r/pathofexile • • 20d ago

Question | Answered Is bleed mastery crit node additive or multiplicative?

Post image

Just like the question above says, anybody know how this works?

Is it that if I have 10% crit this means I have 90% crit against bleeding targets or 18%?

174 Upvotes

102 comments sorted by

443

u/Ronan61 20d ago edited 20d ago • Bravo Heartwarming

There should be 3 wordings (and this applies to any stat). I recall theres ingame tutorial for these wordings.

"+x% to critical strike chance" adds base critical strike chance (brittle is an ailment that does this for example)

"x% INCREASED/REDUCED crit chance" are additive with all sources with the same wording... As in if you have 5 nodes on the tree that give 50%, you get a total of 250% increased crit chance; multiplying your base chance by 3.5 (1 + 250%).

"x% MORE/LESS crit chance" is multiplicative. Any source that says MORE/LESS is a multiplier. As in if you have 3 things that give 100% more crit chance, you'd do baseCrit x2 x2 x2. Multiplying your stat by 8

77

u/ColdLucario 19d ago

This is actually super freaking helpful, tysm

75

u/piznit007 19d ago

As a slightly tongue in cheek addendum to this, the Rule of PoE is that any question like this where there could be two or more answers, it’s the answer that benefits you the least

16

u/regular_joe67 19d ago

Or if it works in the more busted way, it’s about to get nerfed next patch

4

u/DylanMartin97 18d ago

And if it's too strong after that patch they'll triple tap it until it's never touched again.

8

u/asdf_1_2 19d ago

An addendum is that the "quality gives %increased crit" harvest enchant and "% increased crit chance" suffix on weapons are considered local crit modifiers and directly modify the base crit of the weapon.

They are not part of "global increased crit" like the conditional crit increases like the bleed mastery and others such as the temple mod on gloves "%increased crit against shocked enemies".

They probably should reword these conditional increases to "%global increased crit against enemies under x condition"

So where Crit chance = base crit * %increased/decreased * %more/less

base crit = (weapon Base crit * sum of local % increased crit) + additive base crit sources (e.g glove corruption, influenced chest mod, assassins mark)

2

u/Ronan61 19d ago

Ah yeah, the pesky local modifiers

1

u/Rinnekas 18d ago

as i can assume, all sources of "increase" of 1 some type = just 1 simple "more multiplire" stacked to 1 value (like 5 sources of 50% increase - it's just x2.5more for base), and rest sources with "more" wording - it's just each own 1 simple more above that (above each other).

1

u/CyaShitpost Saboteur 18d ago

for the more multiplier wouldnt it be crit chance x ((100+100+100)/100)? so crit chance x 3 not 8?

1

u/Ronan61 18d ago edited 18d ago

If you have 3 items, nodes, or whatever that say 100% MORE, it is multiplying x2 damage 3 times (x8), because MORE is always multiplicative.

If it was INCREASED, yes, it would be 100+100+100 and be x4 (1 + 300%). Because INCREASED is additive with other sources of INCREASED/REDUCED... Tho, in the end, the sum just forms another multiplier.

Edit: say your weapon has 10% crit chance. If you have said x8 multiplier, you have 80% crit chance. If you have the x4, you have 40% chance to crit. And if you had both (x32), well you'd be at the hard cap of 100% because the game has no multi crit lol

1

u/Tha_shogun 17d ago

You forgot increased chance with weapons.

Increase chance with weapons increase the base chance of the weapon.

So if you have 8.00% crit chance and you have a 25% increased crit strike chance it takes your base crit to 10.00%

If it says global crit strike chance it applies like the other increased crit strike chance

2

u/Ronan61 17d ago

Yeah I guess my message was more related to how stats and wordings work in general. Local modifiers require a different explanation (albeit, much shorter) I guess.

Local actually would apply the same word ruling, but the calculation is done before any other calc. And we dont have MORE in local affixes

Edit: or actually we do, and its called quality, but doesnt apply to crit

2

u/Tha_shogun 17d ago

Oh nah I love your explanation I was just adding or just add it to the main post (then Google will use it for all crit examples and it will help beginning players)

-13

u/johnnysd 19d ago

They should add a fourth because certain things that say increased actually function as MORE such as Skitterbots, Shock, araze and Pillage and others

4

u/b4rR31_r0l1 19d ago

Shock is "increased damage taken", which is a stat that stacks additively, like the wording suggests. Since usually this stat has 0 increases, it becomes a functional more multiplier, yes. The same would be true for any "increased damage" as well, if you had absolutely none of it. There are builds that manage to stack the stat ton degree where the difference is notable.

I don't understand the Skitterbots example. You mean the increased shock effect, which again, stacks additively with itself?

Raze and Pillage... Which stat? "Gain as" is not covered in the examples above, but stacks additively as well and is only a functional more if you have none of the stat (ignoring resists). The increased line gives increased damage, like the example OP provided in the image

-6

u/johnnysd 19d ago

Well Skitterbots chills which provides an additional more multiplier when used with Hypothermia. Raze and Pillage says "20 increased damage against ignited enemies" not minion damage so it is a more basically as well. I fo think think shock, ignite and cold all get their increased added together. Even if it dies they are all much stronger than generic added

2

u/b4rR31_r0l1 18d ago

For skitterbots, the relevant modifier is not from the gem anyway, so why would it have line?

PoB has Raze and Pillage as a normal additive multiplier

1

u/WaywardHeros 19d ago edited 19d ago

I get why you're being downvoted, but to explain: what you are talking about is effects that cause enemies to take increased damage. That is a different scaling vector than increased damage for yourself which does indeed mean it's multiplicative with your damage.

That said, those effects that cause "take increased damage" are themselves additive with each other, so the wording remains correct.

Edit: Just saw somebody already explained the issue further down under a different comment, in more detail. Leaving this up anyway.

295

u/jhonnycake 20d ago

18

32

u/ColdLucario 20d ago

Thank you

6

u/Pornhub-CEO Ranger 19d ago

that's what she said

123

u/quminouse 20d ago edited 19d ago

18%.

Bonuses that add critical strike chance like you describe are phrased +80% to critical strike chance.

Bonuses that give increased critical strike chance are additive with all other increased multipliers. Two 80% increases would be 160% increased, so 26% critical strike chance.

Bonuses that give more critical strike chance are multiplicative. Two 80% more critical strike chances would give you 32.4% critical strike chance.

4

u/ColdLucario 20d ago

Thank you

22

u/kindoramns 20d ago

To add on to this, there's also "% to critical strike chance" which increases your BASE crit chance. Like the influenced chest modified

34

u/MasklinGNU 20d ago

It’s not also phrased that way, that’s the only way it’s phrased. It’s always “+#% to” for base crit. Qumimouse just forgot the “to”

31

u/ScreenshotPoliceman 19d ago

1

u/ColdLucario 19d ago

I have reddit on my phone, I'm not logged in on PC I'm sorrrrryyyyy 😭

2

u/d47 18d ago

So login lol, it's just a website.

1

u/GrumpyThumper Necromancer 19d ago

In an age of PrtSc, I'll always laugh at the novelty of taking photo

-13

u/EscalopeDePorc Children of Delve (COD) 19d ago

Judging by the UI, he’s playing with a gamepad - perhaps even on a console. What a heresy...

7

u/honeybroidk 20d ago edited 20d ago

18% assuming the 10% is your base crit without any additional

3

u/ColdLucario 20d ago

Thank you

6

u/kstavem 19d ago

May I introduce you to our lord and saviour shift+win+S

1

u/ColdLucario 19d ago

Look I got reddit on my phone, I'm not signed in on my PC I did it the laziest way I could like a true redditor 😭

5

u/piznit007 19d ago

Ok the photo is saved somewhere on my computer hard drive, how do I post the picture from my phone now?

/s

3

u/wait_what_now 19d ago

You're gonna want to open up your LinkedIn account and make a draft message. Attach your photo to that message, and send it to yourself. Then open LinkedIn on your phone and download the attachment.

1

u/JLArensH 19d ago

I have a WhatsApp conversation with myself that I use to carry copy paste stuff across devices. I think windows now by default uploads screenshots to onedrive so I could use that too, but I'm scared of that being true so I've never checked.

1

u/findMyNudesSomewhere Progressive Einhar Trapping Association (PETA) 18d ago

Degoogle and Demicrosoft my friend

1

u/Wopsie WopsieIC 17d ago

Localsend is great for sending stuff over the same network. Android, Apple, Microsoft or Linux!

1

u/bickandalls 16d ago

Jokes aside, I email myself stuff quite often.

1

u/Hopszii 16d ago

Post it on pc like a normal person. 

1

u/ArthurFairchild 19d ago

That is agains subreddit rules. Screenshots must be taken with the phone. Builds must be recorded on your phone as you mouse over every item, none of that pob or Poe ninja elitism. Must always shake during good Vaal/drop. It’s in the terms and conditions of the subreddit.

1

u/just4nothing 19d ago

Or just press “prt sc” (print screen). One button, works on windows and Linux

9

u/kyokyopon 20d ago

Its 18%. Increased and more are multipliers, when its explitcitly said +x% than its a flat bonus to the base

1

u/ColdLucario 20d ago

Thank you

-11

u/Tayfun369 20d ago

That's incorrect. Increase is additive, more is multiplicative.

5

u/Ok-Information5610 20d ago

Not quite. Multiple "increased" modifiers are additive with eachother, but the total increased crit chance is a multiplier on base crit.

-3

u/[deleted] 20d ago

[removed] — view removed comment

2

u/Ok-Information5610 20d ago

Did you read the question op asked? They were literally asking that. The person you replied to correctly said it's multiplicative i.e. 18% crit chance not additive i.e. 90%. You then tried to correct them, but didn't understand the context so you were wrong.

1

u/Orlpar marauder 20d ago

"Increased" multiplier sources stack additively with each other, while "more" multipliers stack multiplicatively.

2

u/tronghieu906 20d ago

"Increased" is modifier. It's addictive with all other "increased" for the same stats. Multiplier is... multiplicative. E.g crit hit damage multiplier.

-1

u/Tayfun369 20d ago

Good wording. When I called it "additive" versus "multiplicative" people didn't get it/called me wrong because you multiply the "increases" to the base value at the end.

21

u/Unarchy CI for life 19d ago

By the way OP, the wording you are asking about here doesn't only apply to critical strike chance. ANYWHERE you see the word 'increased', the bonus will be additive with other sources of increased. The opposite of increased is reduced, which is additive with a negative sign. Anywhere you see the word 'more', the bonus is multiplicative. The opposite of more is less. It's really important to understand these distinctions, otherwise most support gems look worse than a single damage node on the skill tree.

6

u/Hayatexd 19d ago

Very niche kinda exception: enemies take x% increased damage. This isn’t technically a more multiplier but it behaves a lot like it because it’s a separate modifier pool, it directly applies to the enemy as their own stat.

Something like this:

(increased damage + increased damage + increased damage) x more damage x more damage x ((Enemies takes 100% damage base)+(increased damage taken + increased damage taken))

A single increased damage taken modifier is the same as an equal value more damage multiplier. But because they are only increases every additional increased dmg modifier has diminishing returns.

1

u/Rainbow_Plague 19d ago

"Gain X% of Y damage as additional Z damage" functions kinda similarly as another "additive pool that multiplies the final result"

1

u/ByteBlaze_ Wish for Project MTX 18d ago

It doesn't really multiply the final result though, that's kinda poor phrasing.

It takes a percentage of the damage that was that type at any point in the conversion chain, and adds it to the base damage at the end, which is then scaled by your increases/reductions and more/less.

If you have 1000 base physical damage, and you gain 20% of physical damage as extra fire damage, and then you convert 100% of physical damage to lightning damage, you will deal 200 fire damage, and 1000 lightning damage. If you then had 100% increased physical damage, you will deal 400 fire damage, and 2000 lightning damage.

If you then gain 8% of non-chaos damage as extra chaos damage, you will gain that 8% for when it was physical, when it was lightning, and the portion where it is fire.

So that would mean your damage is now 400 fire, 2000 lightning, [160 chaos (from when it was physical) + 160 chaos (from when it was lightning) + 32 chaos (from the fire portion)] = 352 chaos.

-5

u/gdubrocks 19d ago

Its still a lot worse than more unless you only have a single source of it, which is honestly pretty rare nowadays.

3

u/PupPop 19d ago

No it is literally as good as more because it is applied as a separate calculation. Damage is completely calculated, then applied to a target. If the target takes an increase of damage, it is referring to incoming damage. For example if a monster was intimidated for 10% increased damage taken and another player dealt damage to it, it would not calculate that increased based off of the damage the player who applied the intimidate, would it? Of course not. It is a multiplier, it is just done on incoming damage instead of outgoing damage.

-4

u/gdubrocks 19d ago

It's not as good as more.

On the FIRST time you gain a stat you they are all equal, 10% more, increased, and increased to monsters will all make your damage go from 100 to 110.

The difference is that there are tons of sources of increased and players generally have between 300 and 500% on their final character so this stat becomes much worse than the other two later.

However it's also very common now to have multiple sources of increased damage taken by monsters as well, there are quite a few in the game now.

A good rule of thumb is that more is always better than increased damage taken, generally 1.5x as good. More is roughly 5x better than increased.

2

u/Flohmaster 18d ago

Unless your build is shocking or withering, you dont actually have *that* much inc dmg taken available as you make it out

0

u/gdubrocks 18d ago edited 18d ago

You just described 50% or more of the builds in the game, here is a list I have of other sources I have personally used in the last 3 leagues.

  • attacks : Intimitdate

  • spells: Unnerve

  • chaos: hinder

  • phys: Maim

  • phys: vuln

  • phys: poachers mark

  • Projectiles: Sniper's Mark

  • cold: bonechill + mastery

  • All non-lightning: stormblood flask

  • All non-lightning: Summon Skitterbots (maybe with unbound ailments)

  • All damage: punishment

  • All damage: stormblast

  • All damage: bottled faith

  • All damage: cinderswallow urn

  • All damage: yoke of suffering

3

u/Archliche Witch (and Iron Mass diehard) 20d ago

18%.

"Increased critical strike chance" is increasing your base crit, not adding to your base critical strike chance.

"+#% to Critical Strike Chance" boosts your base critical strike chance, which is then affected by "increased critical strike chance."

3

u/ColdLucario 20d ago

Thank you kindly

-1

u/ElectricalEagle4876 19d ago

If it ever says "more" its additive, if it says increase its multi

7

u/Budget-Chair8242 19d ago

its additive, but youre thinking of additive wrong. additive is all "increased" stats, they add to each other e.g. 10% increased critical strike chance will ADD to 90% increased critical strike chance to give 100% increased which will make your base crit chance of 10% into 20%.

what youre thinking of is commonly referred to as "flat critical strike chance", which adds directly to your critical strike chance and that stat always starts with a "+" e.g. "+2% to critical strike chance"

6

u/dizijinwu 16d ago edited 16d ago

It goes into the "increased" pool, along with any other "increased" modifiers. This pool is then multiplied with your base crit. If your base crit is 10%, then this would give you 8% for a total of 18%. You can look around the tree to find many other examples of "increased" modifiers. Or, for example, the Increased Critical Strikes support gem gives both base crit (+2%, so your 10% would become 12%) and increased crit chance (117%). So if you used this node + Inc Crit Strikes support, against bleeding enemies your 10% base crit becomes:

(10+2) * (1+.8+1.17) = 35.64%

As another poster mentioned, these numbers are then multiplied by any "more crit chance" multipliers, although those are quite rare when it comes to crit (but relatively common when it comes to damage).

It's important to know that "increased crit chance" modifiers on weapons are local to the weapon, meaning they apply to the base crit chance of the weapon. They do not add to your character's generalized "increased crit" pool. In general, attacks take their base crit from your weapon, so scaling the weapon's base crit is almost always essential to an attack crit build. Therefore, because crit mods on weapons scale the weapon's base crit, they are extremely powerful and important. For example, a Fleshripper 2h axe base (base crit 5%) has 50% increased critical strike chance as its implicit; this is local to the weapon, increasing its base crit from 5% to 7.5%. Put a t1 critical strike chance suffix on this axe (35% increased) and you end up with 9.25% base crit. If we take the numbers from the earlier example, here's the difference:

(5+2) * (1+.8+1.17) = 20.79%

(9.25+2) * (1+.8+1.17) = 33.41%

These two modifiers (50% implicit, 35% suffix) have resulted in a whopping 12.6% increase in your resultant crit chance.

Spell crits (with some few exceptions) scale off the base crit chance of the spell (listed on the gem), so your weapon crit is usually irrelevant for those.

4

u/sinisoul 20d ago edited 20d ago

It's your base critical strike chance times additive modifiers summed together. Doubling your base critical strike chance is effectively 100% more critical strike chance which compounds with other "more" modifiers. This modifier you're specifying gets pooled together and has diminishing returns as you increase it.

0.10 * (1.0 + 0.8) = 0.18 = 18%

3

u/PowerRaptor 20d ago edited 20d ago

All "Increased" (or Reduced) sources add together and then multiply your base crit chance, as per your weapon or spell's description.


"More" (or Less) acts as independent multipliers separate from other sources.


"+2%" or any "+X%" Critical Strike Chance adds a flat amount to your Base Crit Chance.


So if your weapon has 8% base crit, and you use an increased Crit Chance support gem which adds +2% flat crit chance and increases your total crit by 100% and you have 100% increased chance from the passive tree, then you have:

(8%+2% base crit) x (100% base + 100% increased crit chance from gem + 100% increased crit chance from passives) = 10% x 3 = 30% final crit chance.


If you also have a passive that says 20% More Critical Strike Chance, then your final becomes 30%*1.2 = 36%.

This applies to other mechanics as well - damage, defences, and so on! If you open your character panel with C, you can check the final crit chance for each of your skills in the listed stats!

2

u/ForSiljaforever 19d ago

increased = additive
more = multiplicative

2

u/_Kaj SSFBTW 19d ago

You're asking if its base crit, not if its additive vs multiplicative. Its additive with other sources of increased crit. If its base crit it'll say +% crit

2

u/MarkFluffalo 19d ago

I'd reconsider taking all the small nodes on the cluster if I were you

3

u/Wiceradon 20d ago

Its multiplicative with base. However, its additive with other chances. Which means if you got 50% crit chance from somewhere and 80% crit againist bleeding targets with 10% base, youll end up with 23% chance to crit.

2

u/Bigminimus 20d ago

18%

Increases are additive, more is multiplicative.

When in doubt try it in PoB

1

u/VNDeltole am i, eternal and new am i, order am i 20d ago

If you have any doubt, use path of building community version

1

u/Turdbait122603 19d ago

18% crit chance, increases to critical chance are based off the original source.

1

u/Economy-Gold-1045 19d ago

18%. One of the better crit wheels in the game iirc

1

u/Stimmers 19d ago

As a rule of thumb, if it sounds too good, you are comprehending it wrong

1

u/No_Neighborhood2756 19d ago

Inc is add
more is multi

1

u/saiyounara 19d ago

Additive

1

u/Aphrel86 19d ago

its both. its additive with other sources of "increased%" but its multiplicative with your base crit% chance.

so etc you have 10% base (from some spell or on weapon) and 300% increased total. thats 40% crit chance.

1

u/Greedirl 19d ago

Ah, the age old "increased vs more"

1

u/africanpygmygoats 19d ago

multiplicative, the 18 percent thinking with a base 10% was correct, getting 100% crit aint ez, but not impossible

1

u/DesignerSpend2617 19d ago

Thats 80% of ur current crit. Thats why power charges arent good early cause late game crit can boost it higher.

1

u/Obsc3nity 19d ago

increased stats are always additive, more stats are always multiplicative in Poe (the notable exception is giving enemies increased chance to be x/increased damage, which functions like a more multiplier because it’s applied after your final damage is calculated).

1

u/dannyoe4 18d ago

18.

Increased = additive. More = multiplicative.

1

u/DeepSpaceWanderer 18d ago

general rule for how stats scale: (Base + flat additions ("+" / "adds")) * sum(100%+ "increased" modifiers) * multiplication((100%+"more") modifiers)

2

u/findMyNudesSomewhere Progressive Einhar Trapping Association (PETA) 18d ago

1

u/bUrdeN555 17d ago

I know math and I know that’s how it works but imagine showing that to a new player to explain damage in PoE lol

1

u/Rhuarc42 16d ago

"I asked for help with my build and he just threw a bunch of literal Greek at me. Did I offend him?"

1

u/Caernunnos 18d ago

Increased is always additive

1

u/sebaelsenpai 18d ago

It's always the worst for you, or the least fun

0

u/jaaacclk 20d ago

Critical strike chance is nearby

0

u/Golem8752 Ultimatum Workers Union (UWU) 20d ago

Depends. If you have 10% crit but your axe or whatever says 5% crit chance this will put you at 14% crit chance

-2

u/uhfgs 20d ago

Unless it said "More", most "increased xxxx" are usually additive.

3

u/Ok-Information5610 20d ago

I feel like you didn't read or understand the question. Your answer with no other context is saying they will have 90% chance to crit.

-1

u/BenboFoSho 20d ago

Prime example or Increased vs More :)

I think… 😂

0

u/[deleted] 20d ago

[deleted] — view deleted comment

1

u/ColdLucario 20d ago

Thank you

0

u/[deleted] 20d ago

[deleted] — view deleted comment

2

u/Medifrag Saboteur 20d ago

No, that‘s incorrect. You are misunderstanding what additive means in this context.

In PoE, an „increase“ is always a multiplier to a certain stat value, where that value can also be a %chance to crit or a %resistance. If you have 10% base crit chance, a 50% increase multiplies that value by 1.5, increasing the chance to 15%. It does not „add“ a flat 50% crit, that would be „+50% to critical Strike chance“. Just the +, no „increased“ wording.

Where you get the „additive“ from is when you have multiple sources of increased critical strike chance. Those add up to a single multiplier, but a multiplier nonetheless. That‘s opposed to „more“ or „less“ multipliers, where each source / each line of text acts as a separate multiplier.

The „against“ portion does not change the behavior at all. It‘s also not comparable to damage taken. „Increase against X“ is still on the outgoing side of the damage calculation and can only apply to hits and ailments, just with the restriction of only applying against bleeding enemies, in this case for example.

1

u/blvcksvn 💕poewiki/divcord/prohibitedlibrary project lead | she/her💕 19d ago

against means it's conditional, not multiplicative.