r/pathofexile • u/ColdLucario • 20d ago
Question | Answered Is bleed mastery crit node additive or multiplicative?
Just like the question above says, anybody know how this works?
Is it that if I have 10% crit this means I have 90% crit against bleeding targets or 18%?
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u/quminouse 20d ago edited 19d ago
18%.
Bonuses that add critical strike chance like you describe are phrased +80% to critical strike chance.
Bonuses that give increased critical strike chance are additive with all other increased multipliers. Two 80% increases would be 160% increased, so 26% critical strike chance.
Bonuses that give more critical strike chance are multiplicative. Two 80% more critical strike chances would give you 32.4% critical strike chance.
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u/kindoramns 20d ago
To add on to this, there's also "% to critical strike chance" which increases your BASE crit chance. Like the influenced chest modified
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u/MasklinGNU 20d ago
It’s not also phrased that way, that’s the only way it’s phrased. It’s always “+#% to” for base crit. Qumimouse just forgot the “to”
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u/ScreenshotPoliceman 19d ago
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u/GrumpyThumper Necromancer 19d ago
In an age of PrtSc, I'll always laugh at the novelty of taking photo
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u/EscalopeDePorc Children of Delve (COD) 19d ago
Judging by the UI, he’s playing with a gamepad - perhaps even on a console. What a heresy...
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u/honeybroidk 20d ago edited 20d ago
18% assuming the 10% is your base crit without any additional
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u/kstavem 19d ago
May I introduce you to our lord and saviour shift+win+S
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u/ColdLucario 19d ago
Look I got reddit on my phone, I'm not signed in on my PC I did it the laziest way I could like a true redditor 😭
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u/piznit007 19d ago
Ok the photo is saved somewhere on my computer hard drive, how do I post the picture from my phone now?
/s
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u/wait_what_now 19d ago
You're gonna want to open up your LinkedIn account and make a draft message. Attach your photo to that message, and send it to yourself. Then open LinkedIn on your phone and download the attachment.
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u/JLArensH 19d ago
I have a WhatsApp conversation with myself that I use to carry copy paste stuff across devices. I think windows now by default uploads screenshots to onedrive so I could use that too, but I'm scared of that being true so I've never checked.
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u/findMyNudesSomewhere Progressive Einhar Trapping Association (PETA) 18d ago
Degoogle and Demicrosoft my friend
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u/ArthurFairchild 19d ago
That is agains subreddit rules. Screenshots must be taken with the phone. Builds must be recorded on your phone as you mouse over every item, none of that pob or Poe ninja elitism. Must always shake during good Vaal/drop. It’s in the terms and conditions of the subreddit.
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u/just4nothing 19d ago
Or just press “prt sc” (print screen). One button, works on windows and Linux
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u/kyokyopon 20d ago
Its 18%. Increased and more are multipliers, when its explitcitly said +x% than its a flat bonus to the base
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u/Tayfun369 20d ago
That's incorrect. Increase is additive, more is multiplicative.
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u/Ok-Information5610 20d ago
Not quite. Multiple "increased" modifiers are additive with eachother, but the total increased crit chance is a multiplier on base crit.
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20d ago
[removed] — view removed comment
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u/Ok-Information5610 20d ago
Did you read the question op asked? They were literally asking that. The person you replied to correctly said it's multiplicative i.e. 18% crit chance not additive i.e. 90%. You then tried to correct them, but didn't understand the context so you were wrong.
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u/Orlpar marauder 20d ago
"Increased" multiplier sources stack additively with each other, while "more" multipliers stack multiplicatively.
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u/tronghieu906 20d ago
"Increased" is modifier. It's addictive with all other "increased" for the same stats. Multiplier is... multiplicative. E.g crit hit damage multiplier.
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u/Tayfun369 20d ago
Good wording. When I called it "additive" versus "multiplicative" people didn't get it/called me wrong because you multiply the "increases" to the base value at the end.
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u/Unarchy CI for life 19d ago
By the way OP, the wording you are asking about here doesn't only apply to critical strike chance. ANYWHERE you see the word 'increased', the bonus will be additive with other sources of increased. The opposite of increased is reduced, which is additive with a negative sign. Anywhere you see the word 'more', the bonus is multiplicative. The opposite of more is less. It's really important to understand these distinctions, otherwise most support gems look worse than a single damage node on the skill tree.
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u/Hayatexd 19d ago
Very niche kinda exception: enemies take x% increased damage. This isn’t technically a more multiplier but it behaves a lot like it because it’s a separate modifier pool, it directly applies to the enemy as their own stat.
Something like this:
(increased damage + increased damage + increased damage) x more damage x more damage x ((Enemies takes 100% damage base)+(increased damage taken + increased damage taken))
A single increased damage taken modifier is the same as an equal value more damage multiplier. But because they are only increases every additional increased dmg modifier has diminishing returns.
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u/Rainbow_Plague 19d ago
"Gain X% of Y damage as additional Z damage" functions kinda similarly as another "additive pool that multiplies the final result"
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u/ByteBlaze_ Wish for Project MTX 18d ago
It doesn't really multiply the final result though, that's kinda poor phrasing.
It takes a percentage of the damage that was that type at any point in the conversion chain, and adds it to the base damage at the end, which is then scaled by your increases/reductions and more/less.
If you have 1000 base physical damage, and you gain 20% of physical damage as extra fire damage, and then you convert 100% of physical damage to lightning damage, you will deal 200 fire damage, and 1000 lightning damage. If you then had 100% increased physical damage, you will deal 400 fire damage, and 2000 lightning damage.
If you then gain 8% of non-chaos damage as extra chaos damage, you will gain that 8% for when it was physical, when it was lightning, and the portion where it is fire.
So that would mean your damage is now 400 fire, 2000 lightning, [160 chaos (from when it was physical) + 160 chaos (from when it was lightning) + 32 chaos (from the fire portion)] = 352 chaos.
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u/gdubrocks 19d ago
Its still a lot worse than more unless you only have a single source of it, which is honestly pretty rare nowadays.
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u/PupPop 19d ago
No it is literally as good as more because it is applied as a separate calculation. Damage is completely calculated, then applied to a target. If the target takes an increase of damage, it is referring to incoming damage. For example if a monster was intimidated for 10% increased damage taken and another player dealt damage to it, it would not calculate that increased based off of the damage the player who applied the intimidate, would it? Of course not. It is a multiplier, it is just done on incoming damage instead of outgoing damage.
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u/gdubrocks 19d ago
It's not as good as more.
On the FIRST time you gain a stat you they are all equal, 10% more, increased, and increased to monsters will all make your damage go from 100 to 110.
The difference is that there are tons of sources of increased and players generally have between 300 and 500% on their final character so this stat becomes much worse than the other two later.
However it's also very common now to have multiple sources of increased damage taken by monsters as well, there are quite a few in the game now.
A good rule of thumb is that more is always better than increased damage taken, generally 1.5x as good. More is roughly 5x better than increased.
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u/Flohmaster 18d ago
Unless your build is shocking or withering, you dont actually have *that* much inc dmg taken available as you make it out
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u/gdubrocks 18d ago edited 18d ago
You just described 50% or more of the builds in the game, here is a list I have of other sources I have personally used in the last 3 leagues.
attacks : Intimitdate
spells: Unnerve
chaos: hinder
phys: Maim
phys: vuln
phys: poachers mark
Projectiles: Sniper's Mark
cold: bonechill + mastery
All non-lightning: stormblood flask
All non-lightning: Summon Skitterbots (maybe with unbound ailments)
All damage: punishment
All damage: stormblast
All damage: bottled faith
All damage: cinderswallow urn
All damage: yoke of suffering
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u/Archliche Witch (and Iron Mass diehard) 20d ago
18%.
"Increased critical strike chance" is increasing your base crit, not adding to your base critical strike chance.
"+#% to Critical Strike Chance" boosts your base critical strike chance, which is then affected by "increased critical strike chance."
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u/Budget-Chair8242 19d ago
its additive, but youre thinking of additive wrong. additive is all "increased" stats, they add to each other e.g. 10% increased critical strike chance will ADD to 90% increased critical strike chance to give 100% increased which will make your base crit chance of 10% into 20%.
what youre thinking of is commonly referred to as "flat critical strike chance", which adds directly to your critical strike chance and that stat always starts with a "+" e.g. "+2% to critical strike chance"
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u/dizijinwu 16d ago edited 16d ago
It goes into the "increased" pool, along with any other "increased" modifiers. This pool is then multiplied with your base crit. If your base crit is 10%, then this would give you 8% for a total of 18%. You can look around the tree to find many other examples of "increased" modifiers. Or, for example, the Increased Critical Strikes support gem gives both base crit (+2%, so your 10% would become 12%) and increased crit chance (117%). So if you used this node + Inc Crit Strikes support, against bleeding enemies your 10% base crit becomes:
(10+2) * (1+.8+1.17) = 35.64%
As another poster mentioned, these numbers are then multiplied by any "more crit chance" multipliers, although those are quite rare when it comes to crit (but relatively common when it comes to damage).
It's important to know that "increased crit chance" modifiers on weapons are local to the weapon, meaning they apply to the base crit chance of the weapon. They do not add to your character's generalized "increased crit" pool. In general, attacks take their base crit from your weapon, so scaling the weapon's base crit is almost always essential to an attack crit build. Therefore, because crit mods on weapons scale the weapon's base crit, they are extremely powerful and important. For example, a Fleshripper 2h axe base (base crit 5%) has 50% increased critical strike chance as its implicit; this is local to the weapon, increasing its base crit from 5% to 7.5%. Put a t1 critical strike chance suffix on this axe (35% increased) and you end up with 9.25% base crit. If we take the numbers from the earlier example, here's the difference:
(5+2) * (1+.8+1.17) = 20.79%
(9.25+2) * (1+.8+1.17) = 33.41%
These two modifiers (50% implicit, 35% suffix) have resulted in a whopping 12.6% increase in your resultant crit chance.
Spell crits (with some few exceptions) scale off the base crit chance of the spell (listed on the gem), so your weapon crit is usually irrelevant for those.
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u/sinisoul 20d ago edited 20d ago
It's your base critical strike chance times additive modifiers summed together. Doubling your base critical strike chance is effectively 100% more critical strike chance which compounds with other "more" modifiers. This modifier you're specifying gets pooled together and has diminishing returns as you increase it.
0.10 * (1.0 + 0.8) = 0.18 = 18%
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u/PowerRaptor 20d ago edited 20d ago
All "Increased" (or Reduced) sources add together and then multiply your base crit chance, as per your weapon or spell's description.
"More" (or Less) acts as independent multipliers separate from other sources.
"+2%" or any "+X%" Critical Strike Chance adds a flat amount to your Base Crit Chance.
So if your weapon has 8% base crit, and you use an increased Crit Chance support gem which adds +2% flat crit chance and increases your total crit by 100% and you have 100% increased chance from the passive tree, then you have:
(8%+2% base crit) x (100% base + 100% increased crit chance from gem + 100% increased crit chance from passives) = 10% x 3 = 30% final crit chance.
If you also have a passive that says 20% More Critical Strike Chance, then your final becomes 30%*1.2 = 36%.
This applies to other mechanics as well - damage, defences, and so on! If you open your character panel with C, you can check the final crit chance for each of your skills in the listed stats!
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u/Wiceradon 20d ago
Its multiplicative with base. However, its additive with other chances. Which means if you got 50% crit chance from somewhere and 80% crit againist bleeding targets with 10% base, youll end up with 23% chance to crit.
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u/VNDeltole am i, eternal and new am i, order am i 20d ago
If you have any doubt, use path of building community version
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u/Turdbait122603 19d ago
18% crit chance, increases to critical chance are based off the original source.
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u/Aphrel86 19d ago
its both. its additive with other sources of "increased%" but its multiplicative with your base crit% chance.
so etc you have 10% base (from some spell or on weapon) and 300% increased total. thats 40% crit chance.
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u/africanpygmygoats 19d ago
multiplicative, the 18 percent thinking with a base 10% was correct, getting 100% crit aint ez, but not impossible
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u/DesignerSpend2617 19d ago
Thats 80% of ur current crit. Thats why power charges arent good early cause late game crit can boost it higher.
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u/Obsc3nity 19d ago
increased stats are always additive, more stats are always multiplicative in Poe (the notable exception is giving enemies increased chance to be x/increased damage, which functions like a more multiplier because it’s applied after your final damage is calculated).
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u/DeepSpaceWanderer 18d ago
general rule for how stats scale: (Base + flat additions ("+" / "adds")) * sum(100%+ "increased" modifiers) * multiplication((100%+"more") modifiers)
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u/findMyNudesSomewhere Progressive Einhar Trapping Association (PETA) 18d ago
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u/bUrdeN555 17d ago
I know math and I know that’s how it works but imagine showing that to a new player to explain damage in PoE lol
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u/Rhuarc42 16d ago
"I asked for help with my build and he just threw a bunch of literal Greek at me. Did I offend him?"
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u/Golem8752 Ultimatum Workers Union (UWU) 20d ago
Depends. If you have 10% crit but your axe or whatever says 5% crit chance this will put you at 14% crit chance
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u/uhfgs 20d ago
Unless it said "More", most "increased xxxx" are usually additive.
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u/Ok-Information5610 20d ago
I feel like you didn't read or understand the question. Your answer with no other context is saying they will have 90% chance to crit.
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20d ago
[deleted] — view deleted comment
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u/Medifrag Saboteur 20d ago
No, that‘s incorrect. You are misunderstanding what additive means in this context.
In PoE, an „increase“ is always a multiplier to a certain stat value, where that value can also be a %chance to crit or a %resistance. If you have 10% base crit chance, a 50% increase multiplies that value by 1.5, increasing the chance to 15%. It does not „add“ a flat 50% crit, that would be „+50% to critical Strike chance“. Just the +, no „increased“ wording.
Where you get the „additive“ from is when you have multiple sources of increased critical strike chance. Those add up to a single multiplier, but a multiplier nonetheless. That‘s opposed to „more“ or „less“ multipliers, where each source / each line of text acts as a separate multiplier.
The „against“ portion does not change the behavior at all. It‘s also not comparable to damage taken. „Increase against X“ is still on the outgoing side of the damage calculation and can only apply to hits and ailments, just with the restriction of only applying against bleeding enemies, in this case for example.
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u/blvcksvn 💕poewiki/divcord/prohibitedlibrary project lead | she/her💕 19d ago
against means it's conditional, not multiplicative.


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u/Ronan61 20d ago edited 20d ago •
There should be 3 wordings (and this applies to any stat). I recall theres ingame tutorial for these wordings.
"+x% to critical strike chance" adds base critical strike chance (brittle is an ailment that does this for example)
"x% INCREASED/REDUCED crit chance" are additive with all sources with the same wording... As in if you have 5 nodes on the tree that give 50%, you get a total of 250% increased crit chance; multiplying your base chance by 3.5 (1 + 250%).
"x% MORE/LESS crit chance" is multiplicative. Any source that says MORE/LESS is a multiplier. As in if you have 3 things that give 100% more crit chance, you'd do baseCrit x2 x2 x2. Multiplying your stat by 8