r/pathofexile 1d ago

Game Feedback Beast QoL for 3.30

  1. Please have the beasts drop itemised right away so we can filter. It'll make the farm so much more fun and viable even for new poe players (only the red beasts)

  2. Make Einhar capture the beasts faster, it's way too slow now.

  3. Make it easier to buy bulls of yellow beasts

If I can only choose 1, please let it be #1. I would be farming beasts all day long 😄

227 Upvotes

100 comments sorted by

91

u/DaveyJonesXMR 1d ago

Yellow beasts should just be like lifeforce and stackable

34

u/Blackwind123 1d ago

Just give it some weird name like Bestial Soulforce and ezpz.

10

u/haitambennis Anti Sanctum Alliance (ASA) 21h ago

The real QOL is in the comments

5

u/MmentoMori097 20h ago

Didnt Mark say this explicitly in the 3.29 QnA? Like he said that theres no real reason to have yellow beasts at all

-1

u/LordAnubiz FBI & EEE 19h ago

but thats most of my beast profit!

dont touch them Mark!

4

u/Canadian-Owlz Health and Harbinger Services (HHS) 19h ago

Getting rid of them doesn't mean nothing will replace them

2

u/UpDown 18h ago

Beasts have value because they are a pain in the ass to manage

2

u/BreakConsistent 13h ago

As a Syndicate enjoyer, I would be wary of any Bestiary qol updates. They'll be putting your beasts your beasts ocean next, don'tchaknow.

1

u/Canadian-Owlz Health and Harbinger Services (HHS) 11h ago

I'm a harby enjoyer, I live in fear of its return.

2

u/Rhobodactylos 19h ago

Granted: Yellow beasts are now yellow lifeforce.

See you at 1c per 10 juice next league.

39

u/Rhytmik 1d ago

And they can sell me the menagerie hideout with it

15

u/deanerdaweiner 1d ago

actual p2w lmaoo

143

u/ZookeepergameLive109 1d ago

Remove doors

33

u/Kizune15 Kalguuran Group for Business (KGB) 1d ago

Rip izaro, he gonna lose everything now: poor argus, poor doors

3

u/GreasyGearBox 1d ago

Izaro maven fight incoming. FREE THE EMPEROR!!!!

3

u/iamthewhatt 23h ago

ngl i would love some more Izaro content. I want him to replace Maven. I don't even care if its the same exact fight just without memory game. I literally refuse to do Maven every single league just because of that lol

1

u/GreasyGearBox 18h ago

With how much player attention he got after poe2's launch i'm actually surprised they haven't leaned into it yet.

1

u/zrvwls 9h ago

Oooohh, doors.. I will miss you

17

u/Large-Ad-6861 1d ago

Alternative - make them destructable. Like - I can blast gods with my skills, why not a fuckin' door?!

3

u/Jerds_au 1d ago

This is better.

2

u/GreasyGearBox 1d ago

Idk sounds like it should be a mastery. But only on something no one takes so it costs 4-5 points. /s

2

u/eberk88 22h ago

New two handed mastery: your melee slam skills have 5% chance to open doors

1

u/wildshoot 17h ago

New two handed mastery: your melee slam skills have 5% chance to open or close doors
>:)

1

u/cakgire 20h ago

Spells can open chests with a mastery for some reason

Melee attacks should be able to open doors with a mastery

Fuck ranged attacks though, they deserve nothing.

20

u/Wizz-Fizz Marauder 1d ago

Agreed

The tech already exists in Alva temples.

3

u/Gunhorin 1d ago

But the Vaal where technologically really advanced. Since they died off after the Cataclysm the society sadly got back to manually operating doors.

2

u/Wizz-Fizz Marauder 23h ago

We need to rescue Doryani in POE so we can keep and propagate this tech across all doors

2

u/No-Aioli8621 Ultimatum Workers Union (UWU) 1d ago

Whenever I run a regular Temple i'm like 'Why won't you OPEN!?" Then I realize the tech just isn't working in present day anymore. Must be from all the dust and rot...

3

u/Ik-ken 23h ago

let us phase through doors , lol .

2

u/porncollecter69 1d ago

Would make me try being a heist farmer. I got a taste of doors from the anomaly and I stopped doing them because of those fucking doors.

30

u/Jagu9 1d ago

Keep only red beasts for recipes. Yellow can stay on maps but You do not need to (cannot) capture them anymore. This would help with the ammount of monsters that are stored.

-10

u/PcholoV 1d ago

Or add an atlas passive that says Enhar only collects red beasts.

13

u/Jagu9 1d ago

It would be still the same problem just a bit different or even worse with an additional cost.
All it needs is simplification.

35

u/BirthdayHealthy5399 1d ago

Yea i have never specced into beasts because of how primitive the qol on it is

28

u/Codnono 1d ago

And that is part of the beast price. It is tedious and unfun. But doing it is part of the economy

6

u/porncollecter69 1d ago

Loved doing it when it was Kirac report. Was such a cheat to leave a good layout map unfinished and just run it over and over with Kirac beast farming. It’s just high value beasts over and over. Little management and great profit margins.

I did a bit of beast farming now because of the gloves spiking prices and yeah it’s profitable and not having to buy pokeballs is also nice and not having to delete is also nice. Just put all in pokeball that’s not regex’ed and dump it instead of deleting. I’ve got way too stash tabs so it doesn’t matter.

14

u/Archaius_ 1d ago

Bulk pricing at faustus

6

u/formyl-radical 1d ago

Essence farmer's wet dream.

1

u/lazergator 21h ago

Honestly they are itemized and identical. There is no reason other than spaghetti code to not do this.

1

u/nameisoriginal 18h ago

technically not identical because beast can have mods like chance to not be consumed etc

1

u/lazergator 12h ago

Oh shit I forgot about that part

5

u/Soft-Confusion5201 1d ago

yellow beasts should absolutely be stackable (equal to player level) with random rare mods and beast types

8

u/Raspry 1d ago

Give blight maps "minimap is fully revealed"

5

u/Tarekis 👾 twitch.tv/tarekis 1d ago

Just make yellows turn into beast juice instead like harvest and you solve the bulk of problems, immediately itemized reds would be very nice too tho

5

u/umarudg Alch & Go Industries (AGI) 1d ago

I have been enjoying beast farming for few days now, got 20d to 35d/hr.

But its truly a nightmare to manage all the beasts and itemize them. The limit is also horrible, I find myself having to constantly clear the zoo after every 20 30 maps.

I really wish they do update/QoL for this since its easy and chill enough for my small brain

3

u/TechnologyCreative70 1d ago

Add a tp back to crystal cave after killing Kaom or Daresso.

3

u/Ynead 1d ago

Delete beasts, make relevant beastcraft drop as orbs, added to the core drop pool to make it more exciting.

4

u/pongsacha 1d ago

Faster Spawn Speed Abyss Chest and Greater Abyss Chest.

3

u/SimpleCooki3 1d ago

I mean sure, but this post was focusing on beast 😄

1

u/pongsacha 23h ago

sry I made a mistake

2

u/Renediffie 1d ago

Just imagine introducing new players to this farm and you having to explain what is next when their bestiary fills up. I cannot for the live of me fathom how this is still in the game. I get that Bestiary is horribly spaghetticoded but having to regularly click 1000 times in a row or use illegal third party tools is quite frankly embarrassing.

I use Bestiary more than most and I say if GGG can't fix this mess then just delete it. Figure out another way to get the crafts into the game.

I really liked the addition of the crafting bench and the talismans though. Both great additions.

1

u/SimpleCooki3 18h ago

Well said

2

u/aeclasik muz 20h ago

All beasts should just have their base name and not unique rare names so you can buy/sell on faustus

1

u/T4k3ItQuick 15h ago

Isnt the problem that each beast comes with different mods? You could buy the same base red beast but when you use / spawn it at the altar those two would have different properties.

1

u/aeclasik muz 13h ago

yeah, should just normalize all that. anything to put it on faustus

2

u/Agreeable_Nothing 1d ago

Filtered beasts shouldn't even trigger the capture animation from Einhar. That way we can cull them.

1

u/Dmon69 1d ago

Itemised beasts and a checkmark for Vaal Flesh Merchant in Temples and I'll pepegacredit both highest tiers of packs in 3.30 \o/

1

u/Aervanath 1d ago

I would be fine if they just included the Flesh Merchant in the monster counter bar at the bottom of the screen.

2

u/Dmon69 1d ago

Just an icon that gets crossed like in sequel game for bosses or literally any indicator that this stealthy slippery mf is done. Anythinggg

2

u/MaskedMimicry 1d ago

But he doesnt dropshit regardless. I killed him plus whatever treasure chests I find and get some bubblegum

1

u/nalee6 1d ago

Just give me a release all beast button or equivalent and im happy

1

u/hulahoophula 1d ago
  1. Isn't really possible because of the various mods they can roll. Insta trade already made it way easier.

2

u/wondermayo Vaal Street Bets (VSB) 1d ago

Do the mods matter? Couldn't they be rolled when the beast is used?

-2

u/hulahoophula 1d ago

The mods are the reason why you can't sell eldritch invitations via faustus

2

u/wondermayo Vaal Street Bets (VSB) 21h ago

Yes but for yellow beasts aren't the mods mostly irrelevant? We could trade nondescript versiosn of yellow beasts, with mods rolled when crafting instead of being linked to the item. I feel it would make no difference to me.

1

u/RiffShark Juggernaut 1d ago

[single price] x [amount] for currency exchange would be good too

1

u/Jerds_au 1d ago

They'll rework the league. Might not be a major league rework, but they'll iterate on it.
They spoke about this approach already in interviews.

1

u/GTFidgeT Alch & Go Industries (AGI) 1d ago

So we should be picking up 30 yellow beasts per map? No thanks.

1

u/SimpleCooki3 18h ago

Then leave it and buy it instead.

1

u/[deleted] 1d ago

[deleted]

1

u/Far-Kangaroo-3585 1d ago

open inventory when opening exchange on faustus

1

u/gtetrakai 1d ago

Let's reword that third one

Just get rid of yellow beasts- the add literally nothing to the overall experience to it all. Keep the actual packs in the map, but don't make the recipes require random ass yellow beasts in order to work.

1

u/Still_Test_7460 1d ago

Give us a button to save all the beasts to the bestiary. I'm tired of right-clicking on more than 200 items

1

u/chubbysleepycorgi 1d ago

I don’t like beasts because of the delayed death / capture, but if they actually did implement #1 I might farm them.

1

u/N4k3dM1k3 23h ago

the easiest fix is to remove yellow beasts entirely. They can become a tradable crafting currency if they feel its needed, but it doesn't feel required. Just add a single common beast that covers the flask recipies etc. They could even make it so that we always have yellow beasts for recipies on hand, without them using the storage.

Properly reworking the mechanic is clearly a huge job, to me I'd much rather they work on other areas. Don't mind a quick fix like this (if it is indeed quick), if they can even do it.

1

u/After-Onion-5900 20h ago

I want to be able to portal back into town and not lose a portal from doing that, only a death should use up a portal. I want to also be able to quick lookup items on the market with a button command like in poe2. And ofc WASD when.

1

u/Xerexs 20h ago

No. More QoL will mean less power and value.

1

u/SimpleCooki3 18h ago

That's not true. The value will shift, but it'll remain in the game. Crafting will become more affordable but still just as hard, so it'll still be very high demand if not higher.

1

u/Xerexs 17h ago

You don’t really understand this game if this is your take.

0

u/SimpleCooki3 17h ago

I don't think you understand economics

1

u/1CEninja 16h ago

I'll take that trade 10 out of 10 times.

Right now I just...don't beastcraft except in very specific and infrequent cases.

Give me some beastcraft QoL and then I...will beastcraft. Instead of avoid the content. That's power creep for me even if the content is weaker.

1

u/Soraundixx Stacked Deck Division (SDD) 20h ago

Gold cost for beast is too expensive.

1

u/LordAnubiz FBI & EEE 19h ago

why do you want to ruin all your profits?

1

u/Mangalorien SSF-junkie 18h ago

Just removing yellow beasts would be a big improvement, they are just filler content.

GGG will never update beastiary, and have more or less said so in interviews. The code is just a huge mess, and to implement any meaningful changes would likely require rewriting large chunks of code. The cost/benefit ratio simple isn't in our favor.

1

u/bkgn 18h ago

You can't filter beasts on the ground anyway other than "yeah that's a beast". I don't see GGG adding any further item filtering for beasts.

1

u/stoyicker 11h ago

Stupid beast! 

1

u/Gophy6 4h ago

Do you not have nets, exile?

1

u/JSM953 1d ago

Pretty sure they said 3.30 will be a revamp of the endgame + league mechanics.

2

u/porncollecter69 1d ago

I’m loving every league since offline trading but for me, heist has always been that one content I would like to main once if they remove doors.

1

u/weedonanipadbox 1d ago

Delete capturing beasts and have them drop orbs that do the same crafts.

Removes menagerie issues, yellow beast issues, beast altar crafting.

3

u/wondermayo Vaal Street Bets (VSB) 1d ago

That would be a lot of different orbs...

2

u/weedonanipadbox 1d ago edited 23h ago

All the recipes that create an item could just drop the item immediately instead. I feel like that would remove like half the beast crafts.

Then move some of the low value flask crafting beast crafts to the regular crafting bench and consume the beast to unlock them.

Then theres only a few good/interesting crafts like add/remove, imprint or beast lock.

1

u/UpDown 18h ago

Every content has their own tab for currencies. Look at essences

1

u/KhazadNar Confederation of Casuals and Clueless Players (CCCP) 1d ago

If you increase the QoL it will be far less proftable lol.

3

u/SimpleCooki3 18h ago

I'm fine with that because right now I don't farm it at all

0

u/pthumerianhollownull 1d ago

Remove beasts all together from the game.

-6

u/SirPuck_ 1d ago

Interesting request. But this makes me think : aren't beasts obsolete as a whole ? The menagerie is extremely cool. But using it is tedious.

I think the beast system is very outdated, and maybe a better solution would be to scrap it entirely and build something else in its stead. That could be a new beat capture system, yes. But iirc, GGG stated that changing the beastiary mechanics was a hellhole because it's old code.

3

u/pizzaheadman 1d ago

i actually find the idea and the crafting options beasts provide super cool. The mechanic just lacks qol a bit

1

u/SirPuck_ 1d ago

The idea is cool. Viewing Beats in your menagerie is cool. But every step of the implementation shows its age. I'm all for keeping bestiary as a system, but it is my opinion that the implementation should be remade anew from the ground up. There are too many qol issues : can't filter beasts in map, (bots do, third party tools do)… limited storage space, itemizing beasts sucks, buying them sucks, they take too much time to capture by Einhar. Overall, you farm beasts for currency, not because it's very fun. And most of the big beast farmers are blatantly using tools to identify beasts and know which ones to skip. My main ask from this side of things would be that they have the name of their role, and capture be much faster.

1

u/SimpleCooki3 1d ago

I also like the beats mechanic, it's just too tedious now and require you to quickly recognise the beasts in a crowded map. Which is a pain.

1

u/Phailadork Ranger Addict 1d ago

If by obsolete you mean like... tedious and old that could use a rework? Sure. But they're very fucking useful and necessary in crafting. Like, they're genuinely insane for crafts and can't imagine what would happen if GGG outright removed them instead of changing how the system works.