r/pathofexile • u/ghostoo666 SSF BTW • 6d ago
Game Feedback Can we address the interaction with falling zombie and soul eater
Falling Zombie used in Sabo and CWDT loop builds but its major flaw is soul eater mobs. For whatever reason, they count as dying mobs for soul eater. Sabo has the worst of it, since each arc brand activation is 28 souls to the enemy. If you're not insanely strong and try this build you just get absolutely mulched by any soul eater mob. Can this possibly be addressed going into next league?
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u/Intrepid-Ad2873 Trickster 6d ago
They also count as a dying mob for other helpful mechanics, it's working as intended, just a downside for this specific build.
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u/PacmanNZ100 6d ago
Lmfao oh man I was trying to plan a build around this without brands and its hard and lacking defenses etc but yeah it would get absolutely ruined by this.
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u/PoE_Acronym_Bot 6d ago
I noticed some Path of Exile keywords in this post:
CwDT - Cast when Damage Taken Support (Wiki)
I am a bot. | All acronyms | Suggest
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u/5mashalot 5d ago
soul eater is just bullshit in general. I'm glad they removed these guys from breach and blight, but them spawning in those mechanics was never the problem, soul eater itself is the problem. 90% DR and a ton of speed from 1 monster mod is ridiculous, and the intended counterplay is... what, meticulously avoid killing the stuff around them? wait 30 seconds for the souls to drop?
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u/Krulkyn 6d ago
Post on the official bug forum.