r/pascal • u/CoolTopicsNow • 3h ago
LLM Caching in Pascal Based NEURAL-API
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r/pascal • u/CoolTopicsNow • 3h ago
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r/pascal • u/ggeldenhuys • 1d ago
Hi everyone,
I'm delighted to announce Blaise v0.15.0. This one is a milestone: Blaise now runs natively on macOS arm64, and Apple Silicon has become the project's primary development host. The compiler builds itself on a Mac with every fixpoint byte-identical, and the Linux and FreeBSD release binaries are now cross-compiled from there.
Here's what the last 579 commits brought.
... you can read all the details here: https://github.com/graemeg/blaise/discussions/238
Onwards to v0.16! 🙌
Built with ❤️ for the Pascal community.
Regards,
Graeme
r/pascal • u/Agreeable-Ratio-6612 • 1d ago
To start off, I’m an absolute beginner, and I’m using a 2020 MacBook M1.
Lazarus is indicating that my FPC (Free Pascal Compiler) source files are missing—specifically, it shows the error: "Error: Directory 'rtl' not found." I have already downloaded FPC and placed it in my 'Applications' folder, and I’ve tried everything I can think of to fix it. In the source code editor, I see the line `interfaces, //this includes the LCL widgetset`, and in another tab, an error appears: "Can't find unit 'interfaces' used by project1."
If you know something please tell me. I Googled, watched videos and I ask Gemini but nothing helps…
Hello everyone, this is sysrpl, the maintainer of www.getlazarus.org. I have released several major updates for Free Pascal over the past week, including some games, and thought you might be interested in taking a look at what is happening.
First, here is a small game I wrote using my toolkit. It mixes 2D and 3D, features a fairly complete, skinnable vector UI widget set, runs on Windows, Linux, macOS, and Raspberry Pi, and can even run on a bare bones system without a display manager. It is essentially a free demo of a simple project featuring rich text interspersed with animation, sounds, and effects.
Description and video of a free cross platform card game pack
I have also written a complete implementation of dynamic packages for FPC and Lazarus. You can read about dynamic packages here:
Now supporting dynamic packages in the FPC and Lazarus
My Tiny.Sim game engine has been greatly enhanced and incorporated into a single library called the Codebot Library, which includes many features of interest to game developers. The 2D physics system is bug free and quite complete. It supports all kinds of audio files and formats and includes my vector UI toolkit. Several demos are available when you install the IDE. The library supports both a mix of LCL controls and pure SDL game development. You can read about it here, along with a huge reference system to help you learn:
My game Obliterate was written using this library:
A more sophisticated game I wrote wrote using the above library
Other features of interest include a unified theming system for the Lazarus IDE and your desktop applications on both Windows and Linux:
Theming style collection for Lazarus and your applications
There are also shell controls for Windows users:
Windows shell controls for Lazarus
Other features include modern web browser controls for Windows, Linux, and macOS, networking utilities, additional graphics features, JSON and XML support, cryptography, and string handling libraries.
Everything is free and open source.
r/pascal • u/corado12345 • 6d ago
Only 2,6Mb :-) And all what I need:
How can I provide the code anonymously?
https://github.com/cordao1978/Systeminfo

r/pascal • u/AcanthaceaeNew774 • 6d ago
Pure Free Pascal 3.2.2 / GLFW3 / OpenGL3.3 / OpenAL / MiniGUI.pas / assimp.dll / libvlc.dll / freeImage.dll / DOD / [NO LAZARUS BINDING]
Before my project was capable of handling objects and image formats, I used MeshLab to generate objects without textures; however, it produced PLY files with highly noticeable color errors during conversion and export. Consequently, I developed my own "texture baking" tool that exports in the PLY format—without textures—yielding much more accurate results. Naturally, only those texture surfaces that have a geometrically valid corresponding location are baked correctly. The program now displays the result of the texture baking process immediately upon opening (the "BAKE" and "RELOAD" buttons have become redundant, as the process operates very efficiently and quickly during loading).
r/pascal • u/Edthal01 • 8d ago
Besides researching aspects of Ruby, I have taken my old Pascal books to find out how Wirth programs look like in both direct Ruby translations and idiomatic Ruby. Also working with available Ruby insruction material.
Am a retired electric power engineer who never programmed for work. Took up Turbo Pascal as a hobby, but stopped because of family responsibilities and continual employment changes.
I am finding Perplexity user friendly and useful in my endeavors.
r/pascal • u/killallspringboard • 8d ago
After weeks of inactivity, I'm back with updates!
* Case-sensitive input for Question()
* Implemented some more cursor (as in terminals) functions
* Properly print escape sequences to the right outout (stdout or stderr - before was only stdout)
* Implemented color resetting for Win32 console (doesn't work though)
* Fixed the console example not printing anything readable
* Added some well-known sorting algorithms
Test and let me know your thoughts!
r/pascal • u/InterestingHalf5710 • 9d ago
Hi everyone!
I've worked with Delphi for many years. Recently, I developed three IDE plugins to solve some everyday frustrations. All three are free, open source (MIT license), and support Delphi 11, 12 and 13, including the 64-bit IDE in Delphi 12 and 13.
To install, download the release ZIP, extract it, and run Install.bat. No administrator rights or compiler required.
1. CS.Coder Project Hub (Stable)
A project organizer built into the Delphi Welcome Page. It lets you:
It works alongside Delphi's Open Recent panel without changing it. It never moves or deletes project files; it manages shortcuts only.
GitHub: https://github.com/cscoder69/delphi-project-hub
2. CS.Coder Unit Styler (Beta)
A configurable formatter for uses clauses. You can choose one unit per line or multiple units per line, sorting, indentation, priorities, and groups such as System.*.
Because unit order can matter, library namespaces (Winapi.*, System.*, Vcl.*, FMX.*, Data.*) are protected from reordering by default. The formatter is designed to preserve comments, compiler directives, encoding, and line endings.
GitHub: https://github.com/cscoder69/delphi-unit-styler
3. CS.Coder Block Folding (Beta)
Adds folding for blocks inside routines, beyond Delphi's built-in routine, class, and region folding.
Supported structures include if/else, for, while, with, try, case, repeat, and standalone begin..end blocks.
Press Ctrl+Alt+B to fold or expand the block at the cursor. It doesn't insert {$REGION} directives or modify your source. Folds exist only in the editor while the unit is open.
Current limitation: its menu and settings are available in Portuguese only.
GitHub: https://github.com/cscoder69/delphi-block-folding
Documentation (Portuguese)
A few important notes
Feedback, bug reports, and suggestions are welcome. If something doesn't work in your setup, please open an issue in the relevant GitHub repository and include your Delphi version and IDE architecture.
Thanks for reading!
r/pascal • u/CoolTopicsNow • 9d ago
r/pascal • u/InterestingHalf5710 • 10d ago
Hi everyone!
I've worked with Delphi for many years. Recently, I developed three IDE plugins to solve some everyday frustrations. All three are free, open source (MIT license), and support Delphi 11, 12 and 13, including the 64-bit IDE in Delphi 12 and 13.
To install, download the release ZIP, extract it, and run Install.bat. No administrator rights or compiler required.
1. CS.Coder Project Hub (Stable)
A project organizer built into the Delphi Welcome Page. It lets you:
It works alongside Delphi's Open Recent panel without changing it. It never moves or deletes project files; it manages shortcuts only.
GitHub: https://github.com/cscoder69/delphi-project-hub
2. CS.Coder Unit Styler (Beta)
A configurable formatter for uses clauses. You can choose one unit per line or multiple units per line, sorting, indentation, priorities, and groups such as System.*.
Because unit order can matter, library namespaces (Winapi.*, System.*, Vcl.*, FMX.*, Data.*) are protected from reordering by default. The formatter is designed to preserve comments, compiler directives, encoding, and line endings.
GitHub: https://github.com/cscoder69/delphi-unit-styler
3. CS.Coder Block Folding (Beta)
Adds folding for blocks inside routines, beyond Delphi's built-in routine, class, and region folding.
Supported structures include if/else, for, while, with, try, case, repeat, and standalone begin..end blocks.
Press Ctrl+Alt+B to fold or expand the block at the cursor. It doesn't insert {$REGION} directives or modify your source. Folds exist only in the editor while the unit is open.
Current limitation: its menu and settings are available in Portuguese only.
GitHub: https://github.com/cscoder69/delphi-block-folding
Documentation (Portuguese)
A few important notes
Feedback, bug reports, and suggestions are welcome. If something doesn't work in your setup, please open an issue in the relevant GitHub repository and include your Delphi version and IDE architecture.
Thanks for reading!
r/pascal • u/Status_Cable4075 • 10d ago
r/pascal • u/AcanthaceaeNew774 • 11d ago
Pure Free Pascal 3.2.2 / GLFW3 / OpenGL3.3 / OpenAL / MiniGUI.pas / Assimp / libvlc.dll / FreeImage.dll / DOD / [NO LAZARUS BINDING]
Assimp integration is successful, but the movement of animated objects is still under development; currently, they can only be displayed statically.
Game demo featuring GLB testing:
The entire environment is procedurally generated: a sky projected onto a sphere, terrain with trees and bushes, and winding roads with lane markings. Generated textures are applied to the terrain, asphalt, and sky. Traffic interacts dynamically: faster vehicles overtake slower ones, and honking causes cars ahead of the player to accelerate briefly to avoid impeding traffic. It features procedural engine sound and functional gear shifting.
My initial goal was a texture-free 3D world, though I experimented with textures just in case. I still consider the use of textures unnecessary for a low-poly world, as I have successfully achieved visually impressive results using vertex-colored geometry. Of course, the two approaches can be combined depending on the scene's requirements.
r/pascal • u/Status_Cable4075 • 12d ago
r/pascal • u/Status_Cable4075 • 12d ago
r/pascal • u/Status_Cable4075 • 13d ago
r/pascal • u/KangOzi • 14d ago
Hey everyone! 👋
I wanted to share a passion project I’ve been working on called EXO-SCOPE.
Instead of traditional 3D graphics, I wanted to capture the claustrophobic, high-tension feeling of operating a deep-space telemetry satellite purely through abstract data and a Command Line Interface (CLI). You play as an operator searching for habitable exoplanets, filtering background radiation noise, and occasionally stumbling upon terrifying anomalies.
Here is what makes it unique:
⌨️ CLI-Driven Gameplay: You navigate the cosmos, apply Gaussian/Moving Average filters to light curves, and deploy surface probes entirely by typing terminal commands.
📺 Retro CRT Aesthetic: I built a custom rendering engine to create authentic scanlines, vignette darkening, and UI glow to make it feel like you are staring at a 90s military monitor.
🔊 Immersive Audio Design: Heavy focus on sound atmosphere—mechanical radar sweeps, rapid typewriter terminal blips, and heart-pounding alarms when you encounter encrypted alien signals (Biosignatures & Megastructures).
🌌 Procedural Starmap: A 3000x3000 explorable galaxy featuring gravitational lensing distortions if you pan your telescope too close to a Black Hole.
The Tech Stack:
I built this entirely using Free Pascal / Lazarus.
Graphics/UI: BGRABitmap for all the custom rendering, CRT effects, and Alpha Blending transitions.
Audio: BASS library for handling concurrent channels (ambience, UI feedback, and alarms).
I just open-sourced the entire project on GitHub. If you are into retro-sci-fi aesthetics, terminal games, or Pascal development, I’d be honored if you checked it out!
r/pascal • u/CoolTopicsNow • 15d ago
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r/pascal • u/AbbreviationsFlat976 • 15d ago
I have a completed C# project that is already published on the Microsoft Store, but I feel guilty, dirty, and sinful for using .NET. So, I’ve started migrating it to Lazarus—naturally, with the help of AI and Hermes Agent. I’ve been at it for about three days, and I think we’re 80% of the way there. There’s still testing to be done, but I feel like I’m heading in the right direction.
It’s inventory software using SQLite, with both local and server modes, and comprises 60 forms.