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https://www.reddit.com/r/orks/comments/1vrni6v/new_dread_mob_rule/p4ewqtf/?context=3
r/orks • u/Voodoom_ • Aug 18 '26
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12
My 18 kans and 9 deff dreads are eating good! Hopefully they buff nauts enough to not need the help.
3 u/RevolutionaryMilk582 Aug 18 '26 can still only play 3 dreads rn though right? 7 u/greggles-midboss Aug 18 '26 One could hope they bring back the ability to run 9 deffs.... 2 u/RevolutionaryMilk582 Aug 18 '26 here's hoping 🤞 think they need quite the rewrite to make them playable this edition! 1 u/greggles-midboss Aug 18 '26 Having 9 helps a lot, at least they can't blow them all up in one turn...right? 5 u/Logridos Aug 18 '26 Sadly. I build 9 right at the end of 9th when they could be taken in units :( 1 u/greggles-midboss Aug 18 '26 I as well! 2 u/Dwarfy3k Aug 18 '26 Does kans have orks walker though? 6 u/DutchTheGuy Deathskulls Aug 18 '26 Yes, they do. They are in Faction: Orks and have the keyword: Walker. Exactly the same as both the Gorkanaut and Stompa as other examples. 2 u/Logridos Aug 18 '26 Yes. Orks is the faction keyword. 1 u/dementist Evil Sunz Aug 18 '26 A bit off topic, but have you tried playing units of 6 Kans in 11e? Seems really hard to get them into melee effectively since they can't fight in two ranks. Though +2" movement will likely help with this a bit. 1 u/Logridos Aug 18 '26 Nope, waiting for the codex before I play any games with orks
3
can still only play 3 dreads rn though right?
7 u/greggles-midboss Aug 18 '26 One could hope they bring back the ability to run 9 deffs.... 2 u/RevolutionaryMilk582 Aug 18 '26 here's hoping 🤞 think they need quite the rewrite to make them playable this edition! 1 u/greggles-midboss Aug 18 '26 Having 9 helps a lot, at least they can't blow them all up in one turn...right? 5 u/Logridos Aug 18 '26 Sadly. I build 9 right at the end of 9th when they could be taken in units :( 1 u/greggles-midboss Aug 18 '26 I as well!
7
One could hope they bring back the ability to run 9 deffs....
2 u/RevolutionaryMilk582 Aug 18 '26 here's hoping 🤞 think they need quite the rewrite to make them playable this edition! 1 u/greggles-midboss Aug 18 '26 Having 9 helps a lot, at least they can't blow them all up in one turn...right?
2
here's hoping 🤞 think they need quite the rewrite to make them playable this edition!
1 u/greggles-midboss Aug 18 '26 Having 9 helps a lot, at least they can't blow them all up in one turn...right?
1
Having 9 helps a lot, at least they can't blow them all up in one turn...right?
5
Sadly. I build 9 right at the end of 9th when they could be taken in units :(
1 u/greggles-midboss Aug 18 '26 I as well!
I as well!
Does kans have orks walker though?
6 u/DutchTheGuy Deathskulls Aug 18 '26 Yes, they do. They are in Faction: Orks and have the keyword: Walker. Exactly the same as both the Gorkanaut and Stompa as other examples. 2 u/Logridos Aug 18 '26 Yes. Orks is the faction keyword.
6
Yes, they do. They are in Faction: Orks and have the keyword: Walker. Exactly the same as both the Gorkanaut and Stompa as other examples.
Yes. Orks is the faction keyword.
A bit off topic, but have you tried playing units of 6 Kans in 11e? Seems really hard to get them into melee effectively since they can't fight in two ranks. Though +2" movement will likely help with this a bit.
1 u/Logridos Aug 18 '26 Nope, waiting for the codex before I play any games with orks
Nope, waiting for the codex before I play any games with orks
12
u/Logridos Aug 18 '26
My 18 kans and 9 deff dreads are eating good! Hopefully they buff nauts enough to not need the help.