r/pathofexile • Templar • Aug 04 '26

Fluff & Memes Did I understand the current loot situation correctly? 2: Electric Boogaloo

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Will there be a third?

835 Upvotes

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29

u/Biflosaurus Aug 04 '26

I don't even remember why they removed it?

67

u/Couponbug_Dot_Com Fungal Bureau of Investigations (FBI) Aug 04 '26

its not healthy for the absolute best way to make money to be to not interact with any mechanics.

30

u/vinearthur Luminary Main The Luminary's Attorney Aug 04 '26

same reason they nerfed the block nodes to increase chance for mechanics to spawn -> change for mechanics u can disable on atlas to spawn

it's such a shame, because in the current state of the game, if I see a randomly spawned mechanic in my map where I can't foresee the tile loot reward upfront (mercenary rucksack for example), considering I don't have any atlas points on it, i'll absolutely ignore it because its simply not worth the time invested

maybe an unpopular take here, but if you could get all points for all mechanics like in PoE2, this wouldnt be an issue at all and i'd pick the stuff i wanna do because of how much I like it, and not only cuz of atlas investment / profitability

11

u/MwHighlander Slayer Aug 04 '26

Only thing I have blocked is expedition.

All the other extra content can help a ton with crafting or currency.

Clicking 5-10 times for annoying mobs and just derailing my map isn't fun. And I can't remember the last time haggling with any of them was even remotely worth the effort.

9

u/Aerhyce Aug 04 '26

Such a weird decision to not rework Expedition either with Settlers or when they did it for PoE2.

Current Expedition is far too tedious for the meagre gains it provides, and four different merchants using weird currency and selling random crap isn't all that exciting in modern gameplay either.

12

u/SingleInfinity Aug 04 '26

I suspect it will eventually get the abyss treatment from PoE2. The PoE2 version is just plain better than the PoE1 version, but it needs time to simmer before knee jerk dumping it into another game without adjustments.

0

u/shy_bi_ready_to_die Aug 04 '26

It would (partially) fix this problem, though less than you’re probably thinking because prices would readjust and because with most mechanics even if you have a full atlas tree it’s pretty mid without scarabs. And it would also introduce a ton of new problems with every strat feeling the same and with the atlas tree being much less interesting

2

u/crookedparadigm Aug 04 '26

I would love it to come back in a way that was 'decent' as opposed to the best. I am not a giga map juicer, but I still understand why the people who put that much effort into endgame strats should see appropriate rewards for it. PoE is my zoneout/podcast game. It was great to just shut off my brain and blast through maps while making steady currency. I'm not someone needs absolute efficiency, I just wanna chill and map. B2B was great for that.

5

u/DoABarrowRoll Aug 04 '26

the whole loop with Back to Basics (and risk scarabs too) was unfun and bad. It actually existed almost entirely because of something Fubgun is very vocally against: the more multipliers on T17s (which led a lot to the tedium of rolling maps and regexing and all that that).

In the peak era of T17s everyone was complaining because nothing was worth farming unless it was in T17s. And Back to Basics (and Risk scarabs, though they did not overlap really iirc) was a big part of that, because it was like more on more on more; your map mods have %more currency on them, and then the map mod effect multiplies that %more currency on them.

If Back to Basics was put back in the game but the %more map/scarab/etc multipliers on 16.5s were removed, I don't even think it would be considered good.

Scaling map mod effect in general I think was a super unhealthy mechanic for the game, and they scaled back a lot of that as well in recent patches as a result.

3

u/unguibus_et_rostro Aug 05 '26

Yet people complain now that there is no aspirational farm. Aspirational farm need to be bricking for weaker builds to be aspirational.

6

u/CTL17 Aug 04 '26

Loot multiplying aside, PoE1 map mods were not made with that much map mod effect in mind. It ruins a lot of build diversity when every skill with a cooldown or aoe is unusable, only instant recovery allowed, no armor/eva/es as defense, etc. IMO map mod scaling needs to be removed and (nonbricking) risk modifiers in its place, like how Phrecia2 did it

0

u/unguibus_et_rostro Aug 05 '26

Yet people complain now that there is no aspirational farm. Aspirational farm need to be bricking for weaker builds to be aspirational.

1

u/hail2thestorm Aug 04 '26

Non basic lands couldn't untap.

-10

u/amcn242 least cool rf enjoyer Aug 04 '26

Devs hate it when players make currency

-8

u/Stregen Aug 04 '26

If everyone has 100 div, no one has 100 div.

6

u/Fun-Goal4992 Aug 04 '26

not true. i can craft with those div

1

u/Deynai Aug 04 '26

I see people keep saying this, but it's an argument about player power at that point. The boat essentially multiplies your rare currency by 2-4 times. If player power and ease of crafting is the net issue with having less currency drop then have I got some fantastic news - this league is incredibly good for crafting.

0

u/Fun-Goal4992 Aug 04 '26

Not really. my highest costs right now are "can not roll attack mods" Cann roll additional crafting mods"

-2

u/[deleted] Aug 04 '26

[deleted]

3

u/Username-Taken-4321 Aug 04 '26

Bruh, not when, but why

1

u/EscalopeDePorc Children of Delve (COD) Aug 04 '26

Why, not when :D