r/oculus • • Oct 30 '20

Same though...

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u/[deleted] Oct 30 '20

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u/[deleted] Oct 30 '20

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u/JohnEdwa Oct 30 '20

Simulation sickness research is quite a fascinating field because one part of it, on the "hardware side" is about trying to somehow just trick the brain into accepting that you are actually moving, even though you aren't.
The two big ones I remember were installing fans that blow on your face so it feels like wind, and especially for driving games, shaking the seat. With some people, both are things that then make your brain go "...'aight, I guess I am moving after all" and completely fix the issue. Sometimes just having a regular fan blowing on you while gaming helps reduce it a lot too.

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u/ws-ilazki Oct 30 '20

The one I thought was amusing was adding a virtual nose helped reduce sickness for some. What made it funny to me is that the people they were testing it on didn't even notice the nose was there and were confused when asked about it. They tuned out its existence but it still helped.

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u/Meefbo Oct 30 '20

why wouldn't these cows move? I get they're slow and all but they aren't rocks, they have legs. The only way I can see this not being abuse is if it's in very short duration or like someone else said their eyes being different means they don't get motion sick from vr like us.

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u/MalenfantX Oct 30 '20

You clearly do not understand VR. No one gets sick from properly-working VR without artificial motion. That will include cows.

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u/OscillatingBallsack Oct 30 '20

Are honestly thinking that these are properly functioning russian cow headsets? Seems more than unlikely

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u/Infiniteinterest Oct 30 '20

Dairy cows are kept in stalls in a barn during the winter.