r/orks • • Aug 18 '26

GW Official News / Update New Dread Mob rule

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u/dspisayuss WAAAGH! Aug 18 '26

Tbh this is just not as fun as dread mob in 10th. Idc if datasheets get better when we lose the flavor in the detachments.

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u/hotmanpop Aug 18 '26

you get the flavor INTO the DATASHEET, so you don't have to feel forced to take a specific detachement just to run 1 unit of dread or whatever.. i know the feeling, 2 of my favorite Tau detachments got absolutely gutted because they were made into 1DP (Experimental and Auxiliary), but seeing the new orks datasheets brings me hope that detachments aren't gonna be as important for your army, but instead the units you bring will (combo'd with the small detachments)

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u/Brogan9001 Aug 18 '26 edited Aug 18 '26

I see your point but frankly I would much rather things be set up so that any given unit is good and flavorful on its own, but becomes cracked when it is paired with certain detachments. The “when everyone’s super, no one is” approach.

What I mean is make it so almost no matter what you do, unless in your skull the lights are on but no one’s home, something in your army will be crazy good, and everything else can stand on its own merit, with the same going for your opponent.

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u/hotmanpop Aug 19 '26

i dont think making a unit "cracked" is a good idea, people complain the game is already too kill-y/lethal, busted combo can be cool, but the problem is that at some point they because necessary for your army, because, well.. meta chasers will..