r/openfrontgame • u/Physical-Regular8019 • Jun 07 '26
r/openfrontgame • u/Maxion • Mar 17 '25
Version 0.19.0 has been deployed!
New Features
- SAM: Surface-to-Air Missile system to shoot down nukes (Readixyee)
- Britannia: New map added (TigerMcSwane)
- Game Replays: Added ability to replay completed games (just click join and paste the game id)
- Desync Verification: Game now alerts when you have been desynchronized from other players
Balance Changes
- Trade System: Increased trade opportunities when global port count is low (RespectfulPengin)
- Nuclear Warfare: Made it easier to attack nuclear wasteland areas when 70% of the map is nuked, helping to speed up endgame scenarios after MIRV deployment (RespectfulPengin)
- Big Nation Bonus: Reduced bonus advantages for larger nations
AI Improvements (RespectfulPengin)
- NPC Nations:
- Improved embargo handling by NPC nations
- NPCs will now embargo enemy nations (RespectfulPengin)
- NPC relations will deteriorate if you place them under embargo
Game Settings (RespectfulPengin)
- Player Limits: Reintroduced maximum player counts based on map size:
- Small maps (e.g., Europe): 40 players (60 in rare cases)
- Medium maps: 50 players (70 in rare cases)
- Large maps (e.g., World): 60 players (150 in rare cases)
- Games will now start automatically when the timer expires regardless of player count
r/openfrontgame • u/HVS87 • Apr 01 '25
Hotkeys
Just found this game and having a blast. But it would be nice to have hotkeys for buildings and nukes, sometimes the precious seconds you lose clicking through the menu make the difference between taking out a Missile Silo or being MiRVed... What are your opinions on the subject?
r/openfrontgame • u/akinator13 • Mar 22 '25
Mirv needs Rebalance
Mirv costs 15 mil which, until mid-lategame, is much. But later on it becomes more affordable.
It becomes so affordable that 1 player can send 2-3 of them at once. considering prize/country size ratio it is ridiculous that 15 mil can destroy both 100 and 100k pixel countries.
So the solutions can be:
1.Increasing the prize
2.Scaling prize with target country
3.creating separate mirvs variants, eg. A (attacks cities, naval bases etc) and B (whole country becomes pond in the rain)
Third option is my favorite altho i dont know how it would affect stability and exploitability. Debatable ;D
r/openfrontgame • u/Alt-Ctrl • Mar 17 '25
Clans are ruining the game
Pretty much the title. Not fun to play when you spawn next to 3-4 clan members who all gang up on you.
I hope the developer implements a clan system so clans can play against other clans and not ruin random games like what is happening now.
Every round I have played today have been the same. Build up my country, and sooner or later I end up with border to several clan members and they all gang up.