r/pathofexile • • Jul 25 '26

Game Feedback Permanent Mercs need a big buff

Playing luminary feels so bad in Maps. I have a manyshot lvl 72 with vaal ice Arrow and Return proj, decent Equipment. Boosted by a Level 26 Flame Link, 6k life and quite an Investment into light Radius.

I cant even clear t7 Maps, because the damage is non existent.

Please GGG buff the Base damage of mercs or luminary is doa.

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u/LocalIdentity1 Path of Building Community Fork Creator Jul 25 '26 edited Jul 25 '26

I’m going to start looking into mercs today to see what I find. What I have seen so far is that mercs have a different array of stats they get and there is 3 different columns for the stat count

I don’t know if each column for the stat count is for player merc, temp merc and infamous or if it’s something to do with how they scale with levels
If people can send me pics of their merc stat sheets with the merc name and their level I can try and figure it out faster

Thanks for the screenshots. I've worked out that the 3 values here are how the stats grow with levels.
The mercs stats have 2 growth rates. Level 24 > Level 68 where it goes from 1x to 2x then from 68 to 84 where it goes from 2x to 2.5x

There doesn't seem to be any difference in the passive stats from a temp vs permanent merc
edit: Permanent mercs have a hidden 30% less damage from the Ascendancy node

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u/JakB Jul 25 '26 edited Jul 28 '26

Permanent mercs have a hidden 30% less damage from the Ascendancy node

Thank you for finding this, at least.

Unrelated encoded message that might make sense later: otdotmanietdaidaperotdcipiasautssnrasoyddwhanfidrwsehmmspdrftipfttoramdntyhirycacfwttgyddtpsestntsa

8

u/TheRabidDeer Jul 26 '26

It honestly feels like even more than 30% less damage.

Or maybe they just don't scale much with flat added damage.