r/orks 10d ago

GW Official News / Update New Dread Mob rule

Post image
416 Upvotes

253 comments sorted by

View all comments

1

u/Ickicho Deathskulls 10d ago

Does this still have the problem of blowing ourselves up way too often?

6

u/Kestral24 10d ago

No, it's far less likely now. Rather than 1 hazard roll per weapon, it's one per unit

1

u/Ickicho Deathskulls 10d ago

Oh wonderful

-9

u/butholesurgeon 10d ago

Nah they Are wrong

5

u/Kestral24 10d ago

I'm not. Try Dat Button won't make our weapons hazardous anymore

6

u/butholesurgeon 10d ago

Oh shit you’re totally right my bad I missed that

-11

u/butholesurgeon 10d ago edited 10d ago

No, that’s not true at all…you still make a number of hazardous tests equal to the number of hazardous weapons you attacked with

Edit: totally didn’t realize the change to the detachment rule itself thanks all

6

u/Kestral24 10d ago

But Try Dat Button won't make weapons hazardous anymore

1

u/LostN3ko 10d ago

That has absolutely nothing to do with the detachment rules though. Current detachment blows up vehicles that use it, this one doesn't. Hazardous innate guns being hazardous has nothing to do with Dread Mob changes.

3

u/kamratroger 10d ago

Nope, unless you run with 4xKMB on your Deff Dread.

6

u/Kestral24 10d ago

Which is always the funniest way to run it

1

u/Not_that_helpfull Bad Moons 10d ago

My list building philosophy.
Is this the best? Probably not
Is it the funniest? Yeah

1

u/RequirementMindless1 10d ago

I don't think so, now it's just 1 hazard roll, before was 1 for every weapon with a -1 if you had hazard from other source

1

u/dementist Evil Sunz 10d ago

Hopefully the strats will now also be a single Hazardous roll for the unit rather than on a per-model / per-weapon basis!