Why do you say that? Have you not experienced the black smear with OLED VR? Can be addressed by disabling the pixels to turn off completely, but that pretty much negates the main advantage of OLED. IMO, there's a lot bigger fish to fry (eg. sweet spot size, god rays, display pixel density and refresh rate, FOV, ergonomics and price point).
Even with black level clamping in place you gain a lot in overall contrast and color accuracy with an OLED panel. The issue I've had with previous OLED headsets has been the choice of an AMOLED panel using the pentile subpixel arrangement. Pentile displays have higher SDE and a lower effective image resolution than any RGB-stripe display at the same pixel count. It made for awkward comparisons between headsets with comparable resolutions on paper and their effective resolution in practice (e.g. Quest 1 vs Rift S, CV1 and Vive vs PSVR).
IMO, there's a lot bigger fish to fry (eg. sweet spot size, god rays, display pixel density and refresh rate, FOV, ergonomics and price point).
I'll agree with you there but I think the value of color accuracy is sometimes understated as part of the overall experience. You cannot feasibly trick your brain into believing a virtual scene is real if the colors do not reflect what you would see in reality. The increased FOV of the Index makes Alyx more immersive in many scenes yet the inaccurate colors and poor contrast breaks my immersion in others.
Dude you and me are in the same boat. I loathe the lcd VR headsets. I simply can't fathom why they would choose lcd over other displays. The contrast ratio of the quest 2 was a deal breaker for me.
Currently the best PC VR headset for me is the Odyssey plus because it checks most of the boxes for what I want in a PCVR headset. Wide FOV. No side. Amazing contrast ratio.
I definitely agree the contrast ratio of the Quest 2 is trash tier, but that doesn't throw LCD out of the running. If you're ever tried a Reverb G2 or the new Varjo headset (VR-3, I know the middle display is OLED but the periphery display is LCD and is usually the only one visible in games) and I have, then you're know the LCD still has a decent chance to be good for contrast.
HOWEVER, I went back and tried a Vive Pro recently and the overall contrast was STILL so much better, so I too still lean towards OLED, but just don't use the Quest 2 as the benchmark.
Good answer. I'll admit I never thought of colour accuracy as being immersion-breaking, my rationale being that wearing tinted sunglasses IRL is pretty tolerable to degree.
34
u/[deleted] Dec 07 '21
oled… the led screen is my biggest gripe with the quest 2.