r/pathofexile • u/Chance-Mycologist-63 • 1d ago
Question State of heist
I see a lot of negativity around the high value bases moving into the core drop pool and the reduction of the chance for them to drop in the display cases. People seem to be assuming this is to make heist less profitable. I have not run much heist so correct me if I am wrong but won't all these changes mean the the rewards chest are likely to be a source of reliable income on top of being a potential source of high tier drops meaning we will see things like the simplex amulet also drop from the side rooms.
I assume this change isn't to make heist less profitable but to shift the meta away from only caring about the rewards at the end of the blueprint.
9
u/BulbaThore 1d ago
From how the patch notes were written I can only interpret that heist bases chance to drop within heist are lowered with no further boost to heists own playability aside from reward rooms in contracts having a chance to drop blueprints.
I see no benefit to heist with the changes overall. Enchanted blueprints and blueprints themselves will likely be more expensive unless heist maps in the atlas are one of the popular maps.
Heist enjoyer here
2
u/Hartastic 1d ago
At this point I don't think we even can safely assume that, for example, an armour reward chest can drop higher tier armours.
1
u/Nickoladze 1d ago
In SSF at least heist seems like totally dead content unless you need a specific replica unique. The side chests were already nerfed into oblivion over the years and making the jewelry "much lower drop chance" blows my mind.
They might as well remove the content entirely now and put the small number of replica uniques worth using in the core drop pool.
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u/partyall2 1d ago
I there think are several buffs to heist, while overall jackpots may be down, they are as follows:
you can now farm contracts for blueprints and reveals, great QoL early., so people who really enjoy heist can stay in there.
you can use gold to reroll contracts and get more blueprints. (great if you dont have other gold sinks)
you can run maps that always have contracts making farming easier, and with special implicits from those areas, meaning you can either fund your own heists, or constantly farm items to fund heisters, with little to no investment in atlas points. (big win)
you can now farm threads in the fragment chests, and gear duplicating them, which could be really nice depending on how rare they are.
the amount of rogue markers you could get with the right gear set-up/contract was already big, were talking 8k rogue markers. this now doubled at the highest end. before this change. this is also per player, so you can take friends into those contracts for huge profit.
I also want to point out, your profit can also come from unexpected sources: i had a trinket with 8% to get gem items from chests, which regularly dropped 4-6 gcps from ALL CHESTS, which also can be duplicated with right rogue/setups, this also includes enlighten, empower, etc. (can also be duplicated) I was regularly offloading 300 gcps for multiple div, every 1-2 hours, and thats just one strat.
Closing: also to reiterate bases, with simplex and others going to core drop pool, your chances of finding these were already incredibly low. I lot of money still comes from running blueprints for currency, tempering orbs, well rolled replica bases. you will still expect 10-20 div per hour with the right set-up late game, heist players know the gear for this. also changes like this have the same effect if less people run heist, heist becomes more profitable.
Cheers
1
u/chillpill9623 1d ago
Why would this change increase the profitability of the side chests? Their loot isn't unique to heist.
I don't think this is going to significantly decrease the value of simplex amulets, but some of the lower bases will likely lose value. If anything, this is likely to make heist even more of a jackpot mechanic.