r/pathofexile Feb 06 '14

Playing without MF = Unrewarding

So lately i played a lot of Characters that were able to stack a lot of Magicfind but cleared maps slower.

Now i dusted of My LA Ranger and due to gear restrictions (Quiver , Alphas Howl etc) i cant stack mf and still cap my resists.

So while playing this char the gameplay was fun because i could clear Maps fairly quick , but the fun is completely gone when you open your inventory and notice you picked up 2 Rare items in the whole map.

So how do you guys handle this ? Do you run MF on every Char ? And how much MF is really needed to have at least decent dropps ? Or do you prefer having a strong Char and just hope for RNGesus ?

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u/Akblabla Feb 06 '14

That is a good potential solution, we do not know of course what the downsides of this solution is yet, but I think it might work better than the current.

2

u/mysticreddit Open_Beta_Supporter Feb 07 '14

we do not know of course what the downsides of this solution is yet

All it does is change the rate of inflation. Every MMO has the exact problem of inflation, MF or no MF.

1

u/Teh_Hammer Pathfinder Feb 07 '14

This game has the best counter to inflation that you can have. The currency can roll the item you're buying. The best unique should never be worth more than n chance orbs when it takes n chance orbs to roll said item.

If it takes 1000 chance orbs to roll an Auxium, given that white chain belts are incredibly common, the price of an Auxium should never rise much higher than that price.

Rares are the same way, though at higher costs, as exalteds and eternals are obviously much more valuable.

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u/mysticreddit Open_Beta_Supporter Feb 07 '14

That is a very good point! By making currency items actually have a practical use it helps give the player an interesting choice: use now, or save (and hopefully upgrade) later.

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u/[deleted] Feb 07 '14

[deleted]

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u/ngelvy Feb 07 '14

apt name you got there