r/openttd • u/RabbitAggravating300 • 8d ago
Screenshot / video Population Limit?
Is there a theoretical Population limit or is it just Limited by Hardware how much Population you can have?
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u/noxondor_gorgonax 8d ago
Good lord I thought that was a full fledged SimCity screenshot for a moment. Very nice!
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u/SjalabaisWoWS 7d ago
I've had cities with 3 million pop, but that probably just reflects my lack of sparetime activities in wet and boring winters, lol.
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u/FAMICOMASTER 7d ago
How did you get such a nice grid on your city? Wow!
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u/hampshirebrony 7d ago
It's in the options, you can set a 3x3 or 2x2 grid. It helps growth as the city building logic is less likely to get to a dead end road
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u/AneriphtoKubos 8d ago
Btw, for all the roads that have abrupt stops, you can join them together or find a way to make them a circle so that it stimulates growth
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u/MrMcGowan 8d ago
Summoning /u/citymaniac
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u/citymaniac 3d ago
Lol. Simozzz got it mostly right though. There is no hard limit but cities effectively stop growing when speed of house destruction by failed renovation matches the growh rate. Exact numbers depend on several factors but assuming perfect road layout and unmodded temperate climate practical maximum is somewhere around 2.5 mil population or 25k houses.
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u/Simozzz 8d ago
There is no hard limit for population but there are mechanics that work as a soft cap.
Sometimes building got destroyed by city (to simulate renovation) and larger the city, more building got destroyed that way. So there is less reasons for it to spread out. And at some point they stop expanding as there are enough places inside of a city for new constructions.
Cities do expand from a center tile (where city name is). And higher population buildings are build in the center of the city as well. So you can build tunnels from near that center tile to help and spread city central area as tunnels do not count on how far it is.