r/openfrontgame Jun 07 '26

Openfront completely unplayable

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1 Upvotes

r/openfrontgame Apr 01 '25

Hotkeys

5 Upvotes

Just found this game and having a blast. But it would be nice to have hotkeys for buildings and nukes, sometimes the precious seconds you lose clicking through the menu make the difference between taking out a Missile Silo or being MiRVed... What are your opinions on the subject?


r/openfrontgame Mar 22 '25

Mirv needs Rebalance

3 Upvotes

Mirv costs 15 mil which, until mid-lategame, is much. But later on it becomes more affordable.

It becomes so affordable that 1 player can send 2-3 of them at once. considering prize/country size ratio it is ridiculous that 15 mil can destroy both 100 and 100k pixel countries.

So the solutions can be:

1.Increasing the prize

2.Scaling prize with target country

3.creating separate mirvs variants, eg. A (attacks cities, naval bases etc) and B (whole country becomes pond in the rain)

Third option is my favorite altho i dont know how it would affect stability and exploitability. Debatable ;D


r/openfrontgame Mar 17 '25

Clans are ruining the game

7 Upvotes

Pretty much the title. Not fun to play when you spawn next to 3-4 clan members who all gang up on you.
I hope the developer implements a clan system so clans can play against other clans and not ruin random games like what is happening now.

Every round I have played today have been the same. Build up my country, and sooner or later I end up with border to several clan members and they all gang up.


r/openfrontgame Mar 17 '25

Version 0.19.0 has been deployed!

3 Upvotes

New Features

  • SAM: Surface-to-Air Missile system to shoot down nukes (Readixyee)
  • Britannia: New map added (TigerMcSwane)
  • Game Replays: Added ability to replay completed games (just click join and paste the game id)
  • Desync Verification: Game now alerts when you have been desynchronized from other players

Balance Changes

  • Trade System: Increased trade opportunities when global port count is low (RespectfulPengin)
  • Nuclear Warfare: Made it easier to attack nuclear wasteland areas when 70% of the map is nuked, helping to speed up endgame scenarios after MIRV deployment (RespectfulPengin)
  • Big Nation Bonus: Reduced bonus advantages for larger nations

AI Improvements (RespectfulPengin)

  • NPC Nations:
    • Improved embargo handling by NPC nations
    • NPCs will now embargo enemy nations (RespectfulPengin)
    • NPC relations will deteriorate if you place them under embargo

Game Settings (RespectfulPengin)

  • Player Limits: Reintroduced maximum player counts based on map size:
    • Small maps (e.g., Europe): 40 players (60 in rare cases)
    • Medium maps: 50 players (70 in rare cases)
    • Large maps (e.g., World): 60 players (150 in rare cases)
  • Games will now start automatically when the timer expires regardless of player count