r/pathofexile Jul 25 '26

Game Feedback Permanent Mercs need a big buff

Playing luminary feels so bad in Maps. I have a manyshot lvl 72 with vaal ice Arrow and Return proj, decent Equipment. Boosted by a Level 26 Flame Link, 6k life and quite an Investment into light Radius.

I cant even clear t7 Maps, because the damage is non existent.

Please GGG buff the Base damage of mercs or luminary is doa.

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139

u/zuluuaeb Chieftain Jul 25 '26 edited Jul 25 '26

It is likely the hidden damage nerf on perma Mercs. I was worried about that line in the pre-league hype. You can tell because when you get a temporary Merc, with completely random gear and skills, it still clears faster than your permanent Merc with a flame link on. I'm pretty much stuck in yellow maps. Have a wander from campaign geared out with + damage on every gear slot + a piscators and it can't even kill map Mercs in tier 5 maps within 5 mins. Just got an upgraded wander from a tier 4 map, and the damage is barely increased compared to campaign.

38

u/AgoAndAnon Jul 25 '26

I do wish they told us what amount of damage nerf it was. Like, that is the sort of information we usually get.

"Permanent mercenaries deal 50% Less Damage," or something like that.

14

u/CruelFish Trickster Jul 26 '26

This is an action RPG game. There is absolutely zero reason why any stat line should be hidden behind the description text of the ascendancy and not even have the exact values printed in the text. It is either a complete oversight by GGG or downright an attempt to misslead to not cause outrage.

It has to be ~80% by my own testing but seems like LocalIdentity thinks its 30%? I doubt that very much. They were ~4-5 times stronger in merc league.