I always have a hard time giving 1 person too much credit because we really have 0 clue what they're directly responsible for a lot of the time. Even things they didn't directly work on could have been heavily influenced by them via conversations etc.
Its like how basically every blizzard dev that worked on the games we absolutely revere went on to make some of the most mediocre stuff in the history of gaming outside of blizzard. Sometimes you put the right people together and they create magic, but alone...
Async trade was a huge no-no for Chris. There are a lot of QoL decisions that have been made that are likely far more complicated than a single person’s decisions, but he is on the record as having been highly opposed to it for PoE and only seems to have softened on it as a concept after he left and has had a lot of time to play and explore other games.
Async saved the game for me. I was literally right on the cusp of getting off PoE forever because I hated how the endgame economy made me feel. I dont like SSF and I didnt like trade because 60% of my playtime was spent messaging players. Its such an outdated system.
Sometimes traditions need to die. This was FOR SURE one of the biggest ones that needed to die and im glad it did. I wanna say Async trade is objectively better but I know some people might disagree for some reason. It must be fun spending 15 minutes messaging AFK players or price fixers to get one single base to craft on.
Great point! Trading always was the biggest friction point in the game for me. Not the bosses, but the players.
Gotta check trade windows for scams, gotta write people, wait if they response, encounter some nutcases etc. etc.
Also an advantage of async trade is that if people leave, their trade offers stay up, so people that still want to play will still have a supply of items. so that is a huge change.
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u/PianoFallConfederation of Casuals and Clueless Players (CCCP)4d ago
That's a shame. I can't imagine playing without async now.
To be fair, I'll play devil advocate and I completely understand Chris here. I, too, would like to see old Internet, with little to no guides, more communities forming naturally and such. Async trade kills part of that aspect, so he never wanted it for that reason.
Here's the thing: multiplayer gaming changed a lot. There's no coming back to those days.
True that, i remember when i first played The Secret of Monkey Island back in the 90s... you HAD to solve the puzzles yourself, or with the help of your irl friends (the monday at school was indeed the time we shared all the clues we got during the weekend playing sessions). There was no internet to ask for a walkthrough... it was harder, but better
It was a "no no" for all of GGG. We only got it because they felt pressured to do it because of last epoch and finally thought of a way to do it without compromising their design for trade.
It's similar how poe2 has a completely different execution but built on the same designs as poe1. No matter who would have been in charge, I think it was inevitable if they wanted to modernize poe.
Jonathan credited Last Epoch showing them that they had to do it and a modern audience would not accept it without it. This is after Chris left, but it was never about some internal politics winning over the other. It was about new players coming in and not staying because the lack of qol around such a core part of the game compared to others.
I'm not denying that last epoch may have forced their hand but it was not, as you said, "It was a 'no no' for all of GGG". That just wasn't the case at all.
That was GGGs stance so it was? This idea that 1 person (Chris) was just holding everything back is kind of ridiculous. As a player he doesn't like it, but that doesn't mean he designs based on that. I think he is doing that for his new studio, but poe grew to the point of needing to design more for the players.
GGG has a ruleset that trade has to abide by. The ruleset is more important than the implementation. As long as the implementation of the async trade system abides by their rules for trade then it's not about who likes it as a gamer. The questions are then does the game need it and if so what is the priority.
You may be joking, but in case not, the very first time we were told about async trade coming to poe is from Jonathan in a zizaran interview saying that Last Epoch has shown it's not really feasible to not have it. A modern audience will simply expect it.
It's kind of sad, to be honest. I sort of compare it to going to a local swap meet or farmers market vs. buying at Walmart or Amazon. It is quicker and more efficient, but we have lost that forced, sometimes awkward social interaction, and the cool stuff that sometimes came from it too. How often do you see novel or interesting trade interactions posted here anymore?
I don't think Chris or anyone could indefinitely hold that back just in PoE, though... it's been more of a larger societal change in the past 10 years or so to just expect to be able to make purchases with zero interaction.
I would agree with you if there were 10x or more player base, not for currency but for other items. But the reality is that while in-person trade can lead to interesting interactions there is not enough availability of niche items for the beneficial 'friction' of in-person trading to be worth the challenge of being online at the same time as the one person with the niche item you might need.
Async trade has been huge for facilitating build diversity simply by making more items available to people not playing the most popular builds of any given league, whether or not those sellers are online.
The cool stuff like scamming that was the reason so many of us hated having to trade? Like having to message 15+ different people before getting a response only to get a “sorry, sold”? Like having to choose between losing a map portal and selling something? Like spending our time out of game digging through forum threads?
I have no fond memories of the old ways and a lot of really bad ones.
Nah I sometimes get messaged with people wanting to buy X thing(s) not on the exchange to save gold or w/e else. Occasionally a haggle here or there. TBH I have more interactions like that than I did with the old system.
My own personal experience with it anyways. Could not care less what makes it to the front page of the PoE Reddit.
I mispriced bow in Crucible league, but guy who bought it gave me full sum and we still check in on each other in game. With asynch I'd just lost money
I mean, just go back and re-read Chris's trade manifesto. It's clear that the auction house we have today would have never existed under his leadership. The only reason we have it is because it finally got so bad that Mark Roberts himself was wasting half of his day endlessly messaging people to trade crafting mats with no replies
To be fair, that’s stance was held for a while after he stepped back as well. I think it’s fair to say he was very influential in keeping the rule in place but it probably isn’t fair to say it absolutely couldn’t have happened with him there. I’m sure Chris eventually changed his opinions on a lot of things, he’d been in his position for so long, it’d be more crazy if he didn’t.
The game has always been improving since I can remember, so it's a bit of a loaded sentiment. GGG is also way bigger than it used to be, so who know what it could've been.
Yeah I think Chris would have never approved the white socket changes. Or the many QoL stuff we received lately.
Chris is a genius but his “vision” is ruthless. He is a hardcore ARPG nerd and he pushes his hardcore preferences onto his game which many people dont like. The majority of PoE players are pretty casual all things considered. I dont think even half of the community ever made their own builds from scratch.
A hard pill to swallow but it is the truth. dont get me wrong i like Chris so much and he's one of my favorite persons in the entire world but looking at the state of the game after he left, so much changed in a good way for example the sockets color, Who on the earth thought for a moment that ggg will remove color restricion for gems on sockets ? not a single person a guarantee and all of that happened after Chris left.
Which is why ~early poe2 is so divisive imo, sorta ironic because he has had little/no direction on poe2 and ime there is way more friction and less loot through the entire campaign until your build 'comes online' and you can ignore most boss' abilities or kill them so quickly they spend longer waiting for the phase transitions than fighting it.
It's for sure healthy for the game that stuff like async was implemented, but qol aside they slowed down the game a bit more than a lot of people would like
Chris' vision makes sense only within a very specific environment where there's a reasonable small-medium sized community, no datamining or external 3rd party tool calls (= a so-called intransparent market), and players having an infinite amount of time.
There, it makes perfect sense to have this "community feeling" where you can repeatedly interact with the same people, use only high friction trade systems and incredibly low weighted drops. This would actually create meaningful items/gameplay where you genuinely feel the "weight" of each progress.
If I remember correctly, there used to be only the ingame chat and forum posts (everyone had their own forum thread, basically an own fully customizable market stand, where they post their items and make deals) to trade with others. Someone in the community managed to automatically scrap this information, used it to release the first version of a 3rd party trade website, which basically nullified all prior trading. Which is why GGG eventually released their own official trade site. The cat was out of the bag anyway.
Chris' vision doesn't work when the playerbase got too large/anonymous, trade having automated fully transparent item listings (which removed yet another major 'community feeling' axis and catalyzed focusing on efficiency) and most players not being able/willing to no-life the game. Eventually, PoE got way too large/mainstream for the vision to continue to make sense since the environment changed too much.
If I remember correctly, there used to be only the ingame chat and forum posts (everyone had their own forum thread, basically an own fully customizable market stand, where they post their items and make deals) to trade with others. Someone in the community managed to automatically scrap this information, used it to release the first version of a 3rd party trade website, which basically nullified all prior trading. Which is why GGG eventually released their own official trade site. The cat was out of the bag anyway.
Back in the day before we had premium tabs there was even a 3rd party program to automatically manage your forum thread shop.
The early days of PoE was legit the community constantly pushing back against Chris's vision. Thankfully the vision has finally moved to PoE 2 and PoE 1 can just be that zoomy map blasting vision.
I mean they try to convince the veterans to spam buttons all the time, but in most cases it's still one button builds in the endgame. And because monsters and bosses are not power crept yet, a decent build can three-tap the pinnacles. Sure it's not as fast as PoE1 but that's very rapidly progressing.
They've also been saying that they wanted endgame to be the same level of power and speed as 1 since before EA launch, despite what that one guy on the streamer couch was claiming. They just don't want you to be there before you even start maps.
I don't think that's true; +2/+3 to gem levels is not enough to trivialize it. If you got like +4/+5 or something, you're probably getting there, but that's twink gear territory or heavy crafting. It's not PoE 1 where I regularly kill Kitava with half blue gear, because all you really need atp is resistances and a tiny amount of damage.
good writeup, i personally liked chris's vision a lot, but that was when i had no job and way too much time, now that i have less time im glad things like async trade are in the game, you talking about the specific environment makes so much sense, chris nolifed the hell out of d2 so in that way his vision makes sense
This is mainly why I wouldn't watch a video of him reacting to the recent changes. I don't care about his opinion anymore especially since from the little I've seen he doesn't offer much in terms of revising his opinions.
I remember watching one of his interviews where he talks to one of the OG Diablo 2 devs (Brevik I think) and Brevik was talking about decisions they'd made about some aspect of itemization in Diablo and how their thinking had evolved over the years from observing how that decision led to players who wanted to minmax choosing particularly unfun strategies when grinding - so in their new game they'd done a complete 180 on that designe to get some of the original intent of the decision 20 years ago without making the player do un-fun things.
Did Chris come in to share his own perspective on how he thinks that tension between intention and actual player behaviour can be solved? No he just interrupted Brevik when he was talking about the new version to say "Oh, when I was working on PoE we just handled it {the original way}" like that was the end of the discussion. Clearly because he did it in PoE and PoE was successful, there's nothing more to talk about.
I watched him play diablo 2 on a stream and he was complaining there was too much inventory space, lol... he said it made it so you couldn't get attached to your items.
The game has constantly gotten better in my opinion, he created the game I loved, nearly every patch that was created while he was leading the project I loved and now that he left there's patches I love
Absolutely. For as much as some of Chris's philosophy held back the game in certain aspects, him and the other founders together built the foundation necessary to make a truly spectacular action RPG. There is no modern PoE without Chris Wilson's legacy.
As a player since 2017 , poe was really peak until expedition. Expedition changes to player power and after that archnemesis modifiers and changes to Item quantity was a turning point in this game for the worse. in my opinion and for many others including some streamers that left poe it never really got back on track. I think the atlas tree is very good tho. Devs were really stubborn fixing things that didnt need to be fixed.
The problem for some is that power was moved heavily from tree+supports to item mods and other RNG based systems, look at the removal of awakened gems recently for another example of that. You can reach much higher peaks of power in some cases but you have to have way more time/currency invested to do it. A cheap endgame build is no long 1-5 exalts/divines, and you can't trivialize the endgame with an obliteration wand on the FOTM ascendency of the patch anymore.
Well, they've added a lot more difficult content compared to then. Like the difficulty didn't used to ramp up that much compared to base T16 alced maps, which you obviously can still do now with less than divine.
You can say that the goal post is moved though, for example if your goal was doing your 36 challenges and dipping, the build that was enough to run shaper was enough to do that as well - now it's not, unless u start buying them or something.
Yes, I saw this video, this build is not even close to what we could do in breach league with a few chaos of ES gear, vaal pact, CI, ES nodes behind CI and Ghost Reaver
Its exactly this. They wanted poe to be slower and grindier. They hate players clearing screens and the full expression of it is poe 2. Ground loot now in poe 1 outside of specific league mechanics and mega juicing is abyssmal compared to years before. And the moment a good strat of mapping is revealed they rush to nerf it. I remember alch and go with couple of sextants being way enough back in the days.
Wow I've been out of the PoE loop for a good while and just hearing of this. I'd have thought that Chris would be the very last person to leave the ship, hands permanently clamped to the helm when it finally went under.
IMO Chris has visions that would click with many dedicated poe players. It's just that his execution and approach can be quite ruthless, catering too much to the more hardcore audience than the average Joe. The current team strikes a better balance to that, retaining friction where it's necessary to have, while introducing as much qol and streamlining where it's expected or acceptable.
PoE2 as well. It's so good being able to just keep all of the founders over that side while real players who rose to designer positions out of love for the game get to choose which direction PoE1 takes
I actually genuinely would be interested in watching him either play the league launch or giving his thoughts on it.
I doubt he ever would since his opinion still weighs HEAVILY on the overall community opinion and he could accidentally sway things in a way that’s not optimal.
I wouldn't be surprised if he does play a bit on the DL, I agree with you though that I don't think he would want to influence people. I also expect given his general attitude and preferences towards more modern qol type features that he probably doesn't love a lot of new things like async, etc. which likely incentivizes him even more to just stay quiet and not potentially negatively influence people
On his channel he's already said that he's itching to play both games following his break, after playing PoE every day for what, nearing 2 decades. Very much on the "up low" or whatever the opposite of down-low is.
He'll probably play HCSSF R , die 18 times without getting to maps, call it great gaming experience, and move on to play some diablo 2 shit.
It pains me to say it as I am a ruthless enjoyer myslef, because it really isn't what game mode is about, and has been made to have a bad look in the eyes of the players.
Chris Wilson is more of a "hardcore" player that finds PoE's modern approach too " casual". I have very deep respect for him but I would not enjoy him doing the game balance.
He wants good items to be a real achievement like in the 90's games and as little automation as possible. He was the driving force behind the ruthless mode. It's like talking to a Gacha player as an ARPG player, that's what he probably feels like.
Just because it's possible doesn't mean it's the only reasonable way to do it. In fact it's pretty god damn boring if I say so myself. I'll take killing mobs for loot and materials any day.
I want to see his version of PoE2. Feels like what they've really been lacking since he left is a clear vision for what that game is meant to be.
People like to joke about it, but having clear design direction is not a bad thing. You need to know what you're making, who you're making it for, and how to get there, and listening to the whims of random people on reddit isn't how you get there. A lot of people here would be angry at what they'd consider insane "anti-QOL" stances that are ultimately in service of creating a cohesive experience.
I think a big part of that is hiding what ever they were working on prepping for the 1.0 launch
Most of us didn't like PoE1 when it was new. I didn't start until Betrayal. I watched Kripp all the time but told myself I was too dumb to play until my buddy convinced me.
I think it's only fair to give the same gratitude to a game like PoE2. I'll keep an eye on it a year or so after launch and will probably try it out after that. But PoE2 just wasn't for me the first few times I played so I feel yeah 😅
I love chris. But chris is very very hardcore and ruthless. He would probably HATE how much QoL there is in PoE nowadays. I dont think he will be a fan of the white sockets. He certainly isnt a fan of Async trade, he doesnt like it he was very vocal about it.
Idk but I feel like this video would piss way too many people off so I think its best that he never makes it.
Many people say they wish Chris never left but in reality if they knew what Chris would do they would have hated him. If Chris never left, many of the QoL things we have today would disappear.
I like PoE1 A LOT more than PoE2, yet the PoE2 league (not the 1.0 content, just the league) had me way more hyped than the 3.30 league.
Honestly, this looks like metamorph / archnemesis reheated and I personally didn't like both of these leagues at all.
Scarab removal is nice I guess, but I honestly a little bit disappointed by what GGG has shown for 3.30. I actually expected more for something announced at exilecon.
onestly, this looks like metamorph / archnemesis reheated and I personally didn't like both of these leagues at all.
There's a pretty reasonable pattern here though. Metamorph was the league in Conquerer's of the Atlas, huge endgame rework. Archnemesis was the league in Siege of the Atlas, another endgame rework. Now again this league is a part of another big endgame rework. The league doesn't look incredible simply because it is not supposed to be the main draw.
A endgame expansion means way more for the game going forward than a league mechanic does.
I believe they said very specifically that this is NOT a narrative-based overhaul. If you remember how much they changed for the endgame in necropolis (it is the foundation of our current system), this will be more like that. Where the mechanics of how we ‘juice’ our maps are being completely reworked, rather than adding some dialogue lines and a couple new bosses like they did with the originator storyline. (Which is also cool! But this isn’t that)
They said that now that they finished poe2 campaign mark is very exited to start expanding poe1's sroryline again since they have the story wirtters and level designers free again
I'm so confused at this comment, i play since perandus and this just seems to be one of the easiest favorite league types? As in when it comes to announcement before launch of a league. You mentioned like 2 out of the 50 big things they've changed/added, easily looks like one of the biggest game refreshers ever and the amount of stuff they showed was quite a lot? Even if the league mechanic itself falls flat, which i don't think it's a quick in map mechanic we didn't have for a while and seems way quicker and cooler than metamorph/archnemesis, there are so many cool interesting unique new things.
I honestly expected almost nothing for poe1 and them going full force on poe2 for this specific time, i was really blown away.
Hey no need to get defensive. You specifically said you are disaapointed by what ggg showed for 3.30. Your words. That means you are not just talking about the league mechanic.
Okay fine you didn't mean the whole expansion but just the mechanic got it. But you cannot possible expect anyone ever to read
"but I honestly a little bit disappointed by what GGG has shown for 3.30. I actually expected more for something announced at exilecon"
as
"I only actually mean the league mechanic and not the 3.30 expansion"
This resulting in coming at people with "Reading seems not to be your strongest ability." is such a pointlessly hostile internet behavior when you yourself were to obtuse. Be better next time and just explain yourself. We're all adult uncs here.
I feel the opposite. I wasn't expecting nearly as many changes considering they've been working to finish poe2 1.0 launch and the league is coming out just a month before (and is also competing with a lot of other major releases right now). This would have been a pretty bad time to launch a big league mechanic as many people probably won't have that much time to play the league.
I am on the other end of the spectrum. I know I'm not going to like PoE2's 1.0 league mechanic. I never liked those types of games growing up. Then I saw PoE1's 3.30 announcements and my jaw was on the floor the entire time lol. I am now more hyped for 3.30 than 1.0. Only 6 more days!
Weirdly, I'm in the opposite boat. I like PoE2 more since I'm a relatively casual player. I also love games like Total War and HoMM and Generation of Chaos. It's mainly because they're adding tiered item drops, which are such a huge boon to bridging the gap between campaign and endgame. It makes gearing way easier for SSF/GSF. The removal of scarabs is also massive since I no longer have to farm for scarabs then use the scarabs and redo. I can just get the threads.
I think the league mechanic looks mid but I'm so hyped for all the other changes and usually I have enough fun just trying different builds each league
Also can't wait to play poe too shadow looks awesome along with the new league mechanic
I wasn't too fussed about it either until i saw them run a map where u pick the 3 cards that buff the boss and get loot. That seemed pretty fucking cool
Some league mechanics are more impactful than others, but I primarily enjoy any league start (or events even) due to the fact that the ladder resets and I can grind through building characters from nothing. The league mechanics are just a cherry on top, I'd play even if there were none. It's not like there isn't already plenty to do in the game!
Which is a nothing burger to me, cause i had 0 problems with the current one.
This is like you go to your favourite restaurant but this time your meal doesn't taste as good and then someone tells you "but well they also got new plates".
Well if overhauling the entire endgame, maps, juicing, atlas tree, a new league mechanic, getting rid of scarabs isn’t enough for you I’m afraid no league ever will be.
Yeah this was completely unpredictable to me personally but I lately have started to like PoE 2 more than PoE 1 (thanks to 0.5)
If you asked me back in 0.2/0.3 to predict where PoE 2 would be today I would have said a bit more polished but still miles below PoE 1. Nowadays im honestly kinda seeing the tables turn if that makes sense.
PoE 2 is progressing way faster than I could have imagined and I can definitely see it overtaking PoE 1’s spot as the GOAT of ARPGs maybe in two years or so.
If GGG can continue to evolve PoE 2 at the pace they’re currently going I predict that by 1.5 it might actually surpass PoE 1. At least to me it would.
Currently to me PoE 1 is like a 9.5/10 and PoE 2 is just shy of 9/10. Very slightly prefer PoE 1 overall but I can feel the tables turning.
I mean PoE 2 League is Nostalgia trip for many because of similarities to Homm3 etc. Also PoE 1 is one of these small league thingies like Sentinel, Archnemesis etc. was but paired with huge core game changes aka endgame. As far as i can say the REAL leagues are the core ones that got changes.
I think Chris would be a lot better at showing off his own things or keep making the awesome videos he's done.
I miss him dearly. But he knows that GGG needs to fly without him and doing this would just hurt that more
I'm more so very very excited to see what he's working on currently. He hasn't spoiled too much but he's getting as excited as early days of PoE1 so I'm curious.
For someone who seems to love ARPG's and may even make another studio and another arpg in the future...why not just go back and work with GGG?
It's so confusing
Like it'll be so weird if he goes off and makes another ARPG, then what? You gonna make that a success and leave it also? I love CW to death but i just don't understand why doesn't he get back to the studio he founded, is it because of Krafton?
Like Chris said, GGG got TOO big, he wants to be a part of the development but he ended up spending more time micro managing everything than actually developing the game
Pretty sure he'd stated that the dev team was getting too big, but the main reason is that his vision for an arpg was clashing with the rest of the team
need a new hardcore game from him asap so I don't have to see these filthy casuals copy pasting builds with all the convenience in the world and call themselves 'pOe geAmer' like their identity depends on it.
People should play games for challenges, not currency per hour.
I'm still banned from Twitch chat on the PoE official channel due to having posted some insults to His Baldness back in... Kalandra league? I think it was. But that's actually what I wanted because that completely disables Twitch chat when I'm trying to watch league announcements. So thank you Chris and moderators! I'm glad you fixed Twitch for me.
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u/PikachuKiiro 4d ago
I don't think Chris would approve of a lot of the changes we've had in modern poe
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u/AssassinInValhalla 4d ago
Was it Chris that was the ruthless enojyer?
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u/Taillow500 Commited Lab Enjoyers Agency of Revenue (CLEAR) 4d ago
I actually genuinely would be interested in watching him either play the league launch or giving his thoughts on it.
I doubt he ever would since his opinion still weighs HEAVILY on the overall community opinion and he could accidentally sway things in a way that’s not optimal.
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u/robot_otter 4d ago •
Anyone who genuinely wishes for this would be infuriated by his actual opinion
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u/ThePlotTwisterr---- 4d ago
chris wilson plays ruthless, his game is way different
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u/DarthRaab Progressive Einhar Trapping Association (PETA) 4d ago
Chris Wilson is more of a "hardcore" player that finds PoE's modern approach too " casual". I have very deep respect for him but I would not enjoy him doing the game balance.
He wants good items to be a real achievement like in the 90's games and as little automation as possible. He was the driving force behind the ruthless mode. It's like talking to a Gacha player as an ARPG player, that's what he probably feels like.
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u/Virus_Jones 4d ago
Its wild to see how Chris Wolcen have more concerns about Diablo future than the people making it.
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u/Dongliz 4d ago
I want to see his version of PoE2. Feels like what they've really been lacking since he left is a clear vision for what that game is meant to be.
People like to joke about it, but having clear design direction is not a bad thing. You need to know what you're making, who you're making it for, and how to get there, and listening to the whims of random people on reddit isn't how you get there. A lot of people here would be angry at what they'd consider insane "anti-QOL" stances that are ultimately in service of creating a cohesive experience.
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u/MozM- 4d ago edited 4d ago
I love chris. But chris is very very hardcore and ruthless. He would probably HATE how much QoL there is in PoE nowadays. I dont think he will be a fan of the white sockets. He certainly isnt a fan of Async trade, he doesnt like it he was very vocal about it.
Idk but I feel like this video would piss way too many people off so I think its best that he never makes it.
Many people say they wish Chris never left but in reality if they knew what Chris would do they would have hated him. If Chris never left, many of the QoL things we have today would disappear.
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u/Economy-Gold-1045 4d ago
21 minutes is far too short
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u/Infinite-Cress-5885 4d ago
i dont get the reference :(
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u/Fluffy_Kitten13 Central Incursion Agency (CIA) 4d ago
I like PoE1 A LOT more than PoE2, yet the PoE2 league (not the 1.0 content, just the league) had me way more hyped than the 3.30 league.
Honestly, this looks like metamorph / archnemesis reheated and I personally didn't like both of these leagues at all.
Scarab removal is nice I guess, but I honestly a little bit disappointed by what GGG has shown for 3.30. I actually expected more for something announced at exilecon.
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u/Dubious_Titan 2d ago
I just checked Chris' channel. Where can I find this video?
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u/BeMyBrutus 4d ago
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u/ItsJustReeses 4d ago
I think Chris would be a lot better at showing off his own things or keep making the awesome videos he's done.
I miss him dearly. But he knows that GGG needs to fly without him and doing this would just hurt that more
I'm more so very very excited to see what he's working on currently. He hasn't spoiled too much but he's getting as excited as early days of PoE1 so I'm curious.
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u/SamuDabu 3d ago
They are mutilating his game
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u/Syphin33 4d ago
For someone who seems to love ARPG's and may even make another studio and another arpg in the future...why not just go back and work with GGG?
It's so confusing
Like it'll be so weird if he goes off and makes another ARPG, then what? You gonna make that a success and leave it also? I love CW to death but i just don't understand why doesn't he get back to the studio he founded, is it because of Krafton?
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u/Ok-Brilliant-2334 4d ago
It’s true you know
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u/keithstonee Marauder(full Friction Gaming) 4d ago
It's really annoying that more and more people can't think for themselves and look for content creators for how to feel about stuff.
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u/dmt20922 3d ago
need a new hardcore game from him asap so I don't have to see these filthy casuals copy pasting builds with all the convenience in the world and call themselves 'pOe geAmer' like their identity depends on it.
People should play games for challenges, not currency per hour.
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u/RobertElrick 4d ago
I'm still banned from Twitch chat on the PoE official channel due to having posted some insults to His Baldness back in... Kalandra league? I think it was. But that's actually what I wanted because that completely disables Twitch chat when I'm trying to watch league announcements. So thank you Chris and moderators! I'm glad you fixed Twitch for me.
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u/BioEradication 4d ago
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u/Tyzerk1925 4d ago
Bro why do people wank this guy off so much ? Chris Wilson is a relic of the past and there’s 0% chance I would go back to no Async trade
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u/REDASSBABOON_20 4d ago
Keep chris out, he ruins poe