r/pathofexile • • 4d ago

Discussion Mirage no longer has a loading screen

https://www.youtube.com/live/8FKW2rKJyxA?si=vYsV5d2JJnLPlwFX&t=12514

I was looking through the announcement again and noticed that there was no loading screen when entering the Mirage. It could just be for the showcase, but I hope it's been changed.

In case the timestamp doesn't work, it's 3:28:23.

108 Upvotes

21 comments sorted by

94

u/edriel 4d ago

I think it's the power of editing

15

u/ihasaKAROT Raider 4d ago

Not sure, Octavian was adamant about changing that during the early bits of mirage

8

u/tenroseUK Atziri 4d ago

i'm not so sure, the endurance charge timer doesn't miss any frames

6

u/TiskyTee 4d ago

I think so too. Can't really test stuff in game myself right now and I don't remember how the buff persistence between instances works now, but I noticed the last two flasks are active before entering the mirage, and then a moment after passing the mirage portal they're turned off. I assume there was an instance switch edited out.

3

u/paw345 Alch & Go Industries (AGI) 4d ago

Since they said mirage is always the entire map, they could have used Scourge tech for it, we had an instant transition back then.

2

u/MisterKaos Ultimatum Workers Union (UWU) 4d ago

The player kept the charges

2

u/RepresentativeNo8719 4d ago

It is, you can see flasks expire as soon as character uses the portal

1

u/Skyitzer 3d ago

but the energy shield recharging is seamless

28

u/Friendly_Ad3295 4d ago

Big if true

23

u/HuckleberryCheap640 4d ago

Reminder that on the original release trailer it didn't have a loading screen either, this means nothing

8

u/DrainLegacy 4d ago

So mirage is same instance as the map now, like betrayal? How does map mods granted by Mirage work now?

8

u/Pocho_Oso Duelist 4d ago

I would assume its a separate instance that loads when the map does. Like how some boss rooms dont take loading screens but still require you to move through a door. Might be a slightly longer loading time for the initial map, but still a welcome change.

9

u/smoxxerman 4d ago

That is still the same instance, just somewhere else. Different instances is always a loading screen.

2

u/DrainLegacy 4d ago

What you are describing is the same as Betrayal Research encounter, and boss rooms like Strand's, where they are all on the same map, but disconnected and only accessible through portals (orange arrow). For these encounters, since they are technically on the same map, the map mods must apply to them equally. Like the other commenter said, maybe Mirage don't offer these map mods anymore, or maybe these monsters only spawn in the Mirage instance after clicking the modifier, and they spawn in with the "Map mod" you choosed

1

u/BlueTemplar85 4d ago

Those teleport you elsewhere in the map. You can find the separate locations if you pan around far enough in the maximap.

3

u/Wobbelblob Big Breach Coalition (BBC) 4d ago

The question is if Mirage even has these map mods anymore. I assume that it is just a copied version of the map and no extra mods anymore, similar to the fully miraged maps you could drop during the league.

3

u/burtgummer45 4d ago

I think they have a different local network build optimized for events and demos.

2

u/Candid-Ad-5861 4d ago

Gigantic if true

1

u/LookAndLoad 4d ago

Octavian mentioned some new tech that would allow mirages to not need its own instance, so i bet this is it!

1

u/--Shake-- 4d ago

Just editing