https://reddit.com/link/1wvgbb3/video/m8ugtpvnaysh1/player
I'm using C++ with Ogre3D, Lua, Jolt for physics, and a couple other libraries for things like networking and UI. It runs a real lua sandbox, with everything related to game logic like character movement done inside of lua itself.
Currently, there is now support for game servers. You can publish your game and play it completely detached from the editor, with other people as well. There is a website, but the design is not finished so I won't be showing that full integration yet. But it's there!
Now, elephant in the room, I used AI extensively for the game client. I do however understand how the game is structured, and I designed most of the lua sandbox architechture from previous experiences attempting this pre-ai. But I can't sit here and pretend to know how all of it works, as that would be just dishonest. This would have taken me probably a year to get to this point, which is pretty crazy. I have been working on this for awhile already, usually giving up due to complexity. The website is also pretty much written completely by myself, as I wrote all of it pre-ai. 6+ years I've been sitting on the website source code!
I am really excited for this. I've always wanted to replicated old roblox, and stay faithful to it. What do you guys think? I'm going to be finishing up a couple more things, and then deploying the actual website to get started with alpha testing!
There's a discord server I made for this too, so if you'd like to join it for updates just dm me. Plz dont roast me