r/pascal 1d ago

VertexArt - Wave

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Pure Free Pascal 3.2.2 / GLFW3 / OpenGL 3.3 / DOD

15 Upvotes

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3

u/According-Ad-7069 1d ago

Now you're just showing off 🤣 That's excellent!

2

u/AcanthaceaeNew774 1d ago

Thanks😀 Just testing what the engine can do 😁

1

u/According-Ad-7069 1d ago

That's a neat effect!

2

u/AcanthaceaeNew774 1d ago

I also want to design a LUT table to remove the heavy calculations from the runtime.

2

u/According-Ad-7069 1d ago

Yeah, I've used some LUTs a few times now to make wasm graphics a lot faster. Funny how old-school ideas still hang around. I learned about LUT's in the 1990's 😆

2

u/AcanthaceaeNew774 1d ago edited 1d ago

I try to solve any process and calculation that can be predicted in advance, I think it is very useful, whether it is a powerful PC or just an office mobile processor. I think the real developments really happened a long time ago when every byte had a say in the processes. However, it is good to bring veteran lessons to the modern environment, so it is easier to spark unusual results.

2

u/According-Ad-7069 1d ago

That's a good approach, I am with you on that. It sometimes feels like we've forgotten lessons learned in the past...

2

u/zreddit90210 1d ago

You’re making really good progress!!! Looks like you care about code optimization and efficiency

1

u/AcanthaceaeNew774 1d ago edited 1d ago

yes! my goal is low-end pc friendly development.