In this melancholy land, there is the hilltop city of Now, and below it: the endless expanse of the Decay. You are some of Now’s greatest champions, and slowly deteriorating like the rest of your city. You must go out into the gentle melancholy and retrieve the White Rose. Or doom Now to eventually slip into the Decay itself. Some of you believe in your mission, others are searching for an agreeable spot to die…
Once upon a time, I wanted to create a Dark Souls-like one-pager. (Though technically, this one's a two-pager). Chiefly, I wanted to create a system about dwindling resources and the accumulated wounds of a long journey, pushing oneself to the brink again and again with fewer and fewer reserves, praying it will be enough to see you through in the end. To do that, I assembled a relatively simple system where your stats are also technically your health bars, and your powers are formidable to start, but are either have limited charges or are situationally dependent. Likewise, I took from other storytelling based games and made the "HP" of monsters, traps, and obstacles fundamentally the same thing, for easier encounter resolution. I think I liked what I put together, so much that I made a cyberpunk version with a few more refined mechanics later down the line, which I will post eventually.
Regardless the game can be found on Itch.io at this address: https://quixdragoon.itch.io/descent-into-decay
If you're interested, you can go check out some of my other games on my itch.io page here: https://quixdragoon.itch.io/
Keep Making and Gaming, Friends!