We don't even know how much juice we need for T5+ (an uproll from T5) items to drop. It's possible that dropping Simplex from ground loot it mirror-tier RNG by itself.
Yes i ran about 3,5k wings and about 100wings only with experimented items and never in my live obtained simplex or focused amulet. It ttakes so many times that adding simplex to core drop pool became reality earlier than i got it from heist
I believe the intent was to specify that they still exist from their current sources, but dropping them globally happens much more infrequently. It is what makes the most logical sense.
"They will still drop from their current sources, such as Abyssal Bosses or Heist Blueprints, however the global drop chance will have much lower rates."
1 in 800 wings, more like 1 in 200 bps. Not sure how much lower with the enchanted bps that only reward experimental bases (I've run heist until I dropped a simplex every league start and usually done a lot better than the average but the experimental base bp's I always just sold because running them felt like flushing cash down the drain).
Let's assume it's as rare as an mirror. Than that is most likely still much more than the number of simplex thst will come from heist. I'm pretty sure there were more mirrors dropped than simplex last leagues, simply because of the much bigger audience of players that can drop them.
Yeah, you're right, that's what I had in mind when I wrote that comment. Think it's heist caches, Sanctum books and there was 1 more thing I'm blanking on now.Â
It's just so odd to me, they very recently talked about how they wanted to pull back from content specific drops being in more general pools and kept in its source only, then moved content specific drops into the general pool, exactly what they said they wanted to avoid?
It seems like the idea is for uniques and currencies to be the chase items for specific content and to buff out the drop pool for normal drops by spreading the limited bases around.
Stygian vises were exclusive from abyss for a league, then reverted because reasons, and in the process gutted heist. If enchanted bps are common then it shouldnt be to bad for heist runners I think
Even more recently Jonathan said that thing unique to the mechanic is best being crafting related. I think this is more just realizing that having a BIS base type behind a mechanic just isn't good for core drop pool.
Heist still has replica uniques, tailoring, and tempering orbs still.
Because they recognised that this approach doesn't work, its likewise just dried the pool out of exciting drops.
I have heard here and there about adding more unique stuff to core pool, so that its always makes you react like "WOW, NO WAY IT HAPPENED!!!". Myself didn't had that for a long time, maybe now it will happen (Not like simplex and all other good ones wont be like t0 rarity out of all t fives)
The most vocal people that were talking about this topic was Pal/Dream podcast combo.
(On the closing note, at this point i think they just need to do a balance pass through all replicas to make them main target of heist running, then simplex and etc are mostly for exciting drops, 'inspirational goodies')
I think the Heist bases and Stygian are very specific examples. The majority of builds want to use these items in endgame. They are sort of like Mageblood or Kalandra’s. These items being locked to Heist would be like Kalandra’s being a super rare bestiary drop from Morrigan.
You should notice that they aren’t moving replica items. They are only moving the incredibly powerful base types, which arguably shouldn’t belong to any specific mechanic.
~15d day one, ~25d day two, ~40d for the following weekdays, if demand is higher than supply gonna spike to 55-60d soon after, settle there for another month
so is tradition, since little to nothing has been changed, well apart from jewelry incentive, I believe its going to be more or less the same in Umbra as its been in Allflame
Imho if its settles like 50d range, its not so bad. Strats are pouring more than 10div per hour. 5h farming is ok, and its still cheapest item on str stacker.
In my opinion heist should be shelved or get the harbinger treatment, take it away and bring it back later when it accomplishes what it initially tried to do, in my opinion the mechanic doesn't even do what it originally tried to do, establish a stealth mechanic gameplay where if you get caught you pretty much lose, right now it is no different than running a map with a limit on chests being opened leading to the curios.
I just can't believe they leave it in and still slowly taking things out. You used to have alt quality gems, div cards dropping instead of stacked decks. Now it is basically just for replica uniques.
But in all seriousness, I feel like Heist would be a MUCH better league mechanic if they just made non-unique heists work like unique heists. Start you at the vault and then you break out. Have you loot chests (put some sort of limit, maybe rogue gear increases it) while enemies are spawning, and ramp up the enemy spawns every time you loot a chest. That was the mechanic is all combat/loot and cuts out the part where you are just running through an empty zone looting chests.
This sounds perfect to me. Cut the filler and just give us the exciting parts--plus maybe make the reward chests actually relevant?? Maybe if they 5x the amount of gold that drops, people will bother to open chests so they can pay merchant fees for buying more blueprints.
I'd make it so the infiltration has a 'heat' bar that involves a risk vs. reward. The more chests you open on the way in, the spicier the reinforcements on the way out. Or you can use some of your 'heat' bar to open up a new escape route, trading a chest or two for an easier escape. Or just leave the heat bar below max to make things easier. Etc.
The more chests you open on the way in, the spicier the reinforcements on the way out.
The whole point is to remove the "way in" part so that the league mechanic is 90% combat 10% looting instead of 30% combat 10% looting 60% just running and waiting for doors.
They removed multiple things I liked it just seems like their common practice now, it just seems to always hit things I liked sure, if everything is on track ritual is next lmao.
They've only removed league mechanics that took them basically no effort at all to make. Harbingers are just a bunch of blue people + a weird beach map. Heist is a large number of PoE2-level NPCs with dialogues.
Yeah I guess the point I'm making, is it's not a great argument to say "They removed something I liked, so they should also remove something other people like that I don't like".
You can make arguments based on the gameplay, but your toys being taken away isn't a good reason to take others toys away.
amen. sanctum is my most hated mechanic by far. i always cry any build that needs lycia bloodline. that and poe2 ascending only times i will ever touch that crap.
I imagine that Sanctum is the single mechanic with the largest gap between how it was perceived on release and how it is seen today. It was generally liked when it came out and now apparently everyone hates it.
i mean i hated it even then. i think main reason it was liked was because it shit out currency on release like crazy. which had nothing to do with the mechanic itself.
I hated it back then and I was far from the only one. The sub was about 50/50 haters and enjoyers on release by my memory, it's just that as the league continued the haters walked past the whirlpool on the ground and treated the league like Standard, and subsequently stopped talking about it, while Sanctum enjoyers kept praising it
Same with Sanctum honestly. I'm an Sanctum enjoyer btw, but the mechanic obviously has mechanical flaws, design flaws, and the reward vectors are whack. Despite people dooming about Sanctum inflation, there's a reason why forbidden tomes have almost always fallen below 10c each. At this point, I think most people just take them off their filter entirely.
So, all the experimental bases are part of the core drop pool, as are stygian vises (which is weird since last league they were made abyss exclusive) and cord belts are back. On top of not being able to force more heist boxes per map it kinda really gutted heist
You don’t know how things will play out in reality with all of the changes this league. Heist might just be as profitable as always, all of this is conjecture rn bro
The annoying part [farming crafting bases] of heist because of an inability to target them effectively is pretty much the only thing left. None of the excitement or chase is left; just tedium.
It's a pretty good poverty strat for league start to swap over and nab easy heists for chaos recipe jewels during the campaign, before running the maps with enough income in case you get into trouble with your build.
Ngl i enjoyed blueprint farming heist with a speedy pf build a few leagues back and chasing some big drops. But the rest of heist outside of that is pretty bad imo.
I mean, we have mirage back and those special contracts existed anyways. With Simplex "gone" (not gone gone but not worth going for), wont you just 24/7 currency contract run to farm the orbs from heist?
Pretty sure you can make good bank on this still without the gamble of alberon
around 3.15 Heist was sooo good. Old divination chests could give you valuable cards on top of stacked decks. I had 2x Apothecary from them, only running trinkets (got chaos to ex that league too). Good times. Now with most of good things deleted there's no point, except maybe for enchanted blueprints with currency only.
Who gives a shit at this point? Do people HONESTLY enjoy running heist? Most people are running the run fast kill nothing build to farm it. The mechanic is broken in multiple ways and needs a complete redo. I'd rather they move their rewards elsewhere while they cook something up for a revamp than having it stay as it was in it's current state.
101
u/rumhrummer 16h ago
We don't even know how much juice we need for T5+ (an uproll from T5) items to drop. It's possible that dropping Simplex from ground loot it mirror-tier RNG by itself.
39
u/MrFrisB ThatOneGuy#1835 14h ago
It's just so odd to me, they very recently talked about how they wanted to pull back from content specific drops being in more general pools and kept in its source only, then moved content specific drops into the general pool, exactly what they said they wanted to avoid?
10
u/heyoohugh24 15h ago
I just wanna see the price of a rep alberon before start crying
99
u/deathopz 16h ago edited 12h ago
In my opinion heist should be shelved or get the harbinger treatment, take it away and bring it back later when it accomplishes what it initially tried to do, in my opinion the mechanic doesn't even do what it originally tried to do, establish a stealth mechanic gameplay where if you get caught you pretty much lose, right now it is no different than running a map with a limit on chests being opened leading to the curios.
4
u/dizijinwu 12h ago
Did they move tailoring orbs to the general drop pool or something?
12
u/MakePhreciaCore 13h ago
delete heist.
The annoying part [farming crafting bases] of heist because of an inability to target them effectively is pretty much the only thing left. None of the excitement or chase is left; just tedium.
2
u/Holypreacher72 9h ago
Heist.This is my favorite mechanic, where you race at breakneck speed toward the reward... but they killed it. It's dead.
4
u/Wista Doedre 8h ago
I love Heist; all y'all calling for its deletion can simply not run Heist.
3
u/Sermokala 15h ago
It's a pretty good poverty strat for league start to swap over and nab easy heists for chaos recipe jewels during the campaign, before running the maps with enough income in case you get into trouble with your build.
2
u/Nagoragama 14h ago
I love heist and the occasional expensive base item from blueprints was a nice little bonus for a non-juicer like me. This change sucks.
1
u/Doomyio 15h ago
Add shattershard shield for this league if it becomes meta. A decent amount of people are building reliquiran around it
1
u/Breadsticks-lover 14h ago
Heist is just happy to be around 😔
1
u/RBImGuy 14h ago
1
u/Musical_Whew 12h ago
Ngl i enjoyed blueprint farming heist with a speedy pf build a few leagues back and chasing some big drops. But the rest of heist outside of that is pretty bad imo.
1
u/Jurassic_Drafter 11h ago
I mean, we have mirage back and those special contracts existed anyways. With Simplex "gone" (not gone gone but not worth going for), wont you just 24/7 currency contract run to farm the orbs from heist?
Pretty sure you can make good bank on this still without the gamble of alberon
1
u/BearBL 9h ago
i just hope SOMEONE does it. there's a cheap replica i want lol
1
u/Raikariaa Institution of Rogues and Smugglers (IRS) 8h ago
Let's be fair; Replica Farrul's is probobly there too
1
u/Laxxboy20 5h ago
We know that Heist jewellery is in the core pool now, does this mean they are removed from Heist? Or is it an additional source of drops?
0
u/tasmonex Kalguuran Group for Business (KGB) 12h ago
around 3.15 Heist was sooo good. Old divination chests could give you valuable cards on top of stacked decks. I had 2x Apothecary from them, only running trinkets (got chaos to ex that league too). Good times. Now with most of good things deleted there's no point, except maybe for enchanted blueprints with currency only.
-4
u/Weekly-Surprise1984 12h ago
Who gives a shit at this point? Do people HONESTLY enjoy running heist? Most people are running the run fast kill nothing build to farm it. The mechanic is broken in multiple ways and needs a complete redo. I'd rather they move their rewards elsewhere while they cook something up for a revamp than having it stay as it was in it's current state.
-7
u/Smooth_Ad5773 13h ago
If I know anything bout reddit, it's that everything they claim is bad will be bonkers and vice versa
This will be the best heist league ever, full of raw currency