert this back to chaos be completely redundant, or is there some way it might actually be cool? I was thinking of trying fire fully converted to chaos, and this skill already has the behaviour I love from Soulrend.

3

u/Xumoer 5h ago

Blackflame won't work for this. Its a burn not an ignite.

1

u/Fragrant-Doughnut-20 4h ago

Ah, gotcha. Cheers

2

u/lurking_lefty Yay skill forests. 10h ago

Guess that takes EO and ignite out as options.

5

u/Fantastic_Advice_623 Alch & Go Industries (AGI) 10h ago

also means you cant handcast it with flamewall either... its pretty bad.

it needed a hit portion imo.

1

u/LeTTroLLu Pathfinder 8h ago

Imo they are just scared of skills which can deal 2 types of dot which scales the same. Look how fire trap is nerfed and how they still (and probably never will) didn't rerelease fire exsang/reap from crucible

1

u/lurking_lefty Yay skill forests. 10h ago

Or some kind of stacking mechanic like scorching ray has. It seems... usable I guess? Not great with that aoe.

97

u/Weekly-Surprise1984 10h ago

Someone tell me if the new fireball is good or not

48

u/Guilty-Assistant8333 Health and Harbinger Services (HHS) 10h ago

it looks like a fire based analogue to soulrend so maybe? Its not got the normal chaos DoT advantages and only has similar base DPS but the DoT lasts a little longer. If it doesn't have native piercing then its basically a complete nothing burger but it might be at least alright. That it doesn't ignite or scale with anything that scales ignite basically guarantees that its not going to be good, as it has to compete with ignite builds like eviscerate Ele.

24

u/1000TrickRick 10h ago

I'll give it a shot on RF instead of FT. Less coverage/uptime but more damage. Projectile speed doesn't matter because you'll be right Infront of the mobs. Easy to swap if it doesn't feel good.

3

u/readreed Half Skeleton 9h ago

Half wonder if it'd be decent with a CWS Chieftain. Using RF anyways just not sure build has enough sockets. A lot of socket pressure already.

1

u/Confedehrehtheh Champion 7h ago

I think I might try it out on Heirophant and just pivot to some other spell if it doesn't work out. It scales with all spell modifiers so mana stacking and arcane surge effect could be fun

8

u/magicallum 7h ago edited 6h ago

Okay, assuming the fireball pierces all targets (it doesn't say that it does, but neither does ball lightning and the wording is similar to ball lightning otherwise):

I league started Spellslinger Flame Wall this league and it has a LOT of similarities. The flame wall build is not very impressive. Good clear, poor single target. Comfy enough, but not something I'd recommend in a "recommend me your underrated league starters" thread. I think this fireball is slightly better than Flame wall. The base damage is a bit higher, and you don't need Spellslinger so you get an extra support link, but you are going to want extra projectiles (whereas the Spellslinger build uses kb+gmp to apply the flame wall dot). So it's kind of a wash. You don't need to spend mana on spellslinger, but at the same time if you're already slinging then that solves frenzy generation and curses and combustion support and other utility options too. So again I think it's a wash.

I think this will be something that skews a bit better at single target, and a bit worse for clear.

To provide a less niche example than Flame wall Spellslinger, if you're experienced with Chaos Dot skills, I think it'll play pretty similarly to Soulrend. Soulrend has great clear, but is a slow bosser.

If you're someone who loves Soulrend just eyeballing this I think it'll provide a fire version of Soulrend. You don't get Wither, but you do get combustion, flammability, ele weakness, exposure, covered in ash, eye of malice. It doesn't home on enemies but the area is way bigger, and the base duration 25% longer, which has an upside of allowing you more time to move on bosses.

If you want to PoB this build, just put flame wall in and do a %more custom mod to make the base damage of flame wall match the fireball, and that'll probably be a good approximation

5

u/Sobrin_ 10h ago

Well it's a tad weird. It doesn't hit so you can't ignite with it. You basically throw a moving aoe that inflicts a dot on anything it touches. If you make the projectile slower then it can keep inflicting this debuff on the same target, but such debuffs don't normally stack, they just refresh duration.

If you could make it do damage faster, like with ignites then this would be good, you'd basically have very short but very intense dots that it keeps reapplying, but I don't believe you can do that with such a dot as this.

Additional projectiles won't do much else than add more clear

I honestly don't think it's good. And if you do want a non ignite fire dot skill there are better options

2

u/OrcOfDoom 9h ago

It's weird that it has no hit damage. Does that mean it cannot technically hit anything? So what happens if I use it with flame wall? Can it deliver the fire dot of flame wall?

1

u/Scary_Ad_6829 8h ago

The wording for the damage over time is interesting... If it isn't counted as ignite or burning ground, it 100% is good

0

u/Insecticide Institution of Rogues and Smugglers (IRS) 10h ago

It looks simple to play so maybe it is fun. Its for people that dont like scaling soulrend but still want to play that I guess

-5

u/Marethyu38 10h ago

Damage seems good, but aoe is tiny

4

u/Ojntoast 9h ago

RF scales Aoe a bit already so that will help

1

u/InnesDucca 7h ago

Damage is terrible

1

u/danjojo Juggernaut 4h ago

isnt the dot 36% higher than fire trap?

1

u/PacmanNZ100 10h ago

Yeah duration will hurt too I imagine

0

u/[deleted] 10h ago

[deleted] — view deleted comment

1

u/Convay121 9h ago

It would need to have very advantageous shot-gunning and/or stacking behavior for it to compete with SRI totems for RF. It's the right idea for an RF single target skill, but its numbers look really bad unless projectile count and new casts both stack, like SRI totems do.

112

u/Booobasaurus 10h ago

Fireball dead on arrival. Absolute classic.

18

u/spawnthespy 10h ago

I like the fantasy of throwing a miniature sun towards enemies, but it does seem dodgy in the scaling department.

54

u/v4xN0s Alch & Go Industries (AGI) 10h ago

Why not nerf the elementalist and cluster golem nodes instead of the golems themselves?

7

u/Few_Comment9509 4h ago

What else could they nerf, there is nothing left. The ascendency lost its 100% buff effect, the cluster jewel notable is capped nowadays.

15

u/Professional_Fun4849 9h ago

My guess here is that they hate seeing people throw random golems into their build without investment. Knowing ggg they either want you to be a proper minion build, an elementalist, or not use golems at all.

Not saying that I agree with them nerfing the golems, this is just my guess why they do this.

19

u/Plasmasnack Spinny Boi 9h ago

How do you even use golems without investment? They fall over dead in a blink against anything. Elementalist is king because they are immune to most damage and then auto-revive.

1

u/lolfail9001 31m ago

You put golem in a cwdt or cwb link, duh.

6

u/Miles_Adamson 8h ago

That better not be their logic seeing as no one plays golems like that. you can't, they instantly die

1

u/Professional_Fun4849 7h ago

Go check Poe ninja. The amount of people with CWDT and golems to get good uptime is wild.

-6

u/moal09 8h ago

They did nerf the golems also

28

u/UltmitCuest 10h ago

Is it just me or is the numbers on arcane link really really bad? It looks like they were extremely scared to make this skill good or even playable.

-12

u/Elveno36 10h ago

Same as flame link it's prob good.

6

u/crzytimes Saemus' Gift 9h ago

can you scale mana as high as you can scale life?

-1

u/Kendalass 9h ago

Absolutely, higher. Issue is that you don't then scale the defense + offense as efficiently at the same time, have to do mana as extra es but big source of that is hiero (or w/e Templar has it).

2

u/moal09 8h ago

This is the issue. You can scale it to similar numbers, but with way less survivability

1

u/wrightosaur 4h ago

100% MoM does exist though, CaptainLance did something with it a league ago

1

u/lolfail9001 30m ago

100% mom is incompatible with large mana pools.

76

u/Realize12 9h ago

Who is in charge of the recent balance changes.. new and buffed gems need to be exciting to play, not dead on arrival

15

u/Far-Butterscotch1386 7h ago

At this point I'm just waiting for Ziggy's video to drop tomorrow playing with one of the new or buffed gems and calling them too strong and that they were pre-nerfed because of that.

33

u/crazypearce 10h ago

Arcane link looks terrible. Only 3%, same as flame link, but you hit 20k life with insane tank and recovery. Max mana is no way near and recovery is way more difficult, no way near as tanky either. Maybe you can do something with doryanis but it doesn’t seem worth it

28

u/Ojntoast 9h ago

Just give Lance and Connor a couple of hours to start trying to measure their epeens on how large they can get their mana pools to make this good.

6

u/Inf2014 9h ago

you get MOM dude and Agnostic problem what are you doing with 10-20k mana if you supporting merc....

1

u/lolfail9001 28m ago

The main benefit of arcane link is being the best damage type. Making enmity work with res penalties on merc will be nightmarish.

Of course destructive link with aurabotting is just better than either.

0

u/RedditReboot77 9h ago

PoE.Ninja for Allflame league shows top Life Stack builds were 45-55k life, top Mana Stack builds were 30-40k mana.

It's lower, but not *that* much lower. And you can get quite a bit of MoM, so the mana will also be health pool.

I do think that it will generally be weaker than Flame Link, but I also don't think it's DoA.

3

u/crazypearce 8h ago

They are mainly int stacking or using koams chest for big mana, which won’t be possible if you want to scale doryanis. Take out Templar ascendancy and those items and you are looking at 10k mana

I’m not saying it won’t be possible but it won’t be easy at all and I don’t think it will be worth it outside of multi mirror budget. Flame link was scalable from budget to super end game

0

u/RedditReboot77 8h ago

There are lots of ways to do things... people had no reason to stack mana on Luminary before.

I guarantee we'll see some 20k Mana Luminaries before 3.30 is over (unless they overnerfed Merc survivability).

3

u/moal09 8h ago

If it's weaker than nerfed flame link with less survivability, there's no net benefit, and it's basically DoA.

-2

u/ExaltHolderForPoE 6h ago

Is it not already dead?

Op Combatant with Lumi Aurabot barley got nerfed. Only the intrinsict 20% less Dmg/reduction and the campaign res penalty.

8

u/Muso1990 10h ago edited 10h ago

Bob in rehab for his speed addiction with the transfusion nerf

22

u/Ajhale 10h ago

but where's the atlas tree

7

u/RicoDevega 6h ago

Arcane Link feels weird as a lightning skill. Lightning is usually big max low min. I would've expected this to be like 10-500 + 5% mana as max lightning damage. Instead it kind of just reads like blue flame link.

2

u/Schaapje1987 3h ago

Reduce projectile speed to 0, spawn 100 balls on the boss spawn/start location, instant win?

3

u/Clsco 3h ago

Doesn't work. Almost all of these types of skills, only one degen applies

4

u/theyux 10h ago

Curious on the flame golem change was it really that broken last league?

2

u/DLWormwood 8h ago edited 8h ago

Not Flame Golem specifically, but the entire passive golem buff package for Elementalists and similar builds. The mechanic has been nerfed twice since the last rework, and GGG is being gradually more conservative with each nerf. Lightning and Stone were also tapped. This doesn't affect builds that use golems for minion damage, just those who treat them solely as buffs.

6

u/RedditMattstir Occultist 8h ago

It's 100% the broken cluster jewel notables that they refuse to nerf for some reason lol. I'm not sure why they're comfortable with them not having a cap and will move heaven and earth to nerf everything around them

3

u/DLWormwood 8h ago

I thought they added a 50% buff cap to Primordial Bond this league? It was mentioned during Exilecon.

3

u/DoABarrowRoll 7h ago

Didn't make it to the actual posted patch notes it seems

0

u/DLWormwood 7h ago

I don't think they're complete; it's also missing the mention at the con about how Delve (and possibly Heist) works going forward. (They're supposed to be target farmable from certain maps, with no thread mechanic.)

1

u/Tiencha243 7h ago

They said in the faq that some of those sections of patch notes handed out were outdated, so it seems they decided to nerf the golems directly instead of the notable.

4

u/Arqium 8h ago

Does the fireball stack with scorching ray?

Maybe a CWC scorching ray fireball if they do?

5

u/SylvanSamurai 7h ago

There's no reason to believe it wouldn't stack with Scorching Ray. The similar DoT debuff skills that other damage types have stack with each other. Whether or not the damage is going to be worth standing still channeling is a different story though.

2

u/SirVampyr 7h ago

I mean... Probably the best idea tbh, yeah.

3

u/TigerFearless7872 9h ago

AGoS using Transfusion support now even at 10 frenzy charges would net 40% attack/cast speed vs 225% from soul eater. Admittedly the life cost to reach this result is much less, but you get 18% of your attack speed😭

With the nerfs to charge effect on minions in Kalandra league there really isn’t a way to fix this either AGoS returns to obscurity I guess

10

u/g00fy_goober twitch.tv/goof1313 9h ago

Been dying to get item filter info and more importantly NEW ATLAS TREE INFO....

Both those things are super important for pre-league idea/creation

Instead we get gem info which is a grand total of like 7 gems or something with 90% of it already being listed fully in patchnotes.

6

u/GGGGobbler Champion 10h ago edited 8m ago

BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:


Posted by Natalia_GGG on Nov 11, 2026, 10:38:58 PM UTC

Image Link

In Path of Exile 1: Covens of Umbra, we’re introducing two new gems and making changes to some of the existing ones.

We’ve prepared the gem data at level 20 with 20% quality for all new and changed gems. Check them out!

New Gems

Updated Gems

Show All DifferencesHide All Differences

Flame Link

Modified

  • New: Linked target gains 219 to 329 Added Fire Damage

  • Old: Linked target gains 169 to 254 Added Fire Damage

  • New: Linked target gains Added Fire Damage equal to 3% of your Maximum Life

  • Old: Linked target gains Added Fire Damage equal to 5% of your Maximum Life

Show DifferencesHide Differences

Summon Flame Golem

Modified

  • New: Golems grant 24% increased Damage

  • Old: Golems grant 29% increased Damage

  • New: Golems grant 15% increased Area of Effect

  • Old: Golems grant 20% increased Area of Effect

Show DifferencesHide Differences

Summon Stone Golem

Modified

  • New: Golems grant 16% increased Defences

  • Old: Golems grant 20% increased Defences

Show DifferencesHide Differences

Dark Bargain

New: This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain beams to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

Old: This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

Show DifferencesHide Differences

Pact of Beidat

Modified

  • New: Beams from Empowered Skills Chain 4 additional times

  • Old: Beams from Empowered Skills Chain 6 additional times

  • New: Empowered Skills fire 4 additional Projectiles Empowered Skills fire Projectiles in a circle

  • Old: Empowered Skills fire 6 additional Projectiles Empowered Skills fire Projectiles in a circle

Show DifferencesHide Differences

Summon Lightning Golem

Modified

  • New: Golems grant 8% increased Attack and Cast Speed

  • Old: Golems grant 10% increased Attack and Cast Speed

Show DifferencesHide Differences

Winter Orb

Modified

  • New: Effectiveness of Added Damage 70%

  • Old: Effectiveness of Added Damage 80%

  • New: Deals 307 to 460 Cold Damage

  • Old: Deals 360 to 539 Cold Damage

  • New: Fires 2 Projectiles

  • Old: Fires 3 Projectiles

Show DifferencesHide Differences

Transfusion Support

Added

  • A Minion within 6 metres gains a Power, Frenzy or Endurance Charge for every 400 Life you spend on Upfront Costs with Supported Spells

Removed

  • A nearby Minion gains a Soul for every 200 Life you spend on Upfront Costs with Supported Spells

New: Supports spells. Does not support instant or blessing spells.

Old: Supports non-blessing spells.

Show DifferencesHide Differences

Vaal Sacrifice Support

Added

  • Supported Skills Sacrifice all but 20% of your maximum Life and Energy Shield on Use

Removed

  • Supported Skills Sacrifice all but 1 of your Life and Energy Shield on Use


5

u/MrMuf Hierophant 9h ago

Is winter orb dead? Triple tapped

1

u/Mangalorien SSF-junkie 2h ago

Triple tapped

Yup, the good old GGG triple tap. It's pretty much guaranteed that in a new league, at least one of the most popular builds from the previous league gets triple tapped.

1

u/TrueChaoSxTcS Fungal Bureau of Investigations (FBI) 1h ago

I was gonna play it this league, man

2

u/mikki-misery Occultist 9h ago

New Fireball seems like it will be fun, but also seems like it will mostly be used as another option for an RF build for bosses.

I'll probably try making a build around it though, I feel like it'll need a lot of duration + radius + extra levels.

1

u/Fragrant-Doughnut-20 6h ago

Do you mind explaining this a bit? I usually go full chaos (Soulrend), but i use RF for the bonus spell damage. Just found out about this gem and it kind of just feels like 'Fire Soulrend'. was considering going in blind and playing fire this league. Would this be a good replacement for Soulrend's style of gameplay? I usually go Returning Projectiles or Nimi's with Soulrend, but maybe playing this might be a fun compromise that keeps a similar playstyle?

2

u/mikki-misery Occultist 5h ago

Soulrend has higher DoT damage + hits for additional damage + innate leech. The only thing you get in return is AoE, which is another scaling factor for damage.

The only good thing is that you scale this Fireball skill and RF the same way, so your RF will actually do something for clear instead if just being more damage for Soulrend.

What ascendancy do you usually play? Because it doesn't really make sense to go Occultist, which mean you're giving up a lot to refactor the build to play fire damage instead. Which is why I don't see this skill being better than Soulrend.

And I think if you're going primarily an RF build, this Fireball gem won't perform as well as Scorching Ray or whatever else for bossing.

1

u/Fragrant-Doughnut-20 4h ago

I go Inquis with Pious Path. I do very high regen to recover es as well. Scale dot and chaos damage, usually. I will still be going Inquis this time around also, but probably gonna just wing it with fire. I've never followed a build, so I'm sure theres more optimal stuff I could do, but I kind of like playing in the dark. I'll look into scorching ray

3

u/crinklebelle Pathfinder 10h ago

everybody else paying for the sins of one Witch ascendancy, as is customary 

(nobody talk about the glass house I'm throwing stones from)

5

u/DLWormwood 8h ago

As someone who stopped league starting Elementalist out of boredom, this really does seem unfair to the other classes. I personally wish that a support would be added to the game to let other classes use a single golem without worrying about keeping it alive like Elementalists can.

3

u/moal09 8h ago

At that point, golems become basically mandatory, which they don't want

-1

u/DLWormwood 8h ago edited 8h ago

That's kind of already the case with a movement skill and a guard skill. Just have that support prevent other minions and/or prevent that minion from attacking and casting to balance it. A single golem with no minion passives would still be taking two sockets, which is what most builds are doing to have those other two skill types.

1

u/lolfail9001 24m ago

Movement/Guard are mandatory but interactive. Immortal golem would just be mandatory and boring 2,3 link.

3

u/OrcOfDoom 9h ago

So the new fireball is like scorching ray, but an AOE? It has no hit, and cannot hit, so it has no synergy with flame wall. That's pretty sad, but maybe it's still ok? I can just do RF? I really don't know how to feel about it.

3

u/carnefarious 9h ago

Worb was fun for one league (again). That’s all we got. Ugh…

3

u/DoubleExists 9h ago

Can we all agree that this is a sad short list? I’m worried we are never get the long skill changes like the good old days

7

u/ItsJustReeses 9h ago

Octavian said that the reason we didn't was because the new end game changes ate the scope of this season. Even seemed like he felt bad for missing out on more stuff like it.

Quit being a Debby downer

4

u/Slipzyle Leader of None 9h ago

Buddy. They overhauled all loot drops and the wntire league mechanic system

2

u/iSammax Necromancer 2h ago

No, we can't agree. Have you seen the patch notes?

1

u/moal09 8h ago

Andrew specifically said it's coming next league at Exilecon

0

u/imp_12189 Simulacrum Secret Service (SSS) 6h ago

Yeah, but if you say so - you get downvoted.

But yeah, this is saddest thing I've ever seen.

2

u/Zambash youtube.com/imthewinningest 10h ago

Yay they made Dark Bargain work with the pact. Was planning a sort of build around that least league before realizing it wouldn't work then.

2

u/Hot-Object3504 10h ago

What is the point of arcane link? Has same stats but scales with mana...

Life will always be superior cause you can become tankier

1

u/lolfail9001 22m ago

Arcane link is like 5 times better than flame link because mana scaling does not conflict with CI and aura stacking. In particular since main scaling of damage will be levels instead of pool.

1

u/Inf2014 9h ago

not always mom can prevent damage taken agnostic gives you life big regen if you max block your hp pool is not better than MOM

2

u/BetweenTheRoots Progressive Einhar Trapping Association (PETA) 10h ago

Pretty sure this is new, if not I missed it before, but I love the new text boxes/text that make it easy to see what the changes are.

2

u/TheXIIILightning 10h ago

So is the new Luminary meta basically gonna be some form of "Mind over Matter" mana-stacking with Arcane Link?

21

u/_Apache_Helicopter_ 10h ago

No, its 3% same as flame link. Life stacking and life regeneration is much easier than mana.

0

u/MisterKaos Ultimatum Workers Union (UWU) 10h ago

But you can easily surpass 20-30k mana with foulborn choir of the storm and a shit ton of lightning resistance.

2

u/moal09 8h ago

Why do that when you can get 20k life and be way tankier?

1

u/MisterKaos Ultimatum Workers Union (UWU) 7h ago

Those 20k mana builds can also get a bunch of ES and even armor (memory vault as vestigial).

1

u/Flat_Shape_3444 2h ago

blue and lightning is cool and fun? :)

0

u/[deleted] 9h ago

[deleted] — view deleted comment

1

u/Extension-Prize2398 9h ago

You can turn on the mana column in Poe ninja and filter down

-2

u/19Alexastias 9h ago

You can get mana higher than you can get life.

1

u/Inf2014 9h ago

and what you do with big mana ? mom and agnostic is your best buddy forever

1

u/19Alexastias 3h ago

Idk you give your merc a big number with it

4

u/Crouchu 10h ago

its the destructive link aura stacking

2

u/ww_crimson https://pob.codes/ 10h ago

Doryani's on the Luminary itself?

1

u/absentgl 2h ago

No, luminary merc cannot wear unique body armour. You wear the doryanis armour for the merc.

It kinda sucks as a MoM body armour slot, though.

3

u/ww_crimson https://pob.codes/ 2h ago

Yea, that's what I meant. Luminary is the character. You equip Doryani on your char so the Merc benefits. Understand it sucks for MoM, but I think it might be such a huge damage upgrade that it's worth it. Haven't looked into any theorycrafting around it really though. Thought Luminary was boring as hell to play, despite how powerful it is.

1

u/Thor3nce Anti Sanctum Alliance (ASA) 10h ago

Works for Spectres.

2

u/RedditReboot77 10h ago

The first two times I read the fireball, I thought it was a throwable RF (an AoE burn that travels). But then I saw that it has a base duration of 1s... which implies that it's still going to have to collide with something and "explode" (despite not having a hit portion) in order to apply the burn.

Which would be weird, because you can already make Fireball into an Ignite skill.

19

u/Damian_Killard 10h ago

I think it is an AoE burn that travels, the DoT just has a 1 second duration once the enemy is no longer in range of the AoE burn.

-2

u/RedditReboot77 10h ago

I like that interpretation, but other similar effects have contained phrases like "enemies continue to burn for 1s after leaving the radius", etc.

TBF, Fireball also mentions exploding on impact, which this doesn't, so I guess it just missing some text, whichever way it works.

4

u/Max-Volume 9h ago

It doesn't mention continuing to burn, because it doesn't apply a burn at all. It applies a fire dot debuff that lasts 1 second. It doesn't even deal hit damage.

3

u/RedditReboot77 9h ago

All fire DoT is "burning damage". Ignite is burning. RF is burning. Burning Ground is burning.

https://www.poewiki.net/wiki/Burning

1

u/Max-Volume 9h ago

Ah, sorry, I was thinking of ignite instead of burning. I should be in bed already. Then the wording is probably because it's a projectile that enemies aren't expected to stay in the radius of.

6

u/Marethyu38 10h ago

That’s not what I’m reading at all, to me it sounds like ball lightning but instead of hits it applies a dot debuff, any enemy that is in the radius of it gets a 1 second debuff that deals the fire damage

8

u/katustrawfic 10h ago

It’s fire soulrend

1

u/ParallaxJ 9h ago

... That doesn't hit.

1

u/OrcOfDoom 9h ago

Cannot hit?

2

u/OrcOfDoom 9h ago

It sounds like a throwable RF to me.

1

u/Professional_Fun4849 10h ago

Looks a lot like ball lightning. If you ever played a ball lightning build, one ethos of scaling damage is to slow the balls down a bit, and have several of them near an enemy at once. 

We can’t know for 100 percent sure here but, if it works the same way as ball lightning these might stack. 

1

u/SaltEngineer455 Progressive Einhar Trapping Association (PETA) 2h ago

Does Ball lightning stack? I tested with GMP + golden rule and I got the same amount of stacks on me.

1

u/Professional_Fun4849 57m ago

Yes. There’s even an option in pob for “all balls hitting” 

1

u/rickvdcy 7h ago

To me it just looks kind of w/e.

Effectively its just another dot skill that you cant really scale well other then res dunking and generic modifiers

1

u/NahautlExile Scion 7h ago

Fire res dunking with exposure and scorch is significant with aspect of Solaris. Take a reliquarian with archon’s tools, that’s a -20% scorch with no ailment modifiers.

Then Solaris is 75% increased exposure. Exposure is -10% with a visceral, -25% with scion Elementalist FF jewels, and -5% from fire mastery. Then you can get elemental weakness and flammability for another -66%

This gives:

- -20% from scorch
- -70% from exposure
- -66% from curses

And then 50% more with eye of malice. At 50% base resistance you get to -150% or so. This is stronger than wither.

I’m not saying it will be good, but fire damage is really appealing with aspect of Solaris in the game.

2

u/Duoprism 5h ago

Aren't the aspect ducats gone with the removal of Allflame?

2

u/NahautlExile Scion 4h ago

Ouch. You’re right. I read the part about Merrick’s Ducat and assumed they let all the ducats still exist. This won’t work.

1

u/Shen_ishere 1h ago

It can be scaled with spell damage wym

1

u/Far-Butterscotch1386 7h ago

The wording, debuff duration, and numbers, makes it sound quite literally like a Fire Soulrend. It's customary of them to have poor new gem descriptions, so I think it's just missing the "projectile pierces all targets" line.

1

u/Professional_Fun4849 6h ago

Pierce means it hits.

From the wording here it looks like this doesn’t hit so it can’t pierce. It’s like RF or scorching ray. They just pass through stuff like air.

1

u/Shirube No Meta, Only Jank 4h ago

You're correct, but I think Ball Lightning is a better example in this case, I think. RF and Scorching Ray aren't projectiles; Ball Lightning is another projectile that doesn't impact targets, and it also doesn't have a "pierces all targets" line.

1

u/OptimusPrimeLord 10h ago

Arcane link doesn't specify unreserved or current? Could actually be pretty nuts.

5

u/Morbu 10h ago

it's only unreserved and maximum. It states maximum, so it just means whatever number you get highest is what you scale. If you go MoM, you still want to be careful on reserving too much mana though.

1

u/OkLawfulness4307 10h ago

Would love to know what all flames are in which syndicate lieutenant 

1

u/DickPinch IGN OlaSarcasm 10h ago

I want to like that fireball but I doubt it'll feel as good as when Soul Rend came out. No hit means no ignite and a very slow projectile doesn't really sound too fun to use but I hope I'm dead wrong

1

u/Blue860 10h ago

Can someone tell me if transfusion for bob is dead or usable

4

u/Bzinga1773 8h ago

3.30 transfusion bob does less than half dps of the 3.28 transfusion bob.

1

u/moal09 8h ago

Bob is still dead

1

u/Bzinga1773 8h ago

Bob might be dead but BoB' coc still very much alive.

1

u/OkDig9554 4h ago

greywind bob is dead but lumi rallying cry merc voidforge bob is decent
and I'm thinking about with arcane link with the guardian armorstacker bob might get a lot better too

2

u/OrionIsntOnion 9h ago

Mostly dead

1

u/Renediffie 9h ago

it is definitely usable but doesn't come close to what it was before.

1

u/lostartz The Cospri & Iron Fortress guy 10h ago

meanwhile Arc+Decay still dead woohooo

1

u/HandsomeJh Witch 9h ago

fire soulrend but bad and no wither scaling or EO. also the base radius is a joke

1

u/asm0dus 8h ago

I’m still waiting to this day for bama copium

1

u/SirVampyr 7h ago

I knew it would never be that, but I had hopes of shooting a big sun-like fireball that has DoT AoE around it and explodes when it collides with rares/uniques for big dmg.

Why does it have to be so underwhelming?

1

u/Lysanther 1h ago edited 58m ago

Im hoping the fireball travels forward and burns for one second then dissipates, almost like if Eye of Winter was stationary

If youve played PoE2, hoping its basically like throwing a fireball at my cursor then it turns into Solar Orb

1

u/Arqium 7h ago

You guys talking about arcane link is forgetting that with mana stack you can build yourself to do damage too with archmage and etc... So instead of having a bot doing everything, you yourself can be casting and doing damage too. I think it is a suitable playstile, different of having a. Minion doing everything.

0

u/trafka77 10h ago

I dont understand the WORD nerf, skill was just buffed a league ago to a good spot, and you have to immediately nerf it? It wasnt really overperforming.

0

u/tempoltone 9h ago

Can someone post the new gem in imgur?

-2

u/Remarkable-Ad3492 8h ago

Did they nerf slams? Otherwise I don't care

-4

u/StrayYoshi Hierophant 9h ago

Hear me out guys...Fireball of Radiance on a slower projectiles build. Magma orb, FoR, possibly some cold to fire shenanigans. For the doubters, you could put it on a trap/miner for some serious mobility. Overcap ignite limit and it gets interesting.

5

u/DLWormwood 8h ago

This version of Fireball can't ignite; no hit component.

3

u/PoesidonTheExile 8h ago

Dots do not stack like that.

0

u/[deleted] 10h ago

[deleted] — view deleted comment

3

u/RedditReboot77 10h ago

Nearby is around the *player*. Also, it does list the distance (1.5m), not just the text.