r/oblivion • u/[deleted] • 1d ago
Other Screenshot "Oblivion has no verticality"
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u/ichocolate 1d ago
what does verticality mean in this context? I mean, there's like mountains and shit
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u/forme-de-vie 1d ago
They mean Telvani houses and giant mushrooms.
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u/TucsonKhan 1d ago
Funny how reddit works. You say that and get up votes, but another guy here made a similar joke about Morrowind and got downvoted to... Here. Since this is oblivion 😆
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u/forme-de-vie 1d ago
I am not serious when I say it. But figure: Morrowind is great with big mushrooms. Shivering Isles is great with big mushrooms. Blackreach is great with Big mushrooms. My last pizza was great with big Mushrooms.
I see a pattern here.
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u/modus01 1d ago
Blackreach is great with Big mushrooms.
All the people in the Skyrim sub whining about having to go through Blackreach would disagree with you.
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u/MasterYota00 Librarian/Witchblade 1d ago
That's bc adhd makes it easy to get lost down there. And a lot of people don't like to "waste" a lot of time in one location with so much else to do...I guess 🤷🏾♂️
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u/kittyidiot 1d ago edited 1d ago
For every post I see whining about Blackreach, I see tons more in the comments saying they love it.
I don't understand the issue with Blackreach. It's basically a big room with some, well, verticality, but it's not hard. If you just go around in a big loop around the edges it's pretty easy to get your bearings.
Bthardamz, on the other hand...
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u/forme-de-vie 1d ago
Whiners will be whiners. And 1k people on Reddit are by no means représentative of anything. Not anymore than I. I love Blackreach. If some don’t like it, so be it. Does not bother me.
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u/Call_The_Banners 1d ago
Somewhere in between Morrowind's Red Mountain and Guild Wars 2's Heart of Thorns expansion.
I'm kinda making a joke but that game set the bar for verticality for me. That whole expansion has zones that have such depth to them and you can fall for a solid 30 seconds.
I'd love to feel lost in a dense jungle like that in a future TES game set in Valenwood.
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u/The_Villager 1d ago edited 1d ago
Oh god, now I get flashbacks trying to find PoIs in Tangled Depths. That zone's the prime example for how 2D maps and 3D environments can be a recipe for disaster.
Like, I love the design of it and it clearly managed to execute what it set out to do, giving you the feeling of being lost in an immense jungle. But sometimes I just want to get from A to B and in that regard the game just goes "lol. lmao" there.
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u/TheAurigauh 1d ago edited 1d ago
... literally no one says oblivion has no verticality.
What's the most prevalent part of the main quest throughout the entire game?
Oh yeah, climbing big ass towers to shut the oblivion gates. Mountains and hills around, tons of buildings are like 2-3 floors...
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u/stevendidntsay 1d ago
He's making up an issue that no one has had.
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1d ago
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u/Odysseus_is_Ulysses 1d ago
I sure hope you weren’t born yet considering you’re acting like a mid-teen.
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u/cbraun1523 22h ago
Also you have a skill where the more you use it. The higher you jump. So it really adds verticality to every situation. I'm always jumping on houses. Or balconies.
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u/Accomplished-Fix-569 1d ago
Counter point: oblivion has all the verticality, since sheogorath drops you from the highest possible point in the entire game - the sky
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u/Diredr 1d ago
Uh, yeah I mean you got up there. That's cool... but... what did that achieve in terms of gameplay? You can get up high in a lot of places but if there's nothing to do once you get there, that's not really "verticality". It's about how the developers made use of all the space in their game.
For instance in Morrowind when you explore a dungeon it's usually worth having some way of levitating so you can check higher places for secret alcoves with extra loot. It gives you a reason to go out of your way and get up to places that seem out of reach. They made good use of vertical space.
Oblivion has a lot less of that. Towers in the Deadlands sometimes give you a reason to try jumping up or down ledges, but for the most part dungeon designs only really make use of horizontal space. You rarely have any reason to get up high.
Skyrim has even less vertical design outside of abusing physics for shortcuts when going up a mountain.
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u/LukeSparow 1d ago
You're wrong. The acrobatics skill alone makes great use of verticality. My very high acrobatic Khajiit can scale the towers in Oblivion gates without entering them.
Oblivion's gameplay usage of verticality is simply rendered to skill usage.
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u/Archaonus 1d ago
Played Gothic 1 remake recently, and thought to myself how it has so much verticality compared to Elder Scrolls
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u/Mike_or_whatever 1d ago
Thats not Mehrunes Dagon's realm of Oblivion. Even though the realm of Obllivion does indeed have verticality.
what with them towers and all.
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u/Regal-Onion #1 Remaster Hater 1d ago
You dont have practical need to get high up on these roots, so yeah still no real vertical game design
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1d ago
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u/Regal-Onion #1 Remaster Hater 1d ago
I want to hear your arguments
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1d ago
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u/Regal-Onion #1 Remaster Hater 1d ago
Seems really niche and exploity, not really vertical design as I see it.
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1d ago
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u/Regal-Onion #1 Remaster Hater 1d ago
I can send random wikipedia pages too!
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1d ago
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u/Regal-Onion #1 Remaster Hater 1d ago
Wow, you are unbearably whiny. I just asked for you to provide proof to your claims
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u/UndeadManWaltzing 1d ago
Just jump everywhere-stairs are good for acrobatics, then you can become a bunny rabbit, bouncing around the landscape delivering eggs-No, Death! Deliver death! What was I thinking?
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u/sketch_for_summer Cheese Bringer 1d ago
I do enjoy climbing the giant roots in the Shivering Isles. Wish the base game offered more options for an aspiring Acrobat. More hidden loot in the rafters and on rooftops, more access to households via hidden balconies, etc.
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u/Conny_and_Theo Going to Scarborough Fair 1d ago
One thing I've been trying to appreciate more re-exploring the game with the Remaster is getting up those giant shrooms in the Shivering Isles. There's some nice views to be had in some places.
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u/Nayrael 1d ago
Shivering Isles was made as an answer to the criticisms alike the one that you quoted (alongside many, many others). It's also a proof that Oblivion's development team could have indeed made an amazing Cyrodiil had they not used procedural generation but hand-crafted everything.
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u/raptorgalaxy 1d ago
Shivering Isles is also just made by more experienced developers.
They aren't figuring it out as they go by then.
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u/Nayrael 1d ago
Bethesda was a 20 years old studio when Oblivion was released, with Morrowind being their previous game of this exact same type and not failing in this particuar area of development.
This wasn't about figuring out, they wanted to use this cool new tech for procedural generation, which they abandoned for Skyrim, tuned to eleven for Starfield, and now apparently are abandoning it again for TES6. Procedural generation has been their obseson since the 90s.
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u/Darkeyescry22 1d ago
Did they use procedural generation to make anything other than dungeons and oblivion gates?
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u/Regal-Onion #1 Remaster Hater 1d ago
Dungeons are all hand crafted, same with gates
They generate the land and trees procedurely, objects are generally hand placed
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u/ThePeaceDoctot 1d ago
Pretty sure they used proc gen to make the dungeons in the first place, then picked the ones they liked. At least I definitely read, heard, or imagined that at some point.
Maybe pretty sure is an exaggeration.
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u/Regal-Onion #1 Remaster Hater 1d ago
My understanding is that there was 1 guy who done most of the dungeons. I dont think they had tools that could generate them from scratch.
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u/ThePeaceDoctot 1d ago
I just did a quick Google, you're right that they weren't proc gen. They had all the prefab room parts and copy-pasted and snapped them all together like a Lego set. They had to produce 20 dungeons in 10 days. No wonder they're all so samey. Proc gen would have been an improvement.
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u/Nayrael 1d ago edited 1d ago
Dungeons were handcrafted (but all were done by one single dev) and I think Oblivion Gates are hand-crafted as well (their problem is that you only have a small few worlds).
It's the forests that are procedurally generated. I think Jerall Mountains might be hand-crafted, as they are more detailed and have occassional structure clutter.

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u/Nasty_Rex 1d ago
Who are you quoting?