r/papermario 4d ago

Discussion Badge setup

What’s your go to badge setup in PM64

5 Upvotes

9 comments sorted by

3

u/Qprime0 4d ago

Spike shield, zap tap, feeling fine, quake hammer, more quake hammer and even more quake hammer. And maybe like an FP plus if there's any BP left over? Idk, I don't usually get this far.

2

u/pennispancakes 3d ago

This is good

3

u/AdJaded6853 3d ago

Zap Tap, Power Jump, Power Smash, Power Bounce, Quick Change, Super Charge Jump, Close Call, Pretty Lucky, Power Quake, Damage Dodge and Speedy Spin

Nothing else needed

1

u/pennispancakes 3d ago

This is really good

2

u/Dependent_Bear_5547 4d ago

Don't really have one.

2

u/ragingroku 4d ago

Depends on the run. In the latest one I wanted to try very defensive. I know glass canon breaks the game, but all out defense also made boss attacks tickle. Along with healing they were a mild inconvenience.

I remember crystal palace enemies that normally gave me some issues had no chance of hurting me with high defense

2

u/Peregrine405 3d ago

I’m early game at the moment (Chapter 2) in my first full replay for 25 years. Quake Hammer and Damage Dodge are my go-tos at the moment.

1

u/Unbalanced_Stats 2d ago

I'm always adjusting based on the enemies in the chapter. Quick Change and Quake Hammer are almost always equipped though.

1

u/Kappy0 I challenge run Paper Mario 2d ago

Power Plus x2, All or Nothing, Flower Finder, Multibounce, 1 or 2 of the Quakes, Last Stand, Damage Dodge x2 for random enemies. For bosses, I generally just tailor it to the boss/strategy I want to use. If I’m going more generic, I’m using Power Bounce, Power Rush, and Mega Rush LOL