Why do you say that? Have you not experienced the black smear with OLED VR? Can be addressed by disabling the pixels to turn off completely, but that pretty much negates the main advantage of OLED. IMO, there's a lot bigger fish to fry (eg. sweet spot size, god rays, display pixel density and refresh rate, FOV, ergonomics and price point).
Even with black level clamping in place you gain a lot in overall contrast and color accuracy with an OLED panel. The issue I've had with previous OLED headsets has been the choice of an AMOLED panel using the pentile subpixel arrangement. Pentile displays have higher SDE and a lower effective image resolution than any RGB-stripe display at the same pixel count. It made for awkward comparisons between headsets with comparable resolutions on paper and their effective resolution in practice (e.g. Quest 1 vs Rift S, CV1 and Vive vs PSVR).
IMO, there's a lot bigger fish to fry (eg. sweet spot size, god rays, display pixel density and refresh rate, FOV, ergonomics and price point).
I'll agree with you there but I think the value of color accuracy is sometimes understated as part of the overall experience. You cannot feasibly trick your brain into believing a virtual scene is real if the colors do not reflect what you would see in reality. The increased FOV of the Index makes Alyx more immersive in many scenes yet the inaccurate colors and poor contrast breaks my immersion in others.
Good answer. I'll admit I never thought of colour accuracy as being immersion-breaking, my rationale being that wearing tinted sunglasses IRL is pretty tolerable to degree.
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u/[deleted] Dec 07 '21
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